Q=get bigger, P=small, A=attack,s=shoot
simple events, platformer automations, advanced physics, platformer basics, simple messaging, actor properties, simple loops, functions, platformer controls, variables, basic math, advanced costume handling, miscellaneous, simple conditionals, delays, advanced messaging, graphic effects, expert physics, simple variables, text handling, visibility, simple sound playing, resize actor, direction and turning, simple motion, screen bounds, simple costume handling, advanced events, advanced motion, input/output, detect conditions,