Hardware Library
Sphero/Ollie
{"func":"blockSpheroSetSpeed"}
Set Speed
Use "Set Speed" to set Sphero/Ollie to the specified speed.
Parameters:
Speed: percentage speed
Related Blocks:
{"func":"valueSpheroSpeed"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"wrapper","func":"valueSpheroSpeed"}],"next":{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueOpLess","values":[{"type":"wrapper","func":"valueSpheroSpeed"},{"type":"string","value":"100"}]}],"containers":[{"func":"blockSpheroSetSpeed","values":[{"type":"wrapper","func":"valueOpBinary","values":[{"type":"wrapper","func":"valueSpheroSpeed"},{"type":"choice","value":"+"},{"type":"string","value":"10"}]}]}]}}
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{"func":"blockSpheroRoll"}
Roll For
Use "Roll For" to roll Sphero/Ollie for the specified time.
Parameters:
Seconds: amount of time to roll
Related Blocks:
{"func":"blockSpheroStop"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"forward"}],"next":{"func":"blockSpheroRoll","values":[{"type":"number","value":"99"}]}}
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{"func":"blockSpheroStop"}
Stop Moving
Use "Stop Moving" to stop Sphero/Ollie from rolling.
Parameters:
None.
Related Blocks:
{"func":"blockSpheroRoll"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"break"}],"next":{"func":"blockSpheroStop"}}
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{"func":"blockSpheroTurnCW"}
Turn Clockwise
"Turn Clockwise" turns Sphero/Ollie clockwise by the number of degrees
Parameters:
Angle: number of degrees to turn clockwise
Related Blocks:
{"func":"blockSpheroTurnCCW"},
{"func":"blockSpheroHeading"},
{"func":"valueSpheroHeading"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"right"}],"next":{"func":"blockSpheroTurnCW","values":[{"type":"string","value":90}]}}
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{"func":"blockSpheroTurnCCW"}
Turn Counter-Clockwise
"Turn Counter-Clockwise" turns Sphero/Ollie counter-clockwise by the number of degrees
Parameters:
Angle: number of degrees to turn counter-clockwise
Related Blocks:
{"func":"blockSpheroTurnCW"},
{"func":"blockSpheroHeading"},
{"func":"valueSpheroHeading"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"left"}],"next":{"func":"blockSpheroTurnCCW","values":[{"type":"string","value":90}]}}
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{"func":"blockSpheroSetSpeed"}
Cambiar velocidad a
Utiliza "Cambiar velocidad a" para fijar la velocidad del Sphero u Ollie.
Parameters:
Velocidad: porcentaje de la velocidad.
Related Blocks:
{"func":"valueSpheroSpeed"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"wrapper","func":"valueSpheroSpeed"}],"next":{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueOpLess","values":[{"type":"wrapper","func":"valueSpheroSpeed"},{"type":"string","value":"100"}]}],"containers":[{"func":"blockSpheroSetSpeed","values":[{"type":"wrapper","func":"valueOpBinary","values":[{"type":"wrapper","func":"valueSpheroSpeed"},{"type":"choice","value":"+"},{"type":"string","value":"10"}]}]}]}}
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{"func":"blockSpheroSetSpeed"}
Cambiar velocidad a
Utiliza "Cambiar velocidad a" para fijar la velocidad del Sphero u Ollie.
Parameters:
Velocidad: porcentaje de la velocidad.
Related Blocks:
{"func":"valueSpheroSpeed"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"wrapper","func":"valueSpheroSpeed"}],"next":{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueOpLess","values":[{"type":"wrapper","func":"valueSpheroSpeed"},{"type":"string","value":"100"}]}],"containers":[{"func":"blockSpheroSetSpeed","values":[{"type":"wrapper","func":"valueOpBinary","values":[{"type":"wrapper","func":"valueSpheroSpeed"},{"type":"choice","value":"+"},{"type":"string","value":"10"}]}]}]}}
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{"func":"blockSpheroRoll"}
Rodar durante
Utiliza "Rodar durante" para hacer que Sphero u Ollie rueden durante el tiempo especificado.
Parameters:
Segundos: la cantidad de tiempo para rodar.
Related Blocks:
{"func":"blockSpheroStop"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"forward"}],"next":{"func":"blockSpheroRoll","values":[{"type":"number","value":"99"}]}}
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{"func":"blockSpheroRoll"}
Rodar durante
Utiliza "Rodar durante" para hacer que Sphero u Ollie rueden durante el tiempo especificado.
Parameters:
Segundos: la cantidad de tiempo para rodar.
Related Blocks:
{"func":"blockSpheroStop"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"forward"}],"next":{"func":"blockSpheroRoll","values":[{"type":"number","value":"99"}]}}
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{"func":"blockSpheroHeading"}
Set Heading
"Set Heading" sets the heading of Sphero/Ollie. 0 is straight ahead.
Parameters:
Angle: number of degrees
Related Blocks:
{"func":"blockSpheroTurnCW"},
{"func":"blockSpheroTurnCCW"},
{"func":"valueSpheroHeading"}
Sample Code:
{"func":"registerFlagTrigger","next":{"func":"blockSpheroHeading","values":[{"type":"string","value":"0"}]}}
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{"func":"blockSpheroColor"}
Set Color
Use "Set Color" to set the color for the Sphero/Ollie.
Parameters:
Color: color to set to
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"purple"}],"next":{"func":"blockSpheroColor","values":[{"type":"color","value":"#C66BAA"}]}}
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{"func":"blockSpheroStop"}
Parar
Utiliza "parar" para hacer que el Sphero u Ollie dejen de rodar.
Parameters:
Ninguno.
Related Blocks:
{"func":"blockSpheroRoll"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"break"}],"next":{"func":"blockSpheroStop"}}
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{"func":"blockSpheroStop"}
Parar
Utiliza "parar" para hacer que el Sphero u Ollie dejen de rodar.
Parameters:
Ninguno.
Related Blocks:
{"func":"blockSpheroRoll"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"break"}],"next":{"func":"blockSpheroStop"}}
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{"func":"blockSpheroTurnCW"}
Girar a la derecha
"Girar a la derecha" hace girar al Sphero u Ollie en sentido horario el número de grados especificado.
Parameters:
Ángulo: número de grados de giro en sentido horario.
Related Blocks:
{"func":"blockSpheroTurnCCW"},
{"func":"blockSpheroHeading"},
{"func":"valueSpheroHeading"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"right"}],"next":{"func":"blockSpheroTurnCW","values":[{"type":"string","value":90}]}}
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{"func":"blockSpheroTurnCW"}
Girar a la derecha
"Girar a la derecha" hace girar al Sphero u Ollie en sentido horario el número de grados especificado.
Parameters:
Ángulo: número de grados de giro en sentido horario.
Related Blocks:
{"func":"blockSpheroTurnCCW"},
{"func":"blockSpheroHeading"},
{"func":"valueSpheroHeading"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"right"}],"next":{"func":"blockSpheroTurnCW","values":[{"type":"string","value":90}]}}
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{"func":"valueSpheroSpeed"}
Speed
"Speed" returns the current speed of the Sphero/Ollie as a percentage.
Parameters:
None.
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"speed up"}],"next":{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueOpLess","values":[{"type":"wrapper","func":"valueSpheroSpeed"},{"type":"string","value":"100"}]}],"containers":[{"func":"blockSpheroSetSpeed","values":[{"type":"wrapper","func":"valueOpBinary","values":[{"type":"wrapper","func":"valueSpheroSpeed"},{"type":"choice","value":"+"},{"type":"string","value":"10"}]}]}]}}
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{"func":"blockSpheroTurnCCW"}
Girar a la izquierda
"Girar a la izquierda" hace girar al Sphero u Ollie en sentido antihorario el número de grados especificado.
Parameters:
Ángulo: número de grados de giro en sentido antihorario.
Related Blocks:
{"func":"blockSpheroTurnCW"},
{"func":"blockSpheroHeading"},
{"func":"valueSpheroHeading"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"left"}],"next":{"func":"blockSpheroTurnCCW","values":[{"type":"string","value":90}]}}
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{"func":"blockSpheroTurnCCW"}
Girar a la izquierda
"Girar a la izquierda" hace girar al Sphero u Ollie en sentido antihorario el número de grados especificado.
Parameters:
Ángulo: número de grados de giro en sentido antihorario.
Related Blocks:
{"func":"blockSpheroTurnCW"},
{"func":"blockSpheroHeading"},
{"func":"valueSpheroHeading"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"left"}],"next":{"func":"blockSpheroTurnCCW","values":[{"type":"string","value":90}]}}
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{"func":"valueSpheroHeading"}
Heading
"Heading" returns the current heading of Sphero/Ollie.
Parameters:
None.
Related Blocks:
{"func":"blockSpheroTurnCW"},
{"func":"blockSpheroTurnCCW"},
{"func":"blockSpheroHeading"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"change"}],"next":{"func":"blockSpheroHeading","values":[{"type":"wrapper","func":"valueOpBinary","values":[{"type":"wrapper","func":"valueSpheroHeading"},{"type":"choice","value":"+"},{"type":"string","value":"10"}]}]}}
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{"func":"blockSpheroHeading"}
Fijar rumbo
"Fijar rumbo" establece la dirección del Sphero u Ollie. 0 es derecho hacia adelante.
Parameters:
Ángulo: número de grados.
Related Blocks:
{"func":"blockSpheroTurnCW"},
{"func":"blockSpheroTurnCCW"},
{"func":"valueSpheroHeading"}
Sample Code:
{"func":"registerFlagTrigger","next":{"func":"blockSpheroHeading","values":[{"type":"string","value":"0"}]}}
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{"func":"blockSpheroHeading"}
Fijar rumbo
"Fijar rumbo" establece la dirección del Sphero u Ollie. 0 es derecho hacia adelante.
Parameters:
Ángulo: número de grados.
Related Blocks:
{"func":"blockSpheroTurnCW"},
{"func":"blockSpheroTurnCCW"},
{"func":"valueSpheroHeading"}
Sample Code:
{"func":"registerFlagTrigger","next":{"func":"blockSpheroHeading","values":[{"type":"string","value":"0"}]}}
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{"func":"valueSpheroConnected"}
Connected?
"Connected?" returns true if connected to Sphero/Ollie; otherwise returns false.
Parameters:
None.
Related Blocks:
{"func":"blockSpheroTurnCW"},
{"func":"blockSpheroTurnCCW"},
{"func":"blockSpheroRoll"},
{"func":"blockSpheroStop"}
Sample Code:
{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueSpheroConnected"}],"containers":[{"func":"blockControlBroadcast","values":[{"type":"string","value":"ready"}]}]}
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{"func":"blockSpheroColor"}
Establecer color
Utiliza "establecer color" para determinar el color del Sphero y Ollie.
Parameters:
Color: el nuevo color a establecer.
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"purple"}],"next":{"func":"blockSpheroColor","values":[{"type":"color","value":"#C66BAA"}]}}
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{"func":"blockSpheroColor"}
Establecer color
Utiliza "establecer color" para determinar el color del Sphero y Ollie.
Parameters:
Color: el nuevo color a establecer.
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"purple"}],"next":{"func":"blockSpheroColor","values":[{"type":"color","value":"#C66BAA"}]}}
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{"func":"valueSpheroOdometer"}
Odometer
"Odometer" returns the total distance the device has traveled in centimeters.
Parameters:
None.
{"func":"valueSpheroSpeed"}
Velocidad
"Velocidad" devuelve la velocidad actual del Sphero u Ollie como un porcentaje.
Parameters:
Ninguno.
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"speed up"}],"next":{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueOpLess","values":[{"type":"wrapper","func":"valueSpheroSpeed"},{"type":"string","value":"100"}]}],"containers":[{"func":"blockSpheroSetSpeed","values":[{"type":"wrapper","func":"valueOpBinary","values":[{"type":"wrapper","func":"valueSpheroSpeed"},{"type":"choice","value":"+"},{"type":"string","value":"10"}]}]}]}}
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{"func":"valueSpheroSpeed"}
Velocidad
"Velocidad" devuelve la velocidad actual del Sphero u Ollie como un porcentaje.
Parameters:
Ninguno.
