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Art, Game
simple events, expert physics, advanced physics, layers, variables, simple messaging, delays, visibility, platformer automations, platformer basics, actor properties, simple sound playing, miscellaneous, advanced animation, detect conditions, basic physics, basic math, advanced events, input/output, advanced motion, simple variables, simple loops, text handling, simple costume handling, simple motion, advanced costume handling, simple conditionals, music and instruments, advanced math, conditional wait, direction and turning, program control,