Middle School course

Math 201

  • GRADES 6-8
  • INTERMEDIATE
  • WEB IPAD
  • 11 LESSONS
Slide: 1 of 0

Answer Key

Module 3: Market Price

Module 4: Quiz

1. Joanne wants 10 out of the remaining 20 apples at the grocery store. What percentage of the apples does she want?

  • 10%
  • 20%
  • 50%
  • 75%

2. All of the candy bars in the store are sold for a total of $10. How much does Joanne need to pay if she wants 50% of the candy bars?

  • $1
  • $2
  • $5
  • $10

3. It costs $20 to buy 20 posters. Rene realized she forgot her wallet and only has $2 with her. What percentage of the posters can she buy?

  • 4%
  • 10%
  • 15%
  • 20%

4. There are 35 oranges and it costs $17.50 to buy all of them. How much does each orange cost?

  • $0.50
  • $1.00
  • $1.50
  • $1.75

5. There are 64 pears remaining. If one lady buys 25% of them, how many pears will remain?

  • 8
  • 16
  • 20
  • 48

6. Strawberries are $1 for 2 strawberries. How many strawberries can you buy if you have $11.75?

  • 22
  • 23
  • 24
  • 25

7. It costs $50 to buy groceries. If the bill is split evenly amongst 4 people, how much does each person need to pay?

  • $12.50
  • $15
  • $20
  • $25

8. What is 12% of $50?

  • $20
  • $15
  • $12
  • $6

U.S. Standards

  • CCSS-Math: MP1, 6.RP.A.3.C, 7.RP.A.3
  • CCSS-ELA: SL.6.1, SL.7.1, SL.8.1
  • CSTA: 2-AP-12, 2-AP-13, 2-AP-16, 2-AP-17
  • CS CA: 6-8.AP.13, 6-8.AP.16, 6-8.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key stage 3
Pupils should be taught to:
  • design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns

Lesson 7: Market Price

Course: | iPad Web

  • Introduction
  • Market Price Example
  • Market Price
  • Quiz

Description

Once your students have completed at least five lessons of Programming 101 or equivalent coding experience, you can assign these CCSS-aligned projects to complement your teaching on topics in geometry, measurement units, fractions, probability, and more. For example, if you’re teaching a lesson on probability, you can assign the Dice Rolls project. Your students will use coding to create a simulation of dice being rolled, then explore the probability of different outcomes by programmatically rolling a die hundreds or thousands of times.

With this collection of math projects, you can easily integrate coding and project-based learning into your curriculum. Each STEM lesson walks students through how to make a project about something they’re learning in school with step-by-step instructions. At each step, it encourages them to make their project unique and interesting, emphasizing that coding is a creative medium much like writing or drawing.

We’re constantly updating our STEM courses with new projects, so if there’s something you’d like us to add, send us a message at support@tynker.com.

What Students Learn

  • Use programming for math projects
  • Build a slide show on a topic
  • Build a quiz game
  • Make an interactive chart
  • Use animation to illustrate
  • Narrate using your own voice
  • Use the physics engine to model
  • Troubleshoot and debug programs

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.
* Tablet courses require an iPad (iOS 10+) with Tynker or Tynker Junior app installed and Internet access