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"speed up"}],"next":{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueOpLess","values":[{"type":"wrapper","func":"valueSpheroSpeed"},{"type":"string","value":"100"}]}],"containers":[{"func":"blockSpheroSetSpeed","values":[{"type":"wrapper","func":"valueOpBinary","values":[{"type":"wrapper","func":"valueSpheroSpeed"},{"type":"choice","value":"+"},{"type":"string","value":"10"}]}]}]}}
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{"func":"valueSpheroProperty"}
Get Property
"Get Property" returns the specified device property of the device.
Parameters:
Property: This is the device property to get a value for.
{"func":"valueSpheroHeading"}
Rumbo
"Rumbo" devuelve el rumbo actual del Sphero u Ollie.
Parameters:
Ninguno.
Related Blocks:
{"func":"blockSpheroTurnCW"},
{"func":"blockSpheroTurnCCW"},
{"func":"blockSpheroHeading"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"change"}],"next":{"func":"blockSpheroHeading","values":[{"type":"wrapper","func":"valueOpBinary","values":[{"type":"wrapper","func":"valueSpheroHeading"},{"type":"choice","value":"+"},{"type":"string","value":"10"}]}]}}
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{"func":"registerHardwareTrigger"}
When I collide
"When I collide" is called when the device collides with another object.
Parameters:
None.
Related Blocks:
{"func":"valueSpheroCollidedSinceLastCheck"}
{"func":"valueSpheroHeading"}
Rumbo
"Rumbo" devuelve el rumbo actual del Sphero u Ollie.
Parameters:
Ninguno.
Related Blocks:
{"func":"blockSpheroTurnCW"},
{"func":"blockSpheroTurnCCW"},
{"func":"blockSpheroHeading"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"change"}],"next":{"func":"blockSpheroHeading","values":[{"type":"wrapper","func":"valueOpBinary","values":[{"type":"wrapper","func":"valueSpheroHeading"},{"type":"choice","value":"+"},{"type":"string","value":"10"}]}]}}
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{"func":"valueSpheroConnected"}
¿Está conectado?
"¿Está conectado?" devuelve un valor verdadero si está conectado con el Sphero u Ollie; de lo contrario, devuelve un valor falso.
Parameters:
Ninguno.
Related Blocks:
{"func":"blockSpheroTurnCW"},
{"func":"blockSpheroTurnCCW"},
{"func":"blockSpheroRoll"},
{"func":"blockSpheroStop"}
Sample Code:
{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueSpheroConnected"}],"containers":[{"func":"blockControlBroadcast","values":[{"type":"string","value":"ready"}]}]}
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{"func":"valueSpheroCollidedSinceLastCheck"}
collided since last check?
"collided since last check?" returns true if the device has collided with another object since "collided since last check?" was last called.
Parameters:
None.
Related Blocks:
{"func":"registerHardwareTrigger"}
{"func":"valueSpheroConnected"}
¿Está conectado?
"¿Está conectado?" devuelve un valor verdadero si está conectado con el Sphero u Ollie; de lo contrario, devuelve un valor falso.
Parameters:
Ninguno.
Related Blocks:
{"func":"blockSpheroTurnCW"},
{"func":"blockSpheroTurnCCW"},
{"func":"blockSpheroRoll"},
{"func":"blockSpheroStop"}
Sample Code:
{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueSpheroConnected"}],"containers":[{"func":"blockControlBroadcast","values":[{"type":"string","value":"ready"}]}]}
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{"func":"valueSpheroOdometer"}
Odómetro
"Odómetro" devuelve la distancia total que el dispositivo se ha trasladado, en centímetros.
Parameters:
Ninguno.
{"func":"valueSpheroOdometer"}
Odómetro
"Odómetro" devuelve la distancia total que el dispositivo se ha trasladado, en centímetros.
Parameters:
Ninguno.
{"func":"blockSpheroSetStabilization"}
set stabilization
"set stabilization" turns on or off internal stabilization of the device. Stabilization is enabled by default when the device is powered up.
Parameters:
Boolean: This parameter should be a boolean value (either true or false). If the value is false, device stabilization will be turned off. If the value is true, device stabilization will be turned on.
{"func":"valueSpheroProperty"}
Obtener propiedad
"Obtener propiedad" devuelve la propiedad especificada del dispositivo.
Parameters:
Propiedad: la propiedad del dispositivo cuyo valor se desea conocer.
{"func":"blockSpheroSet"}
Set Device Value To
"Set Device Value To" sets a configuration value for the device.
Parameters:
Configuration Key: This is the name of a device configuration value.
Value: This is the value to set to.
{"func":"valueSpheroProperty"}
Obtener propiedad
"Obtener propiedad" devuelve la propiedad especificada del dispositivo.
Parameters:
Propiedad: la propiedad del dispositivo cuyo valor se desea conocer.
{"func":"registerHardwareTrigger"}
Cuando colisione
"Cuando colisione" se llama cuando el dispositivo colisiona contra otro objeto.
Parameters:
Ninguno.
Related Blocks:
{"func":"valueSpheroCollidedSinceLastCheck"}
{"func":"registerHardwareTrigger"}
Cuando colisione
"Cuando colisione" se llama cuando el dispositivo colisiona contra otro objeto.
Parameters:
Ninguno.
Related Blocks:
{"func":"valueSpheroCollidedSinceLastCheck"}
{"func":"valueSpheroCollidedSinceLastCheck"}
¿Colisioné desde la última comprobación?
"¿Colisioné desde la última comprobación" devuelve un valor verdadero si el dispositivo ha colisionado con otro objeto desde que se llamó a "¿colisioné desde la úlltima comprobación?"
Parameters:
Ninguno.
Related Blocks:
{"func":"registerHardwareTrigger"}
{"func":"valueSpheroCollidedSinceLastCheck"}
¿Colisioné desde la última comprobación?
"¿Colisioné desde la última comprobación" devuelve un valor verdadero si el dispositivo ha colisionado con otro objeto desde que se llamó a "¿colisioné desde la úlltima comprobación?"
Parameters:
Ninguno.
Related Blocks:
{"func":"registerHardwareTrigger"}
{"func":"blockSpheroSetStabilization"}
Estabilizar
"Estabilizar" activa o desactiva la estabilización interna del dispositivo. Por defecto, la estabilización está activada cuando se enciende el dispositivo.
Parameters:
Booleano: este parámetro es un valor boolean (verdadero o falso). Si el valor es falso, se desactivará la estabilización del dispositivo. Si el valor es verdadero, la estabilización del dispositivo se activará.
{"func":"blockSpheroSetStabilization"}
Estabilizar
"Estabilizar" activa o desactiva la estabilización interna del dispositivo. Por defecto, la estabilización está activada cuando se enciende el dispositivo.
Parameters:
Booleano: este parámetro es un valor boolean (verdadero o falso). Si el valor es falso, se desactivará la estabilización del dispositivo. Si el valor es verdadero, la estabilización del dispositivo se activará.
{"func":"blockSpheroSet"}
Establecer valor de dispositivo en
"Establecer valor de dispositivo en" fija un valor de configuración del dispositivo.
Parameters:
Parámetro: nombre de un valor de configuración del dispositivo.
Valor: el valor que se le va a otorgar.
{"func":"blockSpheroSet"}
Establecer valor de dispositivo en
"Establecer valor de dispositivo en" fija un valor de configuración del dispositivo.
Parameters:
Parámetro: nombre de un valor de configuración del dispositivo.
Valor: el valor que se le va a otorgar.
Drone
{"func": "blockDroneMoveTo","values": [{"type": "string","value": "add location block here"}]}
Move Drone To
"Move Drone To" is a block that moves the drone to the supplied Minecraft location.
Parameters:
Location: This parameter is the Minecraft location where the drone will be placed.
Related Blocks:
{"func":"blockDroneMoveBy"},
{"func":"valueDronePosition"},
{"func":"blockPlayerTeleport"}
Sample Code:
{"func": "registerFunction","cat": "functions","name": "initializeDrone","label": "initializeDrone {param:player}","hasFlap": false,"values": [{"type": "wrapper","func": "valueParam","name": "player"}],"next": {"func": "blockDroneMoveTo","values": [{"type": "wrapper","func": "valueLocationFromEntityOrBlock","values": [{"type": "wrapper","func": "valueParam","name": "player"}]}]}}
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{"func": "blockDroneMoveBy","values": [{"type": "choice","value": "up"},{"type": "number","value": "1"}]}
Move Drone By
"Move Drone By" is a block that moves the drone in the specified direction by the specified amount.
Parameters:
Direction: This indicates which direction to move the drone, relative to the direction it is facing.
Distance: This parameter specifies how far (in blocks) the drone will move in the Minecraft world.
Related Blocks:
{"func":"blockDroneMoveTo"},
{"func":"blockDroneTurnLeft"},
{"func":"blockDroneTurnRight"}
Sample Code:
{"func": "blockControlRepeat","values": [{"type": "number","value": 4}],"containers": [{"func": "blockDroneMoveBy","values": [{"type": "choice","value": "forward"},{"type": "number","value": 3}],"next": {"func": "blockDronePutBlock","values": [{"type": "string","value": "glowstone"}],"next": {"func": "blockDroneTurnRight","values": []}}}]}
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{"func": "blockDroneTurnLeft","values": []}
Turn Drone Left
"Turn Drone Left" is a block that turns the drone's facing direction 90 degrees to the left.
Parameters:
None.
Related Blocks:
{"func":"blockDroneMoveBy"},
{"func":"blockDroneTurnRight"},
{"func":"blockDronePointCardinalDirection"},
{"func":"valueDroneDir"}
Sample Code:
{"func": "blockControlRepeat","values": [{"type": "number","value": 4}],"containers": [{"func": "blockDroneMoveBy","values": [{"type": "choice","value": "forward"},{"type": "number","value": 3}],"next": {"func": "blockDronePutBlock","values": [{"type": "string","value": "glowstone"}],"next": {"func": "blockDroneTurnLeft","values": []}}}]}
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{"func": "blockDroneTurnRight","values": []}
Turn Drone Right
"Turn Drone Right" is a block that turns the drone's facing direction 90 degrees to the right.
Parameters:
None.
Related Blocks:
{"func":"blockDroneMoveBy"},
{"func":"blockDroneTurnLeft"},
{"func":"blockDronePointCardinalDirection"},
{"func":"valueDroneDir"}
Sample Code:
{"func": "blockControlRepeat","values": [{"type": "number","value": 4}],"containers": [{"func": "blockDroneMoveBy","values": [{"type": "choice","value": "forward"},{"type": "number","value": 3}],"next": {"func": "blockDronePutBlock","values": [{"type": "string","value": "glowstone"}],"next": {"func": "blockDroneTurnRight","values": []}}}]}
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{"func": "blockDronePointCardinalDirection","values": [{"type": "string","value": "south"}]}
Point Drone Towards
"Point Drone Towards" is a block that sets the direction of the drone.
Parameters:
Direction: This parameter is the cardinal direction (north, south, east, or west) that the drone will face.
Related Blocks:
{"func":"blockDroneTurnLeft"},
{"func":"blockDroneTurnRight"},
{"func":"valueDroneDir"}
Sample Code:
{"func": "registerFunction","cat": "functions","name": "pointNorth","label": "pointNorth {param:player}","hasFlap": false,"values": [{"type": "wrapper","func": "valueParam","name": "player"}],"next": {"func": "blockDroneMoveTo","values": [{"type": "wrapper","func": "valueLocationFromEntityOrBlock","values": [{"type": "wrapper","func": "valueParam","name": "player"}]}],"next": {"func": "blockDronePointCardinalDirection","values": [{"type": "string","value": "north"}],"next": {"func": "blockControlRepeat","values": [{"type": "number","value": 3}],"containers": [{"func": "blockDronePutBlock","values": [{"type": "string","value": "stone"}],"next": {"func": "blockDroneMoveBy","values": [{"type": "choice","value": "forward"},{"type": "number","value": "1"}]}}],"next": {"func": "blockDronePutBlock","values": [{"type": "string","value": "diamond_block"}]}}}}}
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{"type": "wrapper","func": "valueDroneDir","values": []}
Drone Direction
"Drone Direction" is a value block that returns the current direction of the drone.
Parameters:
None.
