Elementary School course

Life Science 101

  • GRADES 3-5
  • BEGINNER
  • WEB IPAD
  • 17 LESSONS
Slide: 1 of 22

Answer Key

Module 3: Dispersion of Seeds

Module 4: Quiz

1. Which of the following are methods of seed dispersal?

  • Animals
  • Gravity
  • Wind
  • All of the above

2. True or False: Plants do not rely on animals for anything.

  • True
  • False

3. What is seed dispersion?

  • Moving seeds away from its parent plant
  • Finding seeds
  • Studying seeds
  • Breaking seeds

4. Why do plants need animals?

  • Animals cannot harm plants and instead protect plants from insects
  • Animals help with pollination and moving their seeds around
  • Plants do not need animals

5. True or False: Seeds can get stuck in animals’ fur.

  • True
  • False

6. Which of the following is an example of a plant depending on an animal for seed dispersal?

  • A pea pod bursts open, scattering the peas
  • A bat sees a fruit fall from a tree near a river
  • A dog runs through a field of flowers and seeds stick onto its fur

7. Which of the following is an example of a plant depending on wind for seed dispersal?

  • The wind blows through the air and carries dandelion seeds with it
  • A bee lands on a flower to get nectar and then leaves
  • Humans ship several kinds of fruit across the nation

8. True or False: A coconut falling into the water and traveling down stream is an example of a plant depending on water for seed dispersal.

  • True
  • False

U.S. Standards

  • NGSS-Science: 2.LS2.2
  • CCSS-Math: MP.1
  • CCSS-ELA: L.RF.3.4.A, SL.3.1 L.RF.4.4.A, SL.4.1 L.RF.5.4.A, SL.5.1
  • CSTA: 1B-AP-11, 1B-AP-12, 1B-AP-15
  • CS CA: 3-5.AP.10, 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key stage 1
Pupils should be taught to:
  • understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Lesson 14: Dispersion of Seeds

Course: | iPad Web

  • Introduction
  • Dispersion of Seeds Example
  • Dispersion of Seeds
  • Quiz

Description

Once your students have completed at least five lessons of Programming 101 or equivalent coding experience, you can assign these NGSS-aligned projects to complement your teaching on topics in biology, anatomy, and genetics. For example, if you’re teaching a lesson on food chains, you can assign the ecological pyramid project. Your students will choose an ecosystem and use coding and outside research to create a unique interactive ecological pyramid.

With this collection of life science projects, you can easily integrate coding and project-based learning into your curriculum. Each STEM lesson walks students through how to make a project about something they’re learning in school with step-by-step instructions. At each step, it encourages them to make their project unique and interesting, emphasizing that coding is a creative medium much like writing or drawing.

We’re constantly updating our STEM courses with new projects, so if there’s something you’d like us to add, send us a message at support@tynker.com.

What Students Learn

  • Use programming for science projects
  • Build a slide show on a topic
  • Build a quiz game
  • Make an interactive charts and models
  • Use animation to illustrate
  • Narrate using your own voice
  • Use the physics engine to model
  • Troubleshoot and debug programs

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.
* Tablet courses require an iPad (iOS 10+) with Tynker or Tynker Junior app installed and Internet access