Tap anywhere to drop the ball from there. Using Tynker's built-in physics engine, it's easy to build physics games. Add more balls. What happens if they collide?
Art, Animation
advanced costume handling, basic math, delays, advanced motion, screen bounds, simple conditionals, visibility, resize actor, variables, simple variables, simple loops, simple events, detect conditions, advanced math, simple messaging, simple motion, advanced messaging, program control, expert physics, input/output,