Related Blocks:
{"func":"blockDroneTurnLeft"},
{"func":"blockDroneTurnRight"},
{"func":"blockDronePointCardinalDirection"},
{"func":"valueDroneDir"}
Sample Code:
{"func": "blockPlayerBroadcastMessage","values": [{"type": "wrapper","func": "valueOpJoin","values": [{"type": "string","value": "The drone is facing "},{"type": "wrapper","func": "valueDroneDir","values": []},{"type": "string","value": "."}]}]}
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{"type": "wrapper","func": "valueDronePosition","values": []}
Drone Location
"Drone Location" is a value block that returns the current location of the drone in the Minecraft world.
Parameters:
None.
Related Blocks:
{"func":"blockDroneMoveTo"},
{"func":"valueDroneDir"}
Sample Code:
{"func": "blockDroneMoveBy","values": [{"type": "choice","value": "forward"},{"type": "number","value": 5}],"next": {"func": "blockWorldSpawn","values": [{"type": "string","value": "pig"},{"type": "wrapper","func": "valueDronePosition","values": []}]}}
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{"func": "blockDroneSetCheckpoint","values": [{"type": "string","value": ""}]}
Set Drone Checkpoint
"Set Drone Checkpoint" is a block that saves the drone's current location and direction as a checkpoint with a specified name.
Parameters:
Name: This parameter is the name that the checkpoint will be saved as.
Related Blocks:
{"func":"valueDroneDir"},
{"func":"valueDronePosition"},
{"func":"blockDroneGoCheckpoint"}
Sample Code:
{"func": "registerFunction","cat": "functions","name": "saveLocation","label": "saveLocation {param:player}","hasFlap": false,"values": [{"type": "wrapper","func": "valueParam","name": "player"}],"next": {"func": "blockDroneMoveTo","values": [{"type": "wrapper","func": "valueLocationFromEntityOrBlock","values": [{"type": "wrapper","func": "valueParam","name": "player"}]}],"next": {"func": "blockDroneSetCheckpoint","values": [{"type": "string","value": "start"}]}}}
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{"func": "blockDroneGoCheckpoint","values": [{"type": "string","value": ""}]}
Go to Drone Checkpoint
"Go to Drone Checkpoint" is a block that moves the drone to the saved checkpoint that matches the specified name.
Parameters:
Name: This parameter is the name of the checkpoint that the drone will return to.
Related Blocks:
{"func":"blockDroneMoveTo"},
{"func":"blockDroneSetCheckpoint"}
Sample Code:
{"func": "registerFunction","cat": "functions","name": "goToLocation","label": "goToLocation {param:checkpoint} {param:player}","hasFlap": false,"values": [{"type": "wrapper","func": "valueParam","name": "checkpoint"},{"type": "wrapper","func": "valueParam","name": "player"}],"next": {"func": "blockDroneGoCheckpoint","values": [{"type": "wrapper","func": "valueParam","name": "checkpoint"}],"next": {"func": "blockPlayerTeleport","values": [{"type": "wrapper","func": "valueParam","name": "player"},{"type": "wrapper","func": "valueDronePosition","values": []}]}}}
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{"func": "blockDronePutBlock","values": [{"type": "string","value": "grass"}]}
Place Block at Drone
"Place Block at Drone" is a block that places a Minecraft block of the specified type at the drone's current location.
Parameters:
Block type: This parameter defines which type of block (material) to place.
Related Blocks:
{"func":"blockBlockSetFallingBlock"},
{"func":"blockBlockSetType"},
{"func":"blockDroneLineTo"}
Sample Code:
{"func": "blockControlRepeat","values": [{"type": "number","value": 4}],"containers": [{"func": "blockDroneMoveBy","values": [{"type": "choice","value": "forward"},{"type": "number","value": 2}],"next": {"func": "blockDronePutBlock","values": [{"type": "string","value": "redstone_block"}],"next": {"func": "blockDroneTurnLeft","values": []}}}]}
Add to my Backpack
{"func": "blockDroneLineTo","values": [{"type": "string","value": "grass"},{"type": "string","value": "add location block here"}]}
Place Blocks in Line from Drone
"Place Blocks in Line from Drone" is a block that places a series of blocks on a line between the drone's current location and the supplied location.
Parameters:
Block type: This parameter defines which type of block (material) the line will be made out of.
Location: This parameter defines the Minecraft location that the drone will draw a line towards.
Related Blocks:
{"func":"blockDronePutBlock"},
{"func":"blockDroneLadder"}
Sample Code:
{"func": "registerFunction","cat": "functions","name": "drawLine","label": "drawLine {param:length} {param:player}","hasFlap": false,"values": [{"type": "wrapper","func": "valueParam","name": "length"},{"type": "wrapper","func": "valueParam","name": "player"}],"next": {"func": "blockDroneMoveTo","values": [{"type": "wrapper","func": "valueLocationFromEntityOrBlock","values": [{"type": "wrapper","func": "valueParam","name": "player"}]}],"next": {"func": "blockDroneLineTo","values": [{"type": "string","value": "glass"},{"type": "wrapper","func": "valueLocationAdd","values": [{"type": "wrapper","func": "valueParam","name": "length"},{"type": "number","value": "0"},{"type": "number","value": "0"},{"type": "wrapper","func": "valueLocationFromEntityOrBlock","values": [{"type": "wrapper","func": "valueParam","name": "player"}]}]}]}}}
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{"func": "blockDroneRect","values": [{"type": "choice","value": "filled"},{"type": "string","value": "grass"},{"type": "number","value": "1"},{"type": "number","value": "1"},{"type": "number","value": "1"}]}
Build Box at Drone
"Build Box at Drone" is a block that places a filled or hollow box (rectangular prism) of Minecraft blocks of the specified type and with the specified dimensions at the drone's current location.
Parameters:
Fill style: This parameter determines whether the box will be filled in or hollowed out.
Block type: This parameter defines which type of block (material) the box will be made out of.
Width: This parameter determines how many Minecraft blocks wide the box will be.
Height: This parameter determines how many Minecraft blocks tall the box will be.
Depth: This parameter determines how many Minecraft blocks deep the box will be.
Related Blocks:
{"func":"blockDroneCylinder"},
{"func":"blockDroneSphere"},
{"func":"blockDroneHemisphere"},
{"func":"blockDronePrism"}
Sample Code:
{"func": "blockDroneRect","values": [{"type": "choice","value": "hollow"},{"type": "string","value": "glass"},{"type": "number","value": 5},{"type": "number","value": 3},{"type": "number","value": 5}],"next": {"func": "blockDroneDoor","values": [{"type": "string","value": "single"},{"type": "string","value": "wooden_door"}]}}
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{"func": "blockDroneCylinder","values": [{"type": "choice","value": "filled"},{"type": "string","value": "grass"},{"type": "number","value": "1"},{"type": "number","value": "1"},{"type": "number","value": "2"},{"type": "choice","value": "horizontal"}]}
Build Cylinder at Drone
"Build Cylinder at Drone" is a block that places a filled or hollow cylinder of Minecraft blocks of the specified type and with the specified dimensions at the drone's current location.
Parameters:
Fill style: This parameter determines whether the cylinder will be filled in or hollowed out.
Block type: This parameter defines which type of block (material) the cylinder will be made out of.
Radius: This parameter determines the radius of the cylinder.
Length: This parameter determines the length of the cylinder.
Wall thickness: This parameter determines how many blocks thick the cylinder will be, if the "hollow" fill style is selected.
Direction: This parameter determines whether the cylinder faces vertically or horizontally.
Related Blocks:
{"func":"blockDroneRect"},
{"func":"blockDroneSphere"},
{"func":"blockDroneHemisphere"},
{"func":"blockDronePrism"}
Sample Code:
{"func": "blockDroneCylinder","values": [{"type": "choice","value": "hollow"},{"type": "string","value": "glass"},{"type": "number","value": 3},{"type": "number","value": 3},{"type": "number","value": 1},{"type": "choice","value": "horizontal"}],"next": {"func": "blockDroneMoveBy","values": [{"type": "choice","value": "forward"},{"type": "number","value": 2}],"next": {"func": "blockDroneCylinder","values": [{"type": "choice","value": "filled"},{"type": "string","value": "stationary_water"},{"type": "number","value": 2},{"type": "number","value": 2},{"type": "number","value": 1},{"type": "choice","value": "horizontal"}]}}}
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{"func": "blockDroneSphere","values": [{"type": "choice","value": "filled"},{"type": "string","value": "grass"},{"type": "number","value": "6"}]}
Build Sphere at Drone
"Build Sphere at Drone" is a block that places a filled or hollow sphere of Minecraft blocks of the specified type and with the specified dimensions at the drone's current location.
Parameters:
Fill style: This parameter determines whether the sphere will be filled in or hollowed out.
Block type: This parameter defines which type of block (material) the sphere will be made out of.
Radius: This parameter determines the radius of the sphere.
Related Blocks:
{"func":"blockDroneRect"},
{"func":"blockDroneCylinder"},
{"func":"bblockDroneHemisphere"},
{"func":"blockDronePrism"}
Sample Code:
{"func": "blockDroneSphere","values": [{"type": "choice","value": "hollow"},{"type": "string","value": "glass"},{"type": "number","value": 5}],"next": {"func": "blockDroneMoveBy","values": [{"type": "choice","value": "forward"},{"type": "number","value": 2}],"next": {"func": "blockDroneMoveBy","values": [{"type": "choice","value": "right"},{"type": "number","value": 2}],"next": {"func": "blockDroneMoveBy","values": [{"type": "choice","value": "up"},{"type": "number","value": 2}],"next": {"func": "blockDroneSphere","values": [{"type": "choice","value": "filled"},{"type": "string","value": "stationary_lava"},{"type": "number","value": 4}]}}}}}
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{"func": "blockDroneHemisphere","values": [{"type": "choice","value": "filled"},{"type": "choice","value": "top"},{"type": "string","value": "grass"},{"type": "number","value": "6"}]}
Build Hemisphere at Drone
"Build Hemisphere at Drone" is a block that places a filled or hollow hemisphere of Minecraft blocks of the specified type and with the specified dimensions at the drone's current location.
Parameters:
Fill style: This parameter determines whether the hemisphere will be filled in or hollowed out.
Block type: This parameter defines which type of block (material) the hemisphere will be made out of.
Sphere half: This parameter defines whether the hemisphere should be the top or bottom half of a sphere.
Radius: This parameter determines the radius of the hemisphere.
Related Blocks:
{"func":"blockDroneRect"},
{"func":"blockDroneCylinder"},
{"func":"blockDroneSphere"},
{"func":"blockDroneHemisphere"},
{"func":"blockDronePrism"}
Sample Code:
{"func": "blockDroneHemisphere","values": [{"type": "choice","value": "hollow"},{"type": "choice","value": "top"},{"type": "string","value": "iron_fence"},{"type": "number","value": 5}]}
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{"func": "blockDronePrism","values": [{"type": "string","value": "wood"},{"type": "number","value": "1"},{"type": "number","value": "1"}]}
Build Prism at Drone
"Build Prism at Drone" builds a right prism out of the block type specified at the drone's current location, extending in front of the drone for the specified width and depth/height.
Parameters:
Block type: This parameter defines which type of block (material) the prism will be made out of.
Width: This parameter determines how many Minecraft blocks wide the prism will be.
Depth: This parameter determines how many Minecraft blocks deep the prism will be.
Related Blocks:
{"func":"blockDroneRect"},
{"func":"blockDroneCylinder"},
{"func":"blockDroneSphere"},
{"func":"blockDronePrism"},
{"func":"blockDroneStairs"}
Sample Code:
{"func": "blockDronePrism","values": [{"type": "string","value": "cobblestone"},{"type": "number","value": 5},{"type": "number","value": 5}],"next": {"func": "blockDroneMoveBy","values": [{"type": "choice","value": "right"},{"type": "number","value": 2}],"next": {"func": "blockDroneStairs","values": [{"type": "string","value": "cobblestone_stairs"},{"type": "number","value": "1"},{"type": "number","value": "1"}]}}}
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{"func": "blockDroneBlocktype","values": [{"type": "string","value": "glowstone"},{"type": "string","value": "message"}]}
Write Text at Drone
"Write Text at Drone" writes letters in Minecraft blocks at the drone's current location.
Parameters:
Block type: This parameter defines which type of block (material) the text will be written out of.
Message: This is the message that will be spelled out with Minecraft blocks.
