Middle School course

Physical Science 201

  • GRADES 6-8
  • INTERMEDIATE
  • WEB IPAD
  • 23 LESSONS
Slide: 1 of 24

Answer Key

Module 3: Properties of Waves

Module 4: Quiz

1. The __ of a wave is the furthest distance between a particle of the wave and its resting position.

  • Wavelength
  • Crest
  • Amplitude
  • Trough

2. What is the definition of the wavelength of a wave?

  • The distance between the source of the wave and how far it travels
  • The distance between the wave's rest position and crest
  • The distance between 2 consecutive crests or troughs
  • The vertical distance between a crest and a trough

3. What happens to a sound wave when it has a greater amplitude?

  • The distance between two consecutive crests increases
  • The speed of the wave increases
  • The trough moves further away from the rest position
  • The crest moves closer to the trough

4. True or False: A ripple in the sea is an example of a wave.

  • True
  • False

5. True or False: Waves cannot transfer energy.

  • True
  • False

U.S. Standards

  • NGSS-Science: 1-PS4
  • CCSS-Math: MP.1
  • CCSS-ELA: SL.6.1, SL.7.1, SL.8.1
  • CSTA: 2-AP-13, 2-AP-16, 2-AP-17
  • CS CA: 6-8.AP.11, 6-8.AP.13, 6-8.AP.16, 6-8.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key stage 3
Pupils should be taught to:
  • design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns

Lesson 21: Properties of Waves

Course: | iPad Web

  • Introduction
  • Properties of Waves Example
  • Properties of Waves
  • Quiz

Description

Once your students have completed at least five lessons of Programming 101 or equivalent coding experience, you can assign these NGSS-aligned projects to complement your teaching on topics in physics and chemistry. For example, if you’re teaching a lesson on Newton’s laws of motion, you can assign the Newton’s Third Law project. Your students will use coding and outside research to animate a scene that involves Newton’s third law, such as a collision, and show how Newton’s laws apply.

With this collection of physical science projects, you can easily integrate coding and project-based learning into your curriculum. Each STEM lesson walks students through how to make a project about something they’re learning in school with step-by-step instructions. At each step, it encourages them to make their project unique and interesting, emphasizing that coding is a creative medium much like writing or drawing.

We’re constantly updating our STEM courses with new projects, so if there’s something you’d like us to add, send us a message at support@tynker.com.

What Students Learn

  • Use programming for science projects
  • Build a slide show on a topic
  • Build a quiz game
  • Make an interactive charts and models
  • Use animation to illustrate
  • Narrate using your own voice
  • Use the physics engine to model
  • Troubleshoot and debug programs

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.
* Tablet courses require an iPad (iOS 10+) with Tynker or Tynker Junior app installed and Internet access