High School course

Programming 302

  • GRADES 7+
  • ADVANCED
  • WEB
  • 16 LESSONS
Slide: 1 of 23

Answer Key

Module 3: Set Restitution

Module 4: Set Density

Module 5: Trick Shot

Module 6: Bouncing Aliens

Module 7: Gravity Maze

Module 8: Quiz

1. Which of these blocks is used to change the bounciness of a ball?

  • {"func":"blockPhysicsSetRestitution","values":[{"type":"number","value":"0.2"}]}
  • {"func":"blockPhysicsStart"}
  • {"func":"blockPhysicsSetGeometry","values":[{"type":"choice","value":"circular"}]}
  • {"func":"blockPhysicsApplyImpulse","values":[{"type":"number","value":"0"}]}

2. If you wanted to make a ball bouncier, how would you change the value of the {"func":"blockPhysicsSetRestitution","values":[{"type":"number","value":"0.5"}]} block?

  • Set the value to 0.9
  • Keep the value at 0.5
  • Set the value to 0.3
  • Set the value to 0.0

3. How can I make an Actor less bouncy?

  • Decrease its restitution
  • Increase its restitution
  • Decrease its size
  • Increase its size

4. Kate wants to program her aliens to be harder to knock over. What could she add to her alien actors?

  • Kate can make her aliens actors denser by setting the density to a higher value
  • Kate can make her aliens actors less dense by setting the density to a lower value
  • Kate can make her aliens actors bouncier by setting the restitution to a higher value
  • Kate can make her aliens actors less bouncy by setting the restitution to a lower value

5. Which code blocks can be used to check if the alien Actor has fallen off of the platform?

  • {"func":"registerTrigger","values":[{"type":"wrapper","func":"valueOpLess","values":[{"type":"wrapper","func":"valueMotionYPosition"},{"type":"wrapper","func":"valueSensingSpriteProperty","values":[{"type":"choice","value":"y position"},{"type":"string","value":"sci fi platform1"}]}]}]}
  • {"func":"registerTrigger","values":[{"type":"wrapper","func":"valueOpLess","values":[{"type":"wrapper","func":"valueMotionXPosition"},{"type":"wrapper","func":"valueSensingSpriteProperty","values":[{"type":"choice","value":"x position"},{"type":"string","value":"sci fi platform1"}]}]}]}
  • {"func":"registerTrigger","values":[{"type":"wrapper","func":"valueOpLess","values":[{"type":"wrapper","func":"valueSensingSpriteProperty","values":[{"type":"choice","value":"y position"},{"type":"string","value":"sci fi platform1"}]},{"type":"wrapper","func":"valueMotionYPosition"}]}]}
  • {"func":"registerTrigger","values":[{"type":"wrapper","func":"valueOpLess","values":[{"type":"wrapper","func":"valueSensingSpriteProperty","values":[{"type":"choice","value":"x position"},{"type":"string","value":"sci fi platform1"}]},{"type":"wrapper","func":"valueMotionXPosition"}]}]}

6. How can you make an Actor easier to knock over?

  • Increase the value of its density
  • Decrease the value of its density
  • Increase the value of its restitution
  • Decrease the value of its restitution

7. Which restitution setting would make an Actor bounciest?

  • {"func":"blockPhysicsSetRestitution","values":[{"type":"number","value":"100"}]}
  • {"func":"blockPhysicsSetRestitution","values":[{"type":"number","value":"10"}]}
  • {"func":"blockPhysicsSetRestitution","values":[{"type":"number","value":"1"}]}
  • {"func":"blockPhysicsSetRestitution","values":[{"type":"number","value":"0.1"}]}

8. Which density setting would make an Actor the least dense?

  • {"func":"blockPhysicsSetDensity","values":[{"type":"number","value":".1"}]}
  • {"func":"blockPhysicsSetDensity","values":[{"type":"number","value":"1"}]}
  • {"func":"blockPhysicsSetDensity","values":[{"type":"number","value":"10"}]}
  • {"func":"blockPhysicsSetDensity","values":[{"type":"number","value":"100"}]}

9. There are two Actors in Kate's project: a green alien and an orange alien. The green alien has a restitution of 1. The orange alien has a restitution of 10. Which Actor is bouncier?

  • The orange alien
  • The green alien
  • Both aliens are equally bouncy
  • It depends on what value gravity has been set to

10. There are two platforms in Anna's project. The first platform has a density of 1. The second platform has a density of 100. What happens if I shoot an asteroid at both platforms?

  • The first platform will fall over much more easily than the second platform.
  • The second platform will fall over much more easily than the first platform.
  • The first platform will be much bouncier than the second platform.
  • The second platform will be much bouncier than the first platform.

11. True or false: The less dense an object it is, the harder it is to knock it over.

  • True
  • False

12. True or false: The higher the restitution of an Actor, the bouncier it is.

  • True
  • False

13. True or false: The denser an object is, the bouncier it is.

  • True
  • False

14. True or false: An Actor's density depends on its color.

  • True
  • False

15. True or false: An Actor's restitution depends on its density.

  • True
  • False

U.S. Standards

  • CCSS-Math: MP.1, MP.7
  • CCSS-ELA: 6-8.RST.3, 6-8.RST.4, 6-8.RST.7, RI.9-10.3, RI.11-12.3
  • CSTA: 2-AP-10, 2-AP-12, 2-AP-13, 2-AP-15, 2-AP-16, 2-AP-17, 3A-AP-17, 3A-AP-22
  • CS CA: 6-8.AP.11, 6-8.AP.13, 6-8.AP.15, 6-8.AP.16, 6-8.AP.17, 9-12.AP.12, 9-12.AP.16
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key stage 3
Pupils should be taught to:
  • design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem
  • undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
  • create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns
Key stage 4
All pupils must have the opportunity to study aspects of information technology and computer science at sufficient depth to allow them to progress to higher levels of study or to a professional career. Pupils should be taught to:
  • develop their capability, creativity and knowledge in computer science, digital media and information technology
  • develop and apply their analytic, problem-solving, design, and computational thinking skills
  • understand how changes in technology affect safety, including new ways to protect their online privacy and identity, and how to report a range of concerns

Lesson 5: Ricochet

Course: | Web

  • Introduction
  • Concepts
  • Set Restitution
  • Set Density
  • Trick Shot
  • Bouncing Aliens
  • Gravity Maze
  • Quiz

Description

In this advanced lesson plan, students will be introduced to the physics library as they build Gravity Sling, a projectile game inspired by Angry Birds (TM). They define the behaviors of different kinds of projectiles and use physics commands such as impulse, gravity and collisions to build the game. Ninja Runner is an advanced physics platformer game with a boss fight sequence that challenges them to apply all the concepts and skills they have learned.

Students who successfully complete this lesson plan will demonstrate excellent understanding of a variety of programming concepts and computational thinking skills, and will be able to design and implement projects of moderate to advanced complexity.

Topics

  • List variables
  • Structured data
  • Loops
  • Advanced flow control
  • Physics attributes
  • Velocity
  • Impulses
  • Collisions
  • Sending and receiving messages
  • Parameters
  • Functions
  • Advanced conditional logic
  • Math
  • Boolean operators

What Students Learn

  • Build a complete projectile-based physics game
  • Build a complete platformer game using physics
  • Programmatically generate never-ending platforms
  • Program a hero with multiple actions and access them via keys
  • Use cloud variables and a list data structure to implement a leaderboard
  • Use variables to keep score and game speed
  • Program enemy A.I.

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.