Related Blocks:
{"func":"blockDroneSign"}
Sample Code:
{"func": "registerFunction","cat": "functions","name": "iWasHere","label": "iWasHere {param:player}","hasFlap": false,"values": [{"type": "wrapper","func": "valueParam","name": "player"}],"next": {"func": "blockDroneMoveTo","values": [{"type": "wrapper","func": "valueLocationFromEntityOrBlock","values": [{"type": "wrapper","func": "valueParam","name": "player"}]}],"next": {"func": "blockDroneMoveBy","values": [{"type": "choice","value": "forward"},{"type": "number","value": 2}],"next": {"func": "blockDroneBlocktype","values": [{"type": "string","value": "glowstone"},{"type": "wrapper","func": "valueOpJoin","values": [{"type": "wrapper","func": "valuePlayerName","values": [{"type": "wrapper","func": "valueParam","name": "player"}]},{"type": "string","value": " was here!"}]}]}}}}
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{"func": "blockDroneSign","values": [{"type": "string","value": "signpost"},{"type": "string","value": ""},{"type": "string","value": ""},{"type": "string","value": ""},{"type": "string","value": ""}]}
Build Sign at Drone
"Build Sign at Drone" will place a sign of the specified parameters with the given text at the current drone position.
Parameters:
Sign type: This parameter determines whether the sign will be a free-standing signpost or a hanging wall sign.
Lines: These parameters define the text that will appear on the sign. Four lines of text can fit on the sign.
Related Blocks:
{"func":"blockDroneBlocktype"}
Sample Code:
{"func": "blockDroneRect","values": [{"type": "choice","value": "hollow"},{"type": "string","value": "acacia_fence"},{"type": "number","value": 3},{"type": "number","value": 1},{"type": "number","value": 3}],"next": {"func": "blockDroneMoveBy","values": [{"type": "choice","value": "forward"},{"type": "number","value": "1"}],"next": {"func": "blockDroneMoveBy","values": [{"type": "choice","value": "right"},{"type": "number","value": "1"}],"next": {"func": "blockWorldSpawn","values": [{"type": "string","value": "wolf"},{"type": "wrapper","func": "valueDronePosition","values": []}],"next": {"func": "blockDroneMoveBy","values": [{"type": "choice","value": "backward"},{"type": "number","value": 2}],"next": {"func": "blockDroneSign","values": [{"type": "string","value": "signpost"},{"type": "string","value": "Beware"},{"type": "string","value": "Do"},{"type": "string","value": ""},{"type": "string","value": ""}]}}}}}}
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{"func": "blockDroneDoor","values": [{"type": "string","value": "single"},{"type": "string","value": "wooden_door"}]}
Place Door at Drone
"Place Door at Drone" will place a door of the specified parameters at the current drone position.
Parameters:
Width: This parameter determines whether to place a single or double door.
Door type: This parameter determines which type of door to place.
Related Blocks:
{"func":"blockDroneBed"},
{"func":"blockDroneCreateTree"}
Sample Code:
{"func": "blockDroneRect","values": [{"type": "choice","value": "hollow"},{"type": "string","value": "brick"},{"type": "number","value": 5},{"type": "number","value": 3},{"type": "number","value": 5}],"next": {"func": "blockDroneMoveBy","values": [{"type": "choice","value": "right"},{"type": "number","value": "1"}],"next": {"func": "blockDroneDoor","values": [{"type": "string","value": "single"},{"type": "string","value": "wooden_door"}]}}}
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{"func": "blockDroneBed","values": []}
Place Bed at Drone
"Place Bed at Drone" will place the foot of a bed at the drone's current location and the head of the bed 1 block in front of the drone.
Parameters:
None.
Related Blocks:
{"func":"blockDroneDoor"},
{"func":"blockDroneCreateTree"}
Sample Code:
{"func": "registerFunction","cat": "functions","name": "newHome","label": "newHome {param:player}","hasFlap": false,"values": [{"type": "wrapper","func": "valueParam","name": "player"}],"next": {"func": "blockDroneMoveTo","values": [{"type": "wrapper","func": "valueLocationFromEntityOrBlock","values": [{"type": "wrapper","func": "valueParam","name": "player"}]}],"next": {"func": "blockDroneMoveBy","values": [{"type": "choice","value": "right"},{"type": "number","value": 2}],"next": {"func": "blockDroneBed","values": [],"next": {"func": "blockWorldSetSpawnLocation","values": [{"type": "wrapper","func": "valueDronePosition","values": []}]}}}}}
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{"func": "blockDroneLadder","values": [{"type": "number","value": "1"}]}
Place Ladder at Drone
"Place Ladder at Drone" will place a climbable ladder at the drone's location, extending upward the specified number of Minecraft blocks.
Parameters:
Height: This determines how many Minecraft blocks tall the ladder will be.
Related Blocks:
{"func":"blockDroneStairs"},
{"func":"blockDroneLineTo"}
Sample Code:
{"func": "registerFunction","cat": "functions","name": "treehouse","label": "treehouse {param:player}","hasFlap": false,"values": [{"type": "wrapper","func": "valueParam","name": "player"}],"next": {"func": "blockDroneMoveTo","values": [{"type": "wrapper","func": "valueLocationFromEntityOrBlock","values": [{"type": "wrapper","func": "valueParam","name": "player"}]}],"next": {"func": "blockDroneMoveBy","values": [{"type": "choice","value": "forward"},{"type": "number","value": 2}],"next": {"func": "blockDroneCreateTree","values": [{"type": "string","value": "tree"}],"next": {"func": "blockDroneMoveBy","values": [{"type": "choice","value": "backward"},{"type": "number","value": 1}],"next": {"func": "blockDroneLadder","values": [{"type": "number","value": 5}]}}}}}}
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{"func": "blockDroneStairs","values": [{"type": "string","value": "acacia_stairs"},{"type": "number","value": "1"},{"type": "number","value": "1"}]}
Place Stairs at Drone
"Place Stairs at Drone" builds a staircase at the drone's current location, extending in front of the drone for the specified width and height/depth.
Parameters:
Stair type: This defines the type of stairs that will be placed.
Width: This is how many Minecraft blocks wide the flight of stairs will be.
Height: This is how many Minecraft blocks tall/deep the flight of stairs will be.
Related Blocks:
{"func":"blockDroneLadder"},
{"func":"blockDronePrism"}
Sample Code:
{"func": "blockDronePrism","values": [{"type": "string","value": "cobblestone"},{"type": "number","value": 5},{"type": "number","value": 5}],"next": {"func": "blockDroneMoveBy","values": [{"type": "choice","value": "right"},{"type": "number","value": 2}],"next": {"func": "blockDroneStairs","values": [{"type": "string","value": "cobblestone_stairs"},{"type": "number","value": "1"},{"type": "number","value": "1"}]}}}
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{"func": "blockDroneCreateTree","values": [{"type": "string","value": "acacia"}]}
Plant Tree at Drone
"Plant Tree at Drone" is a block that plants a tree of the specified type at the drone's current location.
Parameters:
Tree type: This is the type of tree that will be planted.
Related Blocks:
{"func":"blockDroneDoor"},
{"func":"blockDroneBed"},
{"func":"blockBlockSetFallingBlock"},
{"func":"blockWorldSpawn"}
Sample Code:
{"func": "registerFunction","cat": "functions","name": "treehouse","label": "treehouse {param:player}","hasFlap": false,"values": [{"type": "wrapper","func": "valueParam","name": "player"}],"next": {"func": "blockDroneMoveTo","values": [{"type": "wrapper","func": "valueLocationFromEntityOrBlock","values": [{"type": "wrapper","func": "valueParam","name": "player"}]}],"next": {"func": "blockDroneMoveBy","values": [{"type": "choice","value": "forward"},{"type": "number","value": 2}],"next": {"func": "blockDroneCreateTree","values": [{"type": "string","value": "tree"}],"next": {"func": "blockDroneMoveBy","values": [{"type": "choice","value": "backward"},{"type": "number","value": 1}],"next": {"func": "blockDroneLadder","values": [{"type": "number","value": 5}]}}}}}}
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{"func":"blockDroneTakeOff"}
Take Off
"Take Off" makes the Parrot drone take off.
Parameters:
None.
Related Blocks:
{"func":"blockDroneLand"},
{"func":"blockDroneEmergency"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"takeoff"}],"next":{"func":"blockDroneTakeOff","next":{"func":"blockControlWait","values":[{"type":"number","value":"1000"}]}}}
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{"func":"blockDroneLand"}
Land
"Land" makes the Parrot drone land.
Parameters:
None.
Related Blocks:
{"func":"blockDroneTakeOff"},
{"func":"blockDroneEmergency"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"land"}],"next":{"func":"blockDroneLand"}}
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{"func":"blockDroneStop"}
Stop
"Stop" stops the Parrot drone from moving and puts it into a hover state.
Parameters:
None.
Related Blocks:
{"func":"blockDroneTakeOff"},
{"func":"blockDroneLand"},
{"func":"blockDroneEmergency"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"stop"}],"next":{"func":"blockDroneStop"}}
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{"func":"blockDroneEmergency"}
Emergency
"Emergency" cuts off power to the Parrot drone.
Parameters:
None.
Related Blocks:
{"func":"blockDroneTakeOff"},
{"func":"blockDroneLand"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"emergency"}],"next":{"func":"blockDroneEmergency"}}
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{"func":"blockDroneSetSpeed"}
Set Speed
Use "Set Speed" to set Parrot drone to the specified speed.
Parameters:
Speed: percentage speed
Related Blocks:
{"func":"blockDroneForward"},
{"func":"blockDroneBackward"},
{"func":"blockDroneLeft"},
{"func":"blockDroneRight"}
Sample Code:
{"func":"registerFlagTrigger","next":{"func":"blockDroneSetSpeed","values":[{"type":"number","value":"50"}]}}
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{"func":"blockDroneTakeOff"}
Despegar
"Despegar" hace que el dron Parrot despegue.
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneLand"},
{"func":"blockDroneEmergency"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"takeoff"}],"next":{"func":"blockDroneTakeOff","next":{"func":"blockControlWait","values":[{"type":"number","value":"1000"}]}}}
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{"func":"blockDroneTakeOff"}
Despegar
"Despegar" hace que el dron Parrot despegue.
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneLand"},
{"func":"blockDroneEmergency"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"takeoff"}],"next":{"func":"blockDroneTakeOff","next":{"func":"blockControlWait","values":[{"type":"number","value":"1000"}]}}}
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{"func":"blockDroneForward"}
Fly Forward
"Fly Forward" moves the Parrot drone forward at the specified speed.
Parameters:
Speed: percentage speed
Related Blocks:
{"func":"blockDroneBackward"},
{"func":"blockDroneLeft"},
{"func":"blockDroneRight"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"forward"}],"next":{"func":"blockDroneForward","values":[{"type":"number","value":"1"}]}}
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{"func":"blockDroneLand"}
Aterrizar
"Aterrizar" hace que el dron Parrot aterrice.
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneTakeOff"},
{"func":"blockDroneEmergency"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"land"}],"next":{"func":"blockDroneLand"}}
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{"func":"blockDroneLand"}
Aterrizar
"Aterrizar" hace que el dron Parrot aterrice.
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneTakeOff"},
{"func":"blockDroneEmergency"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"land"}],"next":{"func":"blockDroneLand"}}
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{"func":"blockDroneBackward"}
Fly Backward
"Fly Backward" moves the Parrot drone backward at the specified speed.
Parameters:
Speed: percentage speed
Related Blocks:
{"func":"blockDroneForward"},
{"func":"blockDroneLeft"},
{"func":"blockDroneRight"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"backward"}],"next":{"func":"blockDroneBackward","values":[{"type":"number","value":"1"}]}}
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{"func":"blockDroneStop"}
Detener
"Detener" detiene el movimiento del dron Parrot y lo pone en modo flotante.
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneTakeOff"},
{"func":"blockDroneLand"},
{"func":"blockDroneEmergency"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"stop"}],"next":{"func":"blockDroneStop"}}
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{"func":"blockDroneStop"}
Detener
"Detener" detiene el movimiento del dron Parrot y lo pone en modo flotante.
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneTakeOff"},
{"func":"blockDroneLand"},
{"func":"blockDroneEmergency"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"stop"}],"next":{"func":"blockDroneStop"}}
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{"func":"blockDroneLeft"}
Bank Left
"Bank Left" moves the Parrot drone left at the specified speed.
