this is not finished but you can try it out to see what i got so far
Game
simple events, simple messaging, platformer automations, platformer basics, input/output, simple loops, visibility, advanced physics, simple conditionals, basic math, delays, platformer controls, advanced costume handling, advanced motion, screen bounds, resize actor, actor properties, variables, advanced events, level design, detect conditions, program control, direction and turning, miscellaneous, basic physics,