I'll get to this later
simple events, platformer automations, simple messaging, platformer basics, simple loops, advanced physics, actor properties, functions, basic math, advanced costume handling, simple conditionals, miscellaneous, graphic effects, variables, platformer controls, expert physics, advanced messaging, delays, simple sound playing, simple variables, detect conditions, visibility, advanced events, advanced animation, screen bounds, simple motion, program control, direction and turning, input/output, level design,