Parameters:
Speed: percentage speed
Related Blocks:
{"func":"blockDroneForward"},
{"func":"blockDroneBackward"},
{"func":"blockDroneRight"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"left"}],"next":{"func":"blockDroneLeft","values":[{"type":"number","value":"1"}]}}
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{"func":"blockDroneEmergency"}
Emergencia
"Emergencia" corta la energía del dron Parrot.
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneTakeOff"},
{"func":"blockDroneLand"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"emergency"}],"next":{"func":"blockDroneEmergency"}}
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{"func":"blockDroneEmergency"}
Emergencia
"Emergencia" corta la energía del dron Parrot.
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneTakeOff"},
{"func":"blockDroneLand"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"emergency"}],"next":{"func":"blockDroneEmergency"}}
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{"func":"blockDroneRight"}
Bank Right
"Bank Right" moves the Parrot drone right at the specified speed.
Parameters:
Speed: percentage speed
Related Blocks:
{"func":"blockDroneForward"},
{"func":"blockDroneBackward"},
{"func":"blockDroneLeft"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"right"}],"next":{"func":"blockDroneRight","values":[{"type":"number","value":"1"}]}}
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{"func":"blockDroneSetSpeed"}
Fijar velocidad
Utiliza "fijar velocidad" parra configurar el dron Parrot a la velocidad especificada.
Parameters:
Velocidad: porcentaje de velocidad.
Related Blocks:
{"func":"blockDroneForward"},
{"func":"blockDroneBackward"},
{"func":"blockDroneLeft"},
{"func":"blockDroneRight"}
Sample Code:
{"func":"registerFlagTrigger","next":{"func":"blockDroneSetSpeed","values":[{"type":"number","value":"50"}]}}
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{"func":"blockDroneSetSpeed"}
Fijar velocidad
Utiliza "fijar velocidad" parra configurar el dron Parrot a la velocidad especificada.
Parameters:
Velocidad: porcentaje de velocidad.
Related Blocks:
{"func":"blockDroneForward"},
{"func":"blockDroneBackward"},
{"func":"blockDroneLeft"},
{"func":"blockDroneRight"}
Sample Code:
{"func":"registerFlagTrigger","next":{"func":"blockDroneSetSpeed","values":[{"type":"number","value":"50"}]}}
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{"func":"blockDroneTurnCW"}
Turn Clockwise
"Turn Clockwise" turns the Parrot drone clockwise at the specified angle.
Parameters:
Angle: number of degrees to turn clockwise
Related Blocks:
{"func":"blockDroneTurnCCW"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"turn right"}],"next":{"func":"blockDroneTurnCW","values":[{"type":"string","value":30}]}}
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{"func":"blockDroneForward"}
Hacia adelante durante
"Hacia adelante durante" mueve al dron Parrot hacia adelante durante el número especificado de segundos.
Parameters:
Tiempo: en segundos.
Related Blocks:
{"func":"blockDroneBackward"},
{"func":"blockDroneLeft"},
{"func":"blockDroneRight"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"forward"}],"next":{"func":"blockDroneForward","values":[{"type":"number","value":"1"}]}}
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{"func":"blockDroneForward"}
Hacia adelante durante
"Hacia adelante durante" mueve al dron Parrot hacia adelante durante el número especificado de segundos.
Parameters:
Tiempo: en segundos.
Related Blocks:
{"func":"blockDroneBackward"},
{"func":"blockDroneLeft"},
{"func":"blockDroneRight"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"forward"}],"next":{"func":"blockDroneForward","values":[{"type":"number","value":"1"}]}}
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{"func":"blockDroneTurnCCW"}
Turn Counter-Clockwise
"Turn Counter-Clockwise" turns the Parrot drone counter-clockwise at the specified angle.
Parameters:
Angle: number of degrees to turn clockwise
Related Blocks:
{"func":"blockDroneTurnCW"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"turn left"}],"next":{"func":"blockDroneTurnCCW","values":[{"type":"string","value":30}]}}
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{"func":"blockDroneBackward"}
Hacia atras durante
"Hacia atrás durante" mueve al dron Parrot hacia atrás durante el número especificado de segundos.
Parameters:
Tiempo: en segundos.
Related Blocks:
{"func":"blockDroneForward"},
{"func":"blockDroneLeft"},
{"func":"blockDroneRight"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"backward"}],"next":{"func":"blockDroneBackward","values":[{"type":"number","value":"1"}]}}
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{"func":"blockDroneBackward"}
Hacia atras durante
"Hacia atrás durante" mueve al dron Parrot hacia atrás durante el número especificado de segundos.
Parameters:
Tiempo: en segundos.
Related Blocks:
{"func":"blockDroneForward"},
{"func":"blockDroneLeft"},
{"func":"blockDroneRight"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"backward"}],"next":{"func":"blockDroneBackward","values":[{"type":"number","value":"1"}]}}
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{"func":"blockDroneAnimation"}
Flip
Use "Flip" to flip the Parrot drone while flying.
Parameters:
Direction: direction to flip - forward, backward, left or right.
Related Blocks:
{"func":"blockDroneForward"},
{"func":"blockDroneBackward"},
{"func":"blockDroneLeft"},
{"func":"blockDroneRight"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"back flip"}],"next":{"func":"blockDroneAnimation","values":[{"type":"string","value":"flip backward"}]}}
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{"func":"blockDroneLeft"}
Hacia la izquierda durante
"Hacia la izquierda durante" hace que el dron Parrot se mueva a la izquierda durante el número especificado de segundos.
Parameters:
Tiempo: en segundos.
Related Blocks:
{"func":"blockDroneForward"},
{"func":"blockDroneBackward"},
{"func":"blockDroneRight"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"left"}],"next":{"func":"blockDroneLeft","values":[{"type":"number","value":"1"}]}}
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{"func":"blockDroneLeft"}
Hacia la izquierda durante
"Hacia la izquierda durante" hace que el dron Parrot se mueva a la izquierda durante el número especificado de segundos.
Parameters:
Tiempo: en segundos.
Related Blocks:
{"func":"blockDroneForward"},
{"func":"blockDroneBackward"},
{"func":"blockDroneRight"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"left"}],"next":{"func":"blockDroneLeft","values":[{"type":"number","value":"1"}]}}
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{"func":"blockDroneUp"}
Fly Up
"Fly Up" moves the Parrot drone upwards.
Parameters:
Speed: percentage speed
Related Blocks:
{"func":"blockDroneDown"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"rise"}],"next":{"func":"blockDroneUp","values":[{"type":"number","value":".5"}]}}
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{"func":"blockDroneRight"}
Hacia la derecha durante
"Hacia la derecha durante" hace que el dron Parrot se mueva hacia la derecha durante el número especificado de segundos.
Parameters:
Tiempo: en segundos.
Related Blocks:
{"func":"blockDroneForward"},
{"func":"blockDroneBackward"},
{"func":"blockDroneLeft"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"right"}],"next":{"func":"blockDroneRight","values":[{"type":"number","value":"1"}]}}
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{"func":"blockDroneRight"}
Hacia la derecha durante
"Hacia la derecha durante" hace que el dron Parrot se mueva hacia la derecha durante el número especificado de segundos.
Parameters:
Tiempo: en segundos.
Related Blocks:
{"func":"blockDroneForward"},
{"func":"blockDroneBackward"},
{"func":"blockDroneLeft"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"right"}],"next":{"func":"blockDroneRight","values":[{"type":"number","value":"1"}]}}
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{"func":"blockDroneDown"}
Fly Down
"Fly Down" moves the Parrot drone downwards.
Parameters:
Speed: percentage speed
Related Blocks:
{"func":"blockDroneUp"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"lower"}],"next":{"func":"blockDroneDown","values":[{"type":"number","value":".5"}]}}
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{"func":"blockDroneTurnCW"}
Girar a la derecha
"Girar a la derecha" hace que el dron Parrot gire en sentido horario hasta el ángulo especificado.
Parameters:
Ángulo: el número de grados que debe girar en sentido horario.
Related Blocks:
{"func":"blockDroneTurnCCW"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"turn right"}],"next":{"func":"blockDroneTurnCW","values":[{"type":"string","value":30}]}}
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{"func":"blockDroneTurnCW"}
Girar a la derecha
"Girar a la derecha" hace que el dron Parrot gire en sentido horario hasta el ángulo especificado.
Parameters:
Ángulo: el número de grados que debe girar en sentido horario.
Related Blocks:
{"func":"blockDroneTurnCCW"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"turn right"}],"next":{"func":"blockDroneTurnCW","values":[{"type":"string","value":30}]}}
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{"func":"valueDroneConnected"}
Connected?
"Connected?" returns true if connected to Parrot drone; otherwise returns false.
Parameters:
None.
Related Blocks:
{"func":"blockDroneForward"},
{"func":"blockDroneBackward"},
{"func":"blockDroneLeft"},
{"func":"blockDroneRight"}
Sample Code:
{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueDroneConnected"}],"containers":[{"func":"blockControlBroadcast","values":[{"type":"string","value":"ready"}]}]}
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{"func":"blockDroneTurnCCW"}
Girar a la izquierda
"Girar a la izquierda" hace que el dron Parrot gire en sentido antihorario hasta el ángulo especificado.
Parameters:
Ángulo: el número de grados que debe girar en sentido antihorario.
Related Blocks:
{"func":"blockDroneTurnCW"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"turn left"}],"next":{"func":"blockDroneTurnCCW","values":[{"type":"string","value":30}]}}
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{"func":"blockDroneTurnCCW"}
Girar a la izquierda
"Girar a la izquierda" hace que el dron Parrot gire en sentido antihorario hasta el ángulo especificado.
Parameters:
Ángulo: el número de grados que debe girar en sentido antihorario.
Related Blocks:
{"func":"blockDroneTurnCW"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"turn left"}],"next":{"func":"blockDroneTurnCCW","values":[{"type":"string","value":30}]}}
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{"func":"blockDroneStartUp"}
Start Moving Up
"Start Moving Up" starts the Parrot drone moving up. The drone continues moving up until it receives a "Stop", a "Start Moving Down", a "Move Down For", or an "Emergency" command.
Parameters:
None.
Related Blocks:
{"func":"blockDroneUp"},
{"func":"blockDroneDown"},
{"func":"blockDroneStartDown"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"up"}],"next":{"func":"blockDroneStartUp"}}
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{"func":"blockDroneAnimation"}
Voltear
Utiliza "voltear" para hacer que el dron Parrot dé una vuelta sobre sí mismo mientras vuela.
Parameters:
Dirección: la dirección en la que dará la vuelta - hacia adelante, hacia atrás, a la izquierda o a la derecha.
Related Blocks:
{"func":"blockDroneForward"},
{"func":"blockDroneBackward"},
{"func":"blockDroneLeft"},
{"func":"blockDroneRight"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"back flip"}],"next":{"func":"blockDroneAnimation","values":[{"type":"string","value":"flip backward"}]}}
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{"func":"blockDroneAnimation"}
Voltear
Utiliza "voltear" para hacer que el dron Parrot dé una vuelta sobre sí mismo mientras vuela.
Parameters:
Dirección: la dirección en la que dará la vuelta - hacia adelante, hacia atrás, a la izquierda o a la derecha.
Related Blocks:
{"func":"blockDroneForward"},
{"func":"blockDroneBackward"},
{"func":"blockDroneLeft"},
{"func":"blockDroneRight"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"back flip"}],"next":{"func":"blockDroneAnimation","values":[{"type":"string","value":"flip backward"}]}}
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{"func":"blockDroneStartDown"}
Start Moving Down
"Start Moving Down" starts the Parrot drone moving down. The drone continues moving down until it receives a "Stop", a "Start Moving Up", a "Move Up For", or an "Emergency" command.
Parameters:
None.
Related Blocks:
{"func":"blockDroneDown"},
{"func":"blockDroneUp"},
{"func":"blockDroneStartUp"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"down"}],"next":{"func":"blockDroneStartDown"}}
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{"func":"blockDroneUp"}
Hacia arriba durante
"Hacia arriba durante" mueve al dron Parrot hacia arriba durante el número de segundos especificado.
Parameters:
Tiempo: en segundos.
Related Blocks:
{"func":"blockDroneDown"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"rise"}],"next":{"func":"blockDroneUp","values":[{"type":"number","value":".5"}]}}
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{"func":"blockDroneUp"}
Hacia arriba durante
"Hacia arriba durante" mueve al dron Parrot hacia arriba durante el número de segundos especificado.
