Middle School course

Physical Science 201

  • GRADES 6-8
  • INTERMEDIATE
  • WEB IPAD
  • 23 LESSONS
Slide: 1 of 0

Answer Key

Module 3: Bouncing Egg

Module 4: Quiz

1. True or False: The restitution of an object controls how bouncy it is.

  • True
  • False

2. What is a dependent variable?

  • A variable that you directly change during the experiment
  • A variable that you observe and measure during the experiment

3. What is an independent variable?

  • A variable that you directly change during the experiment
  • A variable that you observe and measure during the experiment

4. In the Bouncing Egg experiment, which of the following was the dependent variable?

  • The height from which the egg was dropped
  • Whether the egg touches the bird

5. You decide to create an experiment to find out when the egg will break after being dropped. In this experiment, what variable would you change?

  • The height from which the egg is dropped
  • The size of the egg that is dropped

6. True or False: Experiments never have independent and dependent variables.

  • True
  • False

U.S. Standards

  • NGSS-Science: 3-PS2-1
  • CCSS-Math: MP.1
  • CCSS-ELA: SL.6.1, SL.7.1, SL.8.1
  • CSTA: 2-AP-13, 2-AP-16, 2-AP-17
  • CS CA: 6-8.AP.13, 6-8.AP.16, 6-8.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key stage 3
Pupils should be taught to:
  • design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns

Lesson 18: Bouncing Egg

Course: | iPad Web

  • Introduction
  • Bouncing Egg Example
  • Bouncing Egg
  • Quiz

Description

Once your students have completed at least five lessons of Programming 101 or equivalent coding experience, you can assign these NGSS-aligned projects to complement your teaching on topics in physics and chemistry. For example, if you’re teaching a lesson on Newton’s laws of motion, you can assign the Newton’s Third Law project. Your students will use coding and outside research to animate a scene that involves Newton’s third law, such as a collision, and show how Newton’s laws apply.

With this collection of physical science projects, you can easily integrate coding and project-based learning into your curriculum. Each STEM lesson walks students through how to make a project about something they’re learning in school with step-by-step instructions. At each step, it encourages them to make their project unique and interesting, emphasizing that coding is a creative medium much like writing or drawing.

We’re constantly updating our STEM courses with new projects, so if there’s something you’d like us to add, send us a message at support@tynker.com.

What Students Learn

  • Use programming for science projects
  • Build a slide show on a topic
  • Build a quiz game
  • Make an interactive charts and models
  • Use animation to illustrate
  • Narrate using your own voice
  • Use the physics engine to model
  • Troubleshoot and debug programs

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.
* Tablet courses require an iPad (iOS 10+) with Tynker or Tynker Junior app installed and Internet access