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Tynker Workshop
Students are introduced to Tynker Workshop and visual programming using graphical blocks. Build projects with Actors, Costumes, and sounds.
12 Modules:
- Story
- Ada Escapes
- Introduction
- Concepts
- Building the Lab Example
- Building the Lab
- Forever Giggling Example
- Change the Events
- Click to Eat
- Create a Scene Example
- Your First Project
- Quiz
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Animation
Students learn about loops, animation, and simple motion. They create animations by switching multiple Costumes in a loop and control animation speed using delays.
11 Modules:
- Codey Causes Trouble
- Animation Concepts
- Make Codey Eat Example
- Make Codey Eat
- Teach Codey to Walk Example
- Teach Codey to Walk
- Get the Jelly Beans
- The Flying Bird Example
- The Flying Bird
- Wrap Up
- Quiz
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Storytelling
Students learn to make interactive stories and jokes using code blocks. They add speech bubbles to Actors and use wait blocks to time dialogue delivery.
13 Modules:
- Telling a Story
- Concepts
- Ada Meets Dr. Glitch! Example
- Ada Meets Dr. Glitch!
- Ada Makes Dr. Glitch Cry Example
- Ada Makes Dr. Glitch Cry
- Finish the Story Example
- Finish the Story
- Play Simon Says
- A Knock-Knock Joke Example
- A Knock-Knock Joke
- Wrap Up
- Quiz
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Input Events
Students learn to move Actors, point them toward other objects, and rotate them. They use the keyboard and mouse to control an Actor.
14 Modules:
- Here comes the Robot!
- Learn About Moving Actors
- Robot Movement Example
- Robot Movement
- Robot Maze Example
- Robot Maze
- Learn How Degrees Work
- Speed Up the Robot Example
- Speed Up the Robot
- Avoid the Obstacles
- Make a Bird Fly Example
- Make a Bird Fly
- Wrap Up
- Quiz
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Slideshow
Students use code blocks to create presentations and slideshows, switch scenes, add captions, and use timing to automate a slideshow.
12 Modules:
- Professor Reveals a Secret
- Switching Scenes
- Slideshow Example 1
- Building a Slideshow
- Slideshow Example 2
- Automate that Slideshow!
- Adding Captions Example
- Adding Captions
- Match the Scene
- Presentation Example
- Make Your Own Presentation
- Quiz
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Character Creator
Students learn to use Tynker's Character Creator to create their own animated avatars. They learn to make the avatar walk, talk, jump, and dance.
8 Modules:
- Concepts
- Epic Quest Intro Cutscene
- Move the Hero Example
- Move the Hero
- Super Race
- Epic Quest Game Example
- Epic Quest Game
- Quiz
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Make a Birthday Card
Students program their own interactive greeting in this lesson. They learn to hide and show Actors, apply visual effects and handle events when the background changes.
12 Modules:
- The Secret
- Concepts
- Birthday Card Example
- Making a Birthday Card
- Message Example
- Adding a Message
- Special Effects Example
- Special Effects
- Hide from the Ghosts
- Card Example
- Create Your Own Card
- Quiz
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The Music Machine
Students learn about musical notes, timing, beats, and compose songs on the computer using code blocks. They also learn to play it with different instruments.
12 Modules:
- Let's Make Some Music
- Concepts
- Birthday Song Example
- Coding the Birthday Song
- Drum Machine Example 1
- Building a Drum Machine
- Drum Machine Example 2
- Finish the Drum Machine
- Set the Tempo
- Piano Example
- Build a Piano
- Quiz
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Positioning Actors
Students learn to position objects precisely using the X and Y coordinates, moving objects using the glide block, and changing their position in a loop.
14 Modules:
- Placing Actors on the Stage
- Movement Blocks
- Stars Example 1
- Positioning the Stars
- Stars Example 2
- Complete Positioning the Stars
- Animating Actors Example
- Animating Actors
- Clouds and Apples Example
- Add More Clouds and Apples
- Go to the Gems
- Falling Actors Example
- Catch the Falling Actors
- Quiz
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Pen Drawing
Students learn about pen drawing commands to create math art and patterns programmatically. They build a drawing pad with keyboard controls.
16 Modules:
- Dr. Glitch's STAMPede
- Stamp Machine Example
- Stamp Machine
- Stamp Machine 2 Example
- Stamp Machine 2
- Pattern Maker Example
- Pattern Maker
- Drawing Machine Example
- Drawing Machine
- Pen Color and Shade Example
- Pen Color and Shade
- Drawing Machine Deluxe Example
- Drawing Machine Deluxe
- Colored Lines
- Dr. Glitch Has Made a Mess
- Quiz
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Keeping Score
Students build a simple game and learn to keep score using messaging and a TynkerBlock. They use random number generators to make their games interesting.
12 Modules:
- Introducing Random Numbers
- Concepts
- Balloon Game Example
- Balloon Game
- Balloon Game 2 Example
- Balloon Game 2 Game
- Adding Scoring Example
- Adding Scoring
- Pop the Candy
- Ghost Game Example
- Ghost Game
- Quiz
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Adding Logic
Students learn to use conditional statements to make a program react to different conditions. They learn about Operators, logic expressions and branching their code.
12 Modules:
- A Rainy Day
- Operators and Conditions
- The Marching Elephant Example
- The Marching Elephant
- Changing Scenes Example
- Changing Scenes
- Keep the Knight Talking Example
- Keep the Knight Talking
- Color Codey
- The Magic Potion Example
- The Magic Potion
- Quiz
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Quiz Game
Students learn how to ask the user a question and receive their response. In this lesson, they complete a Quiz project using more complex conditional statements.
13 Modules:
- More Conditional Statements
- Concepts
- The Quiz Show Example
- The Quiz Show
- Add to the Quiz Game
- Feed the Bee Example
- Feed the Bee
- Another Flower Example
- Another Flower
- Dreaming of Candy
- Changing Story Example
- Changing Story
- Quiz
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Color Sensing
Students learn to detect if an Actor touches a color, or a color touches a color. In this lesson, they build a maze game and learn to program winning and losing scenarios.
11 Modules:
- Dr. Glitch Takes Codey!
- Concepts
- Maze Game Example
- Building the Maze
- Adding Maze Controls
- Finishing the Maze
- Add to the Maze Game
- Maze Control
- The Race Car Example
- The Race Car
- Quiz