Parameters:
Tiempo: en segundos.
Related Blocks:
{"func":"blockDroneDown"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"rise"}],"next":{"func":"blockDroneUp","values":[{"type":"number","value":".5"}]}}
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{"func":"blockDroneStartRotateLeft"}
Start Rotating Left
"Start Rotating Left" starts the Parrot drone rotating counter-clockwise. The drone continues rotating until it receives a "Stop", a "Start Rotating Right", a "Rotate Right", or an "Emergency" command.
Parameters:
None.
Related Blocks:
{"func":"blockDroneStartRotateRight"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"rotate left"}],"next":{"func":"blockDroneStartRotateLeft"}}
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{"func":"blockDroneDown"}
Hacia abajo durante
"Hacia abajo durante" mueve al dron Parrot hacia abajo durante el número de segundos especificado.
Parameters:
Tiempo: en segundos.
Related Blocks:
{"func":"blockDroneUp"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"lower"}],"next":{"func":"blockDroneDown","values":[{"type":"number","value":".5"}]}}
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{"func":"blockDroneDown"}
Hacia abajo durante
"Hacia abajo durante" mueve al dron Parrot hacia abajo durante el número de segundos especificado.
Parameters:
Tiempo: en segundos.
Related Blocks:
{"func":"blockDroneUp"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"lower"}],"next":{"func":"blockDroneDown","values":[{"type":"number","value":".5"}]}}
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{"func":"blockDroneStartRotateRight"}
Start Rotating Right
"Start Rotating Right" starts the Parrot drone rotating counter-clockwise. The drone continues rotating until it receives a "Stop", a "Start Rotating Left", a "Rotate Left", or an "Emergency" command.
Parameters:
None.
Related Blocks:
{"func":"blockDroneStartRotateLeft"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"rotate right"}],"next":{"func":"blockDroneStartRotateRight"}}
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{"func":"valueDroneConnected"}
¿Está conectado?
"¿Está conectado?" devuelve un valor verdadero si está conectado al dron Parrot; de lo contrario, devuelve un valor falso.
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneForward"},
{"func":"blockDroneBackward"},
{"func":"blockDroneLeft"},
{"func":"blockDroneRight"}
Sample Code:
{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueDroneConnected"}],"containers":[{"func":"blockControlBroadcast","values":[{"type":"string","value":"ready"}]}]}
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{"func":"valueDroneConnected"}
¿Está conectado?
"¿Está conectado?" devuelve un valor verdadero si está conectado al dron Parrot; de lo contrario, devuelve un valor falso.
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneForward"},
{"func":"blockDroneBackward"},
{"func":"blockDroneLeft"},
{"func":"blockDroneRight"}
Sample Code:
{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueDroneConnected"}],"containers":[{"func":"blockControlBroadcast","values":[{"type":"string","value":"ready"}]}]}
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{"func":"blockDroneSetProductName"}
Set Drone Name To
"Set Drone Name To" changes the name of the Parrot drone. After running this block, turn the drone off. Then turn the drone back on and it will have a new name.
Parameters:
String: The new name of the drone.
Sample Code:
{"func":"registerSpriteTrigger","values":[],"containers":[],"next":{"func":"blockDroneSetProductName","values":[{"type":"string","value":"Codey"}],"containers":[]}}
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{"func":"blockDroneStartUp"}
Iniciar movimiento hacia arriba
"Iniciar movimiento hacia arriba" hace que el dron Parrot comience a moverse hacia arriba. El dron continúa moviéndose hacia arriba hasta que reciba un comando "Detener", "Iniciar movimiento hacia abajo", "Mover hacia abajo durante" o "Emergencia".
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneUp"},
{"func":"blockDroneDown"},
{"func":"blockDroneStartDown"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"up"}],"next":{"func":"blockDroneStartUp"}}
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{"func":"blockDroneStartUp"}
Iniciar movimiento hacia arriba
"Iniciar movimiento hacia arriba" hace que el dron Parrot comience a moverse hacia arriba. El dron continúa moviéndose hacia arriba hasta que reciba un comando "Detener", "Iniciar movimiento hacia abajo", "Mover hacia abajo durante" o "Emergencia".
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneUp"},
{"func":"blockDroneDown"},
{"func":"blockDroneStartDown"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"up"}],"next":{"func":"blockDroneStartUp"}}
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{"func":"blockDroneTakePicture"}
Take Picture
"Take Picture" takes a picture with the drone's camera. If the camera is busy, no picture will be taken. The picture is saved on the drone. To copy the picture to your tablet, use "Fetch Picture From Drone."
Parameters:
None.
Related Blocks:
{"func":"blockDroneFetchPicture"},
{"func":"blockDroneDeletePicture"},
{"func":"blockDroneVarSetNumPictures"}
Sample Code:
{"func":"registerSpriteTrigger","values":[],"containers":[],"next":{"func":"blockDroneTakePicture"}}
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{"func":"blockDroneStartDown"}
Iniciar movimiento hacia abajo
"Iniciar movimiento hacia abajo" hace que el dron Parrot comience a moverse hacia abajo. El dron continúa moviéndose hacia arriba hasta que reciba un comando "Detener", "Iniciar movimiento hacia arriba", "Mover hacia arriba durante" o "Emergencia".
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneDown"},
{"func":"blockDroneUp"},
{"func":"blockDroneStartUp"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"down"}],"next":{"func":"blockDroneStartDown"}}
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{"func":"blockDroneStartDown"}
Iniciar movimiento hacia abajo
"Iniciar movimiento hacia abajo" hace que el dron Parrot comience a moverse hacia abajo. El dron continúa moviéndose hacia arriba hasta que reciba un comando "Detener", "Iniciar movimiento hacia arriba", "Mover hacia arriba durante" o "Emergencia".
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneDown"},
{"func":"blockDroneUp"},
{"func":"blockDroneStartUp"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"down"}],"next":{"func":"blockDroneStartDown"}}
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{"func":"blockDroneStartRotateLeft"}
Iniciar rotación a izquierda
"Iniciar rotación a izquierda" hace que el dron Parrot comience a girar en sentido antihorario. El dron continúa moviéndose hasta que reciba un comando "Detener", "Iniciar rotación a derecha", "girar a la derecha" o "Emergencia".
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneStartRotateRight"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"rotate left"}],"next":{"func":"blockDroneStartRotateLeft"}}
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{"func":"blockDroneFetchPicture"}
Fetch Picture From Drone
"Fetch Picture From Drone" copies the most recently taken picture from the drone to the tablet's Photos. Coping a picture can take 10 seconds or longer. This block does nothing if a picture is already being fetched.
Parameters:
None.
Related Blocks:
{"func":"blockDroneTakePicture"},
{"func":"blockDroneDeletePicture"},
{"func":"blockDroneVarSetNumPictures"}
Sample Code:
{"func":"registerSpriteTrigger","values":[],"containers":[],"next":{"func":"blockLooksSay","values":[{"type":"string","value":"Fetching picture..."}],"containers":[],"next":{"func":"blockDroneFetchPicture","values":[],"containers":[],"next":{"func":"blockLooksSay","values":[{"type":"string","value":"Finished fetching picture."}],"containers":[]}}}}
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{"func":"blockDroneStartRotateLeft"}
Iniciar rotación a izquierda
"Iniciar rotación a izquierda" hace que el dron Parrot comience a girar en sentido antihorario. El dron continúa moviéndose hasta que reciba un comando "Detener", "Iniciar rotación a derecha", "girar a la derecha" o "Emergencia".
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneStartRotateRight"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"rotate left"}],"next":{"func":"blockDroneStartRotateLeft"}}
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{"func":"blockDroneDeletePicture"}
Delete Picture On Drone
"Delete Picture On Drone" deletes the most recently taken picture from the drone.
Parameters:
None.
Related Blocks:
{"func":"blockDroneTakePicture"},
{"func":"blockDroneFetchPicture"},
{"func":"blockDroneVarSetNumPictures"}
Sample Code:
{"func":"registerSpriteTrigger","values":[],"containers":[],"next":{"func":"blockDroneDeletePicture"}}
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{"func":"blockDroneStartRotateRight"}
Iniciar rotación a derecha
"Iniciar rotación a derecha" hace que el dron Parrot comience a girar en sentido horario. El dron continúa moviéndose hasta que reciba un comando "Detener", "Iniciar rotación a izquierda", "girar a la izquierda" o "Emergencia".
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneStartRotateLeft"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"rotate right"}],"next":{"func":"blockDroneStartRotateRight"}}
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{"func":"blockDroneStartRotateRight"}
Iniciar rotación a derecha
"Iniciar rotación a derecha" hace que el dron Parrot comience a girar en sentido horario. El dron continúa moviéndose hasta que reciba un comando "Detener", "Iniciar rotación a izquierda", "girar a la izquierda" o "Emergencia".
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneStartRotateLeft"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"rotate right"}],"next":{"func":"blockDroneStartRotateRight"}}
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{"func":"blockDroneSetProductName"}
Establecer nombre de dron como
"Establecer nombre de dron como" cambia el nombre del dron Parrot. Luego de ejecutar este bloque, apaga al dron. Luego, vuelve a encender el dron y tendrá su nuevo nombre.
Parameters:
Cadena: el nuevo nombre del dron.
Sample Code:
{"func":"registerSpriteTrigger","values":[],"containers":[],"next":{"func":"blockDroneSetProductName","values":[{"type":"string","value":"Codey"}],"containers":[]}}
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{"func":"blockDroneVarSetNumPictures"}
Set variable to Number of Pictures on Drone
"Set variable to Number of Pictures on Drone" downloads the number of pictures on a drone. This number is saved to a variable.
Parameters:
None.
Related Blocks:
{"func":"blockDroneTakePicture"},
{"func":"blockDroneFetchPicture"},
{"func":"blockDroneDeletePicture"}
Sample Code:
{"func":"registerSpriteTrigger","values":[],"containers":[],"next":{"func":"blockControlScriptVar","label":"","values":[{"type":"wrapper","func":"valueScriptVar","name":"count"}],"containers":[],"next":{"func":"blockDroneVarSetNumPictures","values":[{"type":"wrapper","func":"valueScriptVar","name":"count"}],"containers":[],"next":{"func":"blockLooksSay","values":[{"type":"wrapper","func":"valueScriptVar","name":"count"}],"containers":[]}}}}
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{"func":"blockDroneSetProductName"}
Establecer nombre de dron como
"Establecer nombre de dron como" cambia el nombre del dron Parrot. Luego de ejecutar este bloque, apaga al dron. Luego, vuelve a encender el dron y tendrá su nuevo nombre.
Parameters:
Cadena: el nuevo nombre del dron.
Sample Code:
{"func":"registerSpriteTrigger","values":[],"containers":[],"next":{"func":"blockDroneSetProductName","values":[{"type":"string","value":"Codey"}],"containers":[]}}
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{"func":"valueDroneHasGrabber"}
Has Grabber?
"Has Grabber?" returns true if a Parrot Mambo drone has a grabber. It returns false otherwise.
Parameters:
None.
Related Blocks:
{"func":"blockDroneControlGrabber"}
Sample Code:
{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueDroneHasGrabber","values":[]}],"containers":[{"func":"blockDroneControlGrabber","values":[{"type":"string","value":"close"}],"containers":[]}]}
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{"func":"blockDroneTakePicture"}
Tomar una foto
"Tomar una foto" toma una fotografía con la cámara del dron. Si la cámara está ocupada, no se tomará ninguna foto. La foto se guarda en el dron. Para copiar la foto a tu tableta, utiliza el comando "Obtener foto del dron".
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneFetchPicture"},
{"func":"blockDroneDeletePicture"},
{"func":"blockDroneVarSetNumPictures"}
Sample Code:
{"func":"registerSpriteTrigger","values":[],"containers":[],"next":{"func":"blockDroneTakePicture"}}
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{"func":"blockDroneTakePicture"}
Tomar una foto
"Tomar una foto" toma una fotografía con la cámara del dron. Si la cámara está ocupada, no se tomará ninguna foto. La foto se guarda en el dron. Para copiar la foto a tu tableta, utiliza el comando "Obtener foto del dron".
