Middle School course

Programming 300

  • GRADES 6-8
  • BEGINNER
  • WEB
  • 5 LESSONS
Slide: 1 of 24

Answer Key

Module 2: Multiplication Escape

Module 3: Quiz

1. What is 5 x 4 NOT equal to?

  • 5 + 5 + 5 + 5
  • 4 + 4 + 4 + 4 + 4
  • 20
  • 24

2. What is 6 x 3?

  • 18
  • 9
  • 3

3. There are 9 mushrooms and each will create 5 spores. How many spores will there be in total?

  • 10
  • 27
  • 45

4. What is 4 x 4?

  • 8
  • 16
  • 24

5. What is 7 x 6?

  • 30
  • 42
  • 49

6. Each shark has 8 fins. If there are 7 sharks, how many fins are there?

  • 56
  • 64
  • 72

7. Two sports teams are competing against each other. Each team has 5 players. How many players are there in total?

  • 5
  • 10
  • 15

8. There are 10 students in a class. Each student has 2 fruit rolls. How many fruit rolls are there?

  • 8
  • 12
  • 20

Module 5: How a Bill Becomes a Law

Module 6: Quiz

1. Who can have an idea for a law?

  • Member of the Congress
  • A citizen
  • Either a member of the congress or a citizen

2. ____ must support the idea for it to become a bill.

  • Representatives
  • The president
  • The vice president

3. True or False: A bill is introduced to Congress and sent to a committee.

  • True
  • False

4. If a bill is approved by the majority of its assigned committee, ____.

  • The bill goes to the president
  • The bill goes to the House and Senate
  • The bill becomes a law

5. If a bill is approved by a majority in both the House of Representatives and the Senate, ____.

  • The bill goes to the president
  • The bill goes to the House and Senate
  • The bill becomes a law

6. If a bill is approved by the president, ____.

  • The bill goes to the vice president
  • The bill goes to the House and Senate
  • The bill becomes a law

7. If a bill is not approved by the president, it is called a ____.

  • Redo
  • Veto
  • Fail

8. True or False: If a bill is not approved by the president, Congress can overrule that decision with a two-thirds majority in both houses.

  • True
  • False

U.S. Standards

  • CCSS-ELA: RI.6.4, RI.6.1, SL.7.1, SL.8.1
  • CCSS-Math: MP.1
  • CSTA: 2-AP-12, 2-AP-13, 2-AP-15, 2-AP-16, 2-AP-17
  • CS CA: 6-8.AP.12, 6-8.AP.13, 6-8.AP.15, 6-8.AP.16, 6-8.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b, 7.c

U.K. Standards

Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Key stage 3
Pupils should be taught to:
  • design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns

Lesson 3: STEM

Course: | Web

  • Multiplication Escape Example
  • Multiplication Escape
  • Quiz
  • How a Bill Becomes a Law Example
  • How a Bill Becomes a Law
  • Quiz

Description

Introduce your middle school class to coding. In this course, students get started with visual block coding, then move on to solving text-based coding problems in JavaScript and Python. Each lesson is designed for a class period of 45-60 minutes. Students learn on their own as they progress through interactive tutorials and coding puzzles, following along to build their own projects. In the first three lessons, students solve simple puzzles to learn the basics, build a 2-player game using the Tynker physics engine, and apply their coding knowledge to STEM subject areas. In the final two lessons, they move on to text coding in JavaScript and Python. All student work is automatically tracked and assessed, and with access to the premium offerings, you'll even be able to monitor their individual progress and mastery charts.

Topics

  • Sequencing
  • Repetition
  • Events
  • Conditional logic
  • Animation
  • Storytelling
  • Problem solving and debugging
  • Direction and turning

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.