Middle School course

Social Studies 201

  • GRADES 6-8
  • INTERMEDIATE
  • WEB IPAD
  • 17 LESSONS

Answer Key

Module 3: Famous Explorers and Conquerors

Module 4: Quiz

1.

2.

3.

4.

5.

6.

U.S. Standards

  • CCSS-Math: MP.1
  • CCSS-ELA: SL.6.1, SL.7.1, SL.8.1
  • CSTA: 2-AP-13, 2-AP-16, 2-AP-17
  • CS CA: 6-8.AP.13, 6-8.AP.16, 6-8.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key stage 3
Pupils should be taught to:
  • design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns

Lesson 3: Famous Explorers and Conquerors

Course: | iPad Web

  • Introduction
  • Famous Explorers and Conquerors Example
  • Famous Explorers and Conquerors
  • Quiz

Description

Once your students have completed at least five lessons of Programming 101 or equivalent coding experience, you can assign these NCSS-aligned projects to complement your teaching on topics in history, geography, civics, ethics, and digital citizenship. For example, if you’re teaching a lesson on ancient history, you can assign the Ancient Civilizations project. Your students will use coding to create an interactive timeline of ancient civilizations and do their own outside research to provide additional information about each time period.

With this collection of Social Studies projects, you can easily integrate coding and project-based learning into your curriculum. Each STEM lesson walks students through how to make a project about something they’re learning in school with step-by-step instructions. At each step, it encourages them to make their project unique and interesting, emphasizing that coding is a creative medium much like writing or drawing.

We’re constantly updating our STEM courses with new projects, so if there’s something you’d like us to add, send us a message at support@tynker.com.

What Students Learn

  • Use programming for Social Studies projects
  • Build a slide show on a topic
  • Build a quiz game
  • Make an interactive chart
  • Use animation to illustrate
  • Narrate using your own voice
  • Troubleshoot and debug programs

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.
* Tablet courses require an iPad (iOS 10+) with Tynker or Tynker Junior app installed and Internet access

Lesson 3 : Famous Explorers and Conquerors
Social Studies 201

Time: 45+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (15 minutes)

Activities (30 minutes)

Facilitate as students complete all Famous Explorers and Conquerors modules on their own:

1. Introduction (Introduction)
2. Famous Explorers and Conquerors Example (Example)
3. Famous Explorers and Conquerors(DIY)
4. Quiz (Multiple-choice)

Extended Activities (10 minutes)