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneFetchPicture"},
{"func":"blockDroneDeletePicture"},
{"func":"blockDroneVarSetNumPictures"}
Sample Code:
{"func":"registerSpriteTrigger","values":[],"containers":[],"next":{"func":"blockDroneTakePicture"}}
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{"func":"blockDroneControlGrabber"}
Control Grabber
"Control Grabber" opens or closes the grabber.
Parameters:
Grabber command: Either "Open" or "Close".
Related Blocks:
{"func":"valueDroneHasGrabber"}
Sample Code:
{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueDroneHasGrabber","values":[]}],"containers":[{"func":"blockDroneControlGrabber","values":[{"type":"string","value":"close"}],"containers":[]}]}
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{"func":"blockDroneFetchPicture"}
Obtener foto de dron
"Obtener foto de dron" copia la foto más reciente del dron a la galería de la tablet. Copiar una foto puede tomar más de 10 segundos. Este bloque no hace nada si una foto ya se obtuvo.
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneTakePicture"},
{"func":"blockDroneDeletePicture"},
{"func":"blockDroneVarSetNumPictures"}
Sample Code:
{"func":"registerSpriteTrigger","values":[],"containers":[],"next":{"func":"blockLooksSay","values":[{"type":"string","value":"Fetching picture..."}],"containers":[],"next":{"func":"blockDroneFetchPicture","values":[],"containers":[],"next":{"func":"blockLooksSay","values":[{"type":"string","value":"Finished fetching picture."}],"containers":[]}}}}
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{"func":"blockDroneFetchPicture"}
Obtener foto de dron
"Obtener foto de dron" copia la foto más reciente del dron a la galería de la tablet. Copiar una foto puede tomar más de 10 segundos. Este bloque no hace nada si una foto ya se obtuvo.
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneTakePicture"},
{"func":"blockDroneDeletePicture"},
{"func":"blockDroneVarSetNumPictures"}
Sample Code:
{"func":"registerSpriteTrigger","values":[],"containers":[],"next":{"func":"blockLooksSay","values":[{"type":"string","value":"Fetching picture..."}],"containers":[],"next":{"func":"blockDroneFetchPicture","values":[],"containers":[],"next":{"func":"blockLooksSay","values":[{"type":"string","value":"Finished fetching picture."}],"containers":[]}}}}
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{"func":"blockDroneDeletePicture"}
Borrar foto del dron
"Borrar foto del dron" eliminar la última foto tomada por el dron.
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneTakePicture"},
{"func":"blockDroneFetchPicture"},
{"func":"blockDroneVarSetNumPictures"}
Sample Code:
{"func":"registerSpriteTrigger","values":[],"containers":[],"next":{"func":"blockDroneDeletePicture"}}
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{"func":"valueDroneHasCannon"}
Has Cannon?
"Has Cannon?" returns true if a Parrot Mambo drone has a cannon. It returns false otherwise.
Parameters:
None.
Related Blocks:
{"func":"blockDroneControlCannon"}
Sample Code:
{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueDroneHasCannon","values":[]}],"containers":[{"func":"blockDroneControlCannon","values":[],"containers":[]}]}
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{"func":"blockDroneDeletePicture"}
Borrar foto del dron
"Borrar foto del dron" eliminar la última foto tomada por el dron.
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneTakePicture"},
{"func":"blockDroneFetchPicture"},
{"func":"blockDroneVarSetNumPictures"}
Sample Code:
{"func":"registerSpriteTrigger","values":[],"containers":[],"next":{"func":"blockDroneDeletePicture"}}
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{"func":"blockDroneVarSetNumPictures"}
Fijar variable al número de fotos del dron
"Fijar variable al numero de fotos del dron" obtiene la cantidad de fotos que hay en el dron. Este número es luego guardado en una variable.
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneTakePicture"},
{"func":"blockDroneFetchPicture"},
{"func":"blockDroneDeletePicture"}
Sample Code:
{"func":"registerSpriteTrigger","values":[],"containers":[],"next":{"func":"blockControlScriptVar","label":"","values":[{"type":"wrapper","func":"valueScriptVar","name":"count"}],"containers":[],"next":{"func":"blockDroneVarSetNumPictures","values":[{"type":"wrapper","func":"valueScriptVar","name":"count"}],"containers":[],"next":{"func":"blockLooksSay","values":[{"type":"wrapper","func":"valueScriptVar","name":"count"}],"containers":[]}}}}
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{"func":"blockDroneControlCannon"}
Fire Cannon
"Fire Cannon" launches a ball from the cannon.
Parameters:
None.
Related Blocks:
{"func":"valueDroneHasCannon"}
Sample Code:
{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueDroneHasCannon","values":[]}],"containers":[{"func":"blockDroneControlCannon","values":[],"containers":[]}]}
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{"func":"blockDroneVarSetNumPictures"}
Fijar variable al número de fotos del dron
"Fijar variable al numero de fotos del dron" obtiene la cantidad de fotos que hay en el dron. Este número es luego guardado en una variable.
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneTakePicture"},
{"func":"blockDroneFetchPicture"},
{"func":"blockDroneDeletePicture"}
Sample Code:
{"func":"registerSpriteTrigger","values":[],"containers":[],"next":{"func":"blockControlScriptVar","label":"","values":[{"type":"wrapper","func":"valueScriptVar","name":"count"}],"containers":[],"next":{"func":"blockDroneVarSetNumPictures","values":[{"type":"wrapper","func":"valueScriptVar","name":"count"}],"containers":[],"next":{"func":"blockLooksSay","values":[{"type":"wrapper","func":"valueScriptVar","name":"count"}],"containers":[]}}}}
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{"func":"blockDroneSetFlyingMode"}
Set Flying Mode
"Set Flying Mode" changes the Swing from a quadcopter to a plane. Once the Swing enters plane mode, it will immediately start flying. It will keep on flying until your program excutes a quadcopter block or you stop your program.
Parameters:
Flying mode: Either "Quadcopter", "Plane Forward" or "Plane Backwards".
Related Blocks:
{"func":"blockDroneSetFlyingMode"}
Sample Code:
{"func":"registerSpriteTrigger","values":[],"containers":[],"next":{"func":"blockDroneTakeOff","values":[],"containers":[],"next":{"func":"blockDroneSetFlyingMode","values":[{"type":"string","value":"plane forward"}],"containers":[]}}}
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{"func":"valueDroneHasGrabber"}
¿Posee pinzas?
"¿Posee pinzas?" devuelve un valor verdadero si el dron Mambo Parrot tiene pinzas. De lo contrario, devuelve un valor falso.
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneControlGrabber"}
Sample Code:
{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueDroneHasGrabber","values":[]}],"containers":[{"func":"blockDroneControlGrabber","values":[{"type":"string","value":"close"}],"containers":[]}]}
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{"func":"valueDroneHasGrabber"}
¿Posee pinzas?
"¿Posee pinzas?" devuelve un valor verdadero si el dron Mambo Parrot tiene pinzas. De lo contrario, devuelve un valor falso.
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneControlGrabber"}
Sample Code:
{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueDroneHasGrabber","values":[]}],"containers":[{"func":"blockDroneControlGrabber","values":[{"type":"string","value":"close"}],"containers":[]}]}
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{"func":"blockDroneControlGrabber"}
Control pinzas
"Control pinzas" abre o cierra las pinzas.
Parameters:
Comando de pinzas: "abrir" o "cerrar".
Related Blocks:
{"func":"valueDroneHasGrabber"}
Sample Code:
{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueDroneHasGrabber","values":[]}],"containers":[{"func":"blockDroneControlGrabber","values":[{"type":"string","value":"close"}],"containers":[]}]}
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{"func":"blockDroneControlGrabber"}
Control pinzas
"Control pinzas" abre o cierra las pinzas.
Parameters:
Comando de pinzas: "abrir" o "cerrar".
Related Blocks:
{"func":"valueDroneHasGrabber"}
Sample Code:
{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueDroneHasGrabber","values":[]}],"containers":[{"func":"blockDroneControlGrabber","values":[{"type":"string","value":"close"}],"containers":[]}]}
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{"func":"valueDroneHasCannon"}
¿Posee un cañón?
"¿Posee un cañón?" devuelve un valor verdadero si el dron Mambo Parrot posee un cañón. De lo contrario, devuelve un valor falso.
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneControlCannon"}
Sample Code:
{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueDroneHasCannon","values":[]}],"containers":[{"func":"blockDroneControlCannon","values":[],"containers":[]}]}
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{"func":"valueDroneHasCannon"}
¿Posee un cañón?
"¿Posee un cañón?" devuelve un valor verdadero si el dron Mambo Parrot posee un cañón. De lo contrario, devuelve un valor falso.
Parameters:
Ninguno.
Related Blocks:
{"func":"blockDroneControlCannon"}
Sample Code:
{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueDroneHasCannon","values":[]}],"containers":[{"func":"blockDroneControlCannon","values":[],"containers":[]}]}
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{"func":"blockDroneControlCannon"}
Disparar cañón
"Disparar cañón" dispara una bola con el cañón.
Parameters:
Ninguno.
Related Blocks:
{"func":"valueDroneHasCannon"}
Sample Code:
{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueDroneHasCannon","values":[]}],"containers":[{"func":"blockDroneControlCannon","values":[],"containers":[]}]}
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{"func":"blockDroneControlCannon"}
Disparar cañón
"Disparar cañón" dispara una bola con el cañón.
Parameters:
Ninguno.
Related Blocks:
{"func":"valueDroneHasCannon"}
Sample Code:
{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueDroneHasCannon","values":[]}],"containers":[{"func":"blockDroneControlCannon","values":[],"containers":[]}]}
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{"func":"blockDroneSetFlyingMode"}
Establecer modo de vuelo
"Establecer modo de vuelo" cambia la forma de vuelo del Swing de cuadricóptero a avión. Una vez que el Swing entra en modo avión, comienza a volar de inmediato. Continuará volando hasta que tu programa ejecute un bloque de cuadricóptero, o que detengas tu programa.
Parameters:
Modo de vuelo: "Cuadricóptero", "Avión hacia adelante" o "Avión hacia atrás".
Related Blocks:
{"func":"blockDroneSetFlyingMode"}
Sample Code:
{"func":"registerSpriteTrigger","values":[],"containers":[],"next":{"func":"blockDroneTakeOff","values":[],"containers":[],"next":{"func":"blockDroneSetFlyingMode","values":[{"type":"string","value":"plane forward"}],"containers":[]}}}
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{"func":"blockDroneSetFlyingMode"}
Establecer modo de vuelo
"Establecer modo de vuelo" cambia la forma de vuelo del Swing de cuadricóptero a avión. Una vez que el Swing entra en modo avión, comienza a volar de inmediato. Continuará volando hasta que tu programa ejecute un bloque de cuadricóptero, o que detengas tu programa.
Parameters:
Modo de vuelo: "Cuadricóptero", "Avión hacia adelante" o "Avión hacia atrás".
Related Blocks:
{"func":"blockDroneSetFlyingMode"}
Sample Code:
{"func":"registerSpriteTrigger","values":[],"containers":[],"next":{"func":"blockDroneTakeOff","values":[],"containers":[],"next":{"func":"blockDroneSetFlyingMode","values":[{"type":"string","value":"plane forward"}],"containers":[]}}}
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Hue
{"func":"blockPlayerSetFire","values":[{"type":"string","value":"add player block here"},{"type":"number","value":"0"}]}
Set Player on Fire
"Set Player on Fire" is a block that sets a player on fire for the specified number of seconds.
Parameters:
Player: This indicates which player to set on fire.
Seconds: This sets the duration of the fire.
Related Blocks:
{"func":"blockPlayerAddEffect"}
Sample Code:
{"func":"registerEntityInteract","values":[{"type":"wrapper","func":"valueParam","name":"player"},{"type":"wrapper","func":"valueParam","name":"entity"},{"type":"wrapper","func":"valueParam","name":"location"}],"next":{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueBlockIsEntityType","values":[{"type":"wrapper","func":"valueParam","name":"entity"},{"type":"string","value":"player"}]}],"containers":[{"func":"blockPlayerSetFire","values":[{"type":"wrapper","func":"valueParam","name":"entity"},{"type":"number","value":5}]}]}}
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{"func":"blockHueState"}
Turn Light On/Off
"Turn Light On/Off" turns the Philips Hue light on (true) or off (false).
