a to attack s to spin strike to walk use arrows
Art, Game
simple events, functions, basic math, actor properties, detect conditions, topdown controls, conditional loops, advanced costume handling, simple loops, simple conditionals, direction and turning, topdown basics, expert physics, graphic effects, advanced messaging, miscellaneous, variables, platformer basics, delays, advanced physics, platformer automations, text handling, simple variables, simple messaging, advanced events, input/output, level design, advanced motion, topdown automations, touching actor, conditional wait, advanced animation,