Parameters:
State: true - on, false - off
Related Blocks:
{"func":"valueHueState"}
Sample Code:
{"func":"registerFlagTrigger","next":{"func":"blockHueState","values":[{"type":"boolean","value":"true"}]}}
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{"func":"valueHueState"}
On?
"On?" returns whether the Philips Hue light is on (true) or off (false).
Parameters:
None.
Related Blocks:
{"func":"blockHueState"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"turn off"}],"next":{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueHueState"}],"containers":[{"func":"blockHueState","values":[{"type":"boolean","value":"false"}]}]}}
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{"func":"blockHueColor"}
Set Color
"Set Color" sets the RGB color for the Philips Hue light.
Parameters:
Color: This is the color value
Related Blocks:
{"func":"blockHueSetHue"},
{"func":"blockHueChangeHue"}
Sample Code:
{"func":"registerFlagTrigger","next":{"func":"blockHueState","values":[{"type":"boolean","value":"true"}],"next":{"func":"blockHueColor","values":[{"type":"color","value":"#ff0000"}]}}}
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{"func":"blockHueSetHue"}
Set Color Hue
"Set Color Hue" sets the color hue for the Philips Hue light.
Parameters:
Hue: color hue from 0-100
Related Blocks:
{"func":"blockHueColor"},
{"func":"blockHueChangeHue"}
Sample Code:
{"func":"registerFlagTrigger","next":{"func":"blockHueState","values":[{"type":"boolean","value":"true"}],"next":{"func":"blockHueSetHue","values":[{"type":"number","value":"35"}]}}}
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{"func":"blockHueChangeHue"}
Change Color Hue By
"Change Color Hue By" changes the color hue for the Philips Hue light.
Parameters:
Amount: amount to change the hue by
Related Blocks:
{"func":"blockHueColor"},
{"func":"blockHueSetHue"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"red"}],"next":{"func":"blockHueChangeHue","values":[{"type":"number","value":"-5"}]}}
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{"func":"blockHueBrightness"}
Set Brightness
"Set Brightness" sets the brightness for the Philips Hue light.
Parameters:
Brightness: the brightness (0-100)
Related Blocks:
{"func":"valueHueBrightness"}
Sample Code:
{"func":"registerFlagTrigger","next":{"func":"blockHueState","values":[{"type":"boolean","value":"true"}],"next":{"func":"blockHueBrightness","values":[{"type":"number","value":"100"}]}}}
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{"func":"valueHueBrightness"}
Brightness
"Brightness" returns the current Philips Hue light brightness (from 0-100).
Parameters:
None.
Related Blocks:
{"func":"blockHueBrightness"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"dim"}],"next":{"func":"blockHueBrightness","values":[{"type":"wrapper","func":"valueOpBinary","values":[{"type":"wrapper","func":"valueHueBrightness"},{"type":"choice","value":"-"},{"type":"string","value":"10"}]}]}}
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{"func":"blockHueState"}
Encender luces
"Encender luces" enciende (verdadero) o apaga (falso) las luces del Philips Hue.
Parameters:
Estado: verdadero - encendido, falso - apagado.
Related Blocks:
{"func":"valueHueState"}
Sample Code:
{"func":"registerFlagTrigger","next":{"func":"blockHueState","values":[{"type":"boolean","value":"true"}]}}
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{"func":"blockHueState"}
Encender luces
"Encender luces" enciende (verdadero) o apaga (falso) las luces del Philips Hue.
Parameters:
Estado: verdadero - encendido, falso - apagado.
Related Blocks:
{"func":"valueHueState"}
Sample Code:
{"func":"registerFlagTrigger","next":{"func":"blockHueState","values":[{"type":"boolean","value":"true"}]}}
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{"func":"valueHueState"}
¿Están encendidas?
"¿Están encendidas?" devuelve un valor verdadero si las luces Philips Hue están encendidas, y un valor falso en caso contrario.
Parameters:
Ninguno.
Related Blocks:
{"func":"blockHueState"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"turn off"}],"next":{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueHueState"}],"containers":[{"func":"blockHueState","values":[{"type":"boolean","value":"false"}]}]}}
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{"func":"valueHueState"}
¿Están encendidas?
"¿Están encendidas?" devuelve un valor verdadero si las luces Philips Hue están encendidas, y un valor falso en caso contrario.
Parameters:
Ninguno.
Related Blocks:
{"func":"blockHueState"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"turn off"}],"next":{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueHueState"}],"containers":[{"func":"blockHueState","values":[{"type":"boolean","value":"false"}]}]}}
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{"func":"blockHueColor"}
Establecer color
"Establecer color" configura el color RGB de la luz Philips Hue.
Parameters:
Color: el valor de color.
Related Blocks:
{"func":"blockHueSetHue"},
{"func":"blockHueChangeHue"}
Sample Code:
{"func":"registerFlagTrigger","next":{"func":"blockHueState","values":[{"type":"boolean","value":"true"}],"next":{"func":"blockHueColor","values":[{"type":"color","value":"#ff0000"}]}}}
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{"func":"blockHueColor"}
Establecer color
"Establecer color" configura el color RGB de la luz Philips Hue.
Parameters:
Color: el valor de color.
Related Blocks:
{"func":"blockHueSetHue"},
{"func":"blockHueChangeHue"}
Sample Code:
{"func":"registerFlagTrigger","next":{"func":"blockHueState","values":[{"type":"boolean","value":"true"}],"next":{"func":"blockHueColor","values":[{"type":"color","value":"#ff0000"}]}}}
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{"func":"blockHueSetHue"}
Establecer intensidad de color
"Establecer intensidad de color" establece la intensidad del color de la luz Philips Hue.
Parameters:
Intensidad: intensidad de color de 0 a 100.
Related Blocks:
{"func":"blockHueColor"},
{"func":"blockHueChangeHue"}
Sample Code:
{"func":"registerFlagTrigger","next":{"func":"blockHueState","values":[{"type":"boolean","value":"true"}],"next":{"func":"blockHueSetHue","values":[{"type":"number","value":"35"}]}}}
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{"func":"blockHueSetHue"}
Establecer intensidad de color
"Establecer intensidad de color" establece la intensidad del color de la luz Philips Hue.
Parameters:
Intensidad: intensidad de color de 0 a 100.
Related Blocks:
{"func":"blockHueColor"},
{"func":"blockHueChangeHue"}
Sample Code:
{"func":"registerFlagTrigger","next":{"func":"blockHueState","values":[{"type":"boolean","value":"true"}],"next":{"func":"blockHueSetHue","values":[{"type":"number","value":"35"}]}}}
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{"func":"blockHueChangeHue"}
Cambiar intensidad de color en
"Cambiar intensidad de color en" cambia la intensidad del color de la luz Philips Hue.
Parameters:
Cantidad: cantidad de cambio del valor de intensidad.
Related Blocks:
{"func":"blockHueColor"},
{"func":"blockHueSetHue"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"red"}],"next":{"func":"blockHueChangeHue","values":[{"type":"number","value":"-5"}]}}
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{"func":"blockHueChangeHue"}
Cambiar intensidad de color en
"Cambiar intensidad de color en" cambia la intensidad del color de la luz Philips Hue.
Parameters:
Cantidad: cantidad de cambio del valor de intensidad.
Related Blocks:
{"func":"blockHueColor"},
{"func":"blockHueSetHue"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"red"}],"next":{"func":"blockHueChangeHue","values":[{"type":"number","value":"-5"}]}}
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{"func":"blockHueBrightness"}
Establecer brillo
"Establecer brillo" establece el brillo de la luz Philips Hue.
Parameters:
Brillo: el valor del brillo, de 0 a 100.
Related Blocks:
{"func":"valueHueBrightness"}
Sample Code:
{"func":"registerFlagTrigger","next":{"func":"blockHueState","values":[{"type":"boolean","value":"true"}],"next":{"func":"blockHueBrightness","values":[{"type":"number","value":"100"}]}}}
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{"func":"blockHueBrightness"}
Establecer brillo
"Establecer brillo" establece el brillo de la luz Philips Hue.
Parameters:
Brillo: el valor del brillo, de 0 a 100.
Related Blocks:
{"func":"valueHueBrightness"}
Sample Code:
{"func":"registerFlagTrigger","next":{"func":"blockHueState","values":[{"type":"boolean","value":"true"}],"next":{"func":"blockHueBrightness","values":[{"type":"number","value":"100"}]}}}
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{"func":"valueHueBrightness"}
Brillo
"Brillo" devuelve el valor del brillo de la luz Philips Hue (de 0 a 100).
Parameters:
Ninguno.
Related Blocks:
{"func":"blockHueBrightness"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"dim"}],"next":{"func":"blockHueBrightness","values":[{"type":"wrapper","func":"valueOpBinary","values":[{"type":"wrapper","func":"valueHueBrightness"},{"type":"choice","value":"-"},{"type":"string","value":"10"}]}]}}
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{"func":"valueHueBrightness"}
Brillo
"Brillo" devuelve el valor del brillo de la luz Philips Hue (de 0 a 100).
Parameters:
Ninguno.
Related Blocks:
{"func":"blockHueBrightness"}
Sample Code:
{"func":"registerBroadcastTrigger","values":[{"type":"string","value":"dim"}],"next":{"func":"blockHueBrightness","values":[{"type":"wrapper","func":"valueOpBinary","values":[{"type":"wrapper","func":"valueHueBrightness"},{"type":"choice","value":"-"},{"type":"string","value":"10"}]}]}}
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{"type":"wrapper","func":"valueTynkerVMLightVisible","values":[]}
Get Visible Light
"Get Visible Light" returns the current ambient light surrounding the micro:bit.
Parameters:
None.
Related Blocks:
{"func":"valueTynkerVMAccel"},
{"func":"valueTynkerVMTemperature"},
{"func":"valueTynkerVMLightIR"}
Sample Code:
{"func":"registerFlagTrigger","values":[],"next":{"func":"blockVarSet","values":[{"type":"string","value":"temperature"},{"type":"wrapper","func":"valueTynkerVMTemperature","values":[]}],"next":{"func":"blockVarSet","values":[{"type":"string","value":"accel_x"},{"type":"wrapper","func":"valueTynkerVMAccel","values":[{"type":"choice","value":"x"}]}],"next":{"func":"blockVarSet","values":[{"type":"string","value":"visible_light"},{"type":"wrapper","func":"valueTynkerVMLightVisible","values":[]}],"next":{"func":"blockVarSet","values":[{"type":"string","value":"infrared_light"},{"type":"wrapper","func":"valueTynkerVMLightIR","values":[]}]}}}}}
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{"type":"wrapper","func":"valueTynkerVMLightIR","values":[]}
Get Infrared Light
"Get Infrared Light" returns the current ambient infrared light surrounding the micro:bit.
Parameters:
None.
Related Blocks:
{"func":"valueTynkerVMAccel"},
{"func":"valueTynkerVMTemperature"},
{"func":"valueTynkerVMLightVisible"}
Sample Code:
{"func":"registerFlagTrigger","values":[],"next":{"func":"blockVarSet","values":[{"type":"string","value":"temperature"},{"type":"wrapper","func":"valueTynkerVMTemperature","values":[]}],"next":{"func":"blockVarSet","values":[{"type":"string","value":"accel_x"},{"type":"wrapper","func":"valueTynkerVMAccel","values":[{"type":"choice","value":"x"}]}],"next":{"func":"blockVarSet","values":[{"type":"string","value":"visible_light"},{"type":"wrapper","func":"valueTynkerVMLightVisible","values":[]}],"next":{"func":"blockVarSet","values":[{"type":"string","value":"infrared_light"},{"type":"wrapper","func":"valueTynkerVMLightIR","values":[]}]}}}}}
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- Getting Started
- Welcome to Tynker
- Minecraft Guide
- Tools
- Workshop
- Character Creator
- Level Editor
- Backpack
- Debugger
- Sharing
- LEGO WeDo
- Tips & Tricks
- Video Tutorials
- Working with Actors
- Music and Drawing
- Physics Engine
- Game Design
- Other Topics
- Tech Setup
- Glossary
- Blocks Reference
- Events
- Control
- Motion
- Animation
- Looks
- Sensing
- Sound
- Operator
- Pen
- Physics
- Variables
- Lists
- Functions
- Level Design
- Hardware
- Library Reference
- Platformer
- Top Down