Answer Key
Module 4: Zombie Survival

Module 6: Quiz
1.
-
{"func":"registerKeyTrigger","values":[{"type":"choice","value":"space"}],"next":{"func":"blockLooksSwitchCostume","values":[{"type":"string","value":"attack 1"}],"next":{"func":"blockControlRepeat","values":[{"type":"number","value":"7"}],"containers":[{"func":"blockLooksNextCostume","next":{"func":"blockControlWait","values":[{"type":"number","value":".3"}]}}]}}}
-
{"func":"registerKeyTrigger","values":[{"type":"choice","value":"space"}],"next":{"func":"blockLooksSwitchCostume","values":[{"type":"string","value":"run 1"}],"next":{"func":"blockControlRepeat","values":[{"type":"number","value":"7"}],"containers":[{"func":"blockLooksNextCostume","next":{"func":"blockControlWait","values":[{"type":"number","value":".3"}]}}]}}}
-
{"func":"registerKeyTrigger","values":[{"type":"choice","value":"space"}],"next":{"func":"blockControlRepeat","values":[{"type":"number","value":"10"}],"containers":[{"func":"blockLooksNextCostume"}]}}
-
{"func":"registerKeyTrigger","values":[{"type":"choice","value":"space"}],"next":{"func":"blockControlRepeat","values":[{"type":"number","value":"7"}],"containers":[{"func":"blockLooksSwitchCostume","values":[{"type":"string","value":"attack 1"}],"next":{"func":"blockControlWait","values":[{"type":"number","value":".3"}]}}]}}
2.
and {"func":"blockControlForever","containers":[null]}
blocks?
{"func":"blockControlForeverIf","values":[{"type":"boolean","value":"false"}],"containers":[null]}
-
The
block will run until the end of the program, while the{"func":"blockControlForever","containers":[null]}
block will run as long as its condition is satisfied{"func":"blockControlForeverIf","values":[{"type":"boolean","value":"false"}],"containers":[null]}
-
The
block will run until the end of the program, while the{"func":"blockControlForeverIf","values":[{"type":"boolean","value":"false"}],"containers":[null]}
block will run as long as its condition is satisfied{"func":"blockControlForever","containers":[null]}
-
The
block and the{"func":"blockControlForever","containers":[null]}
block will both run even after the program finishes{"func":"blockControlForeverIf","values":[{"type":"boolean","value":"false"}],"containers":[null]}
-
The
block will run even after the program finishes, while the{"func":"blockControlForever","containers":[null]}
block will run as long as its condition is satisfied{"func":"blockControlForeverIf","values":[{"type":"boolean","value":"false"}],"containers":[null]}
3.
and {"func":"registerFlagTrigger","next":{"func":"blockControlForeverIf","values":[{"type":"wrapper","func":"valueSensingKeyPressed","values":[{"type":"choice","value":"space"}]}],"containers":[{"func":"blockLooksHide"}]}}
blocks?
{"func":"registerKeyTrigger","values":[{"type":"choice","value":"space"}],"next":{"func":"blockLooksHide"}}
-
The two code blocks do the same thing - they both make the actor hide when space is pressed -
The first block will make the actor hide as soon as the program starts, while the second block will make the actor hide only when space is pressed -
The first block will not make the actor hide, while the second block will make the actor hide only when space is pressed -
The two code blocks do the same thing - they both make the actor hide when the program is started
4.
with {"func":"registerFlagTrigger","next":{"func":"blockControlForeverIf","values":[{"type":"wrapper","func":"valueSensingMouseDown"}],"containers":[{"func":"blockLooksNextCostume"}]}}
?
{"func":"registerFlagTrigger","next":{"func":"blockControlForeverIf","values":[{"type":"wrapper","func":"valueSensingKeyPressed","values":[{"type":"choice","value":"space"}]}],"containers":[{"func":"blockLooksNextCostume"}]}}
-
The actor would change costumes whenever the spacebar is pressed -
The actor would change costumes whenever the mouse button is pressed -
The actor would not be able to change Costumes -
The actor would change Costumes as soon as the program starts
5.
-
{"func":"blockMotionPointDirection","values":[{"type":"string","value":"90"}]}
-
{"func":"blockMotionMove","values":[{"type":"number","value":"10"}]}
-
{"func":"blockMotionGoTo","values":[{"type":"number","value":"0"},{"type":"number","value":"0"}]}
-
{"func":"blockMotionPointTowards","values":[{"type":"string","value":"mouse-pointer"}]}
6.
block with the {"func":"blockLooksSwitchCostume","values":[{"type":"string","value":""}]}
block. {"func":"blockLooksNextCostume"}
{"func":"registerKeyTrigger","values":[{"type":"choice","value":"space"}],"next":{"func":"blockLooksNextCostume","next":{"func":"blockControlWait","values":[{"type":"number","value":".5"}],"next":{"func":"blockLooksSwitchCostume","values":[{"type":"string","value":"costume 2"}]}}}}
-
True -
False
7.
{"func":"registerKeyTrigger","values":[{"type":"choice","value":"left arrow"}],"next":{"func":"blockLooksNextCostume","next":{"func":"blockControlWait","values":[{"type":"number","value":".5"}],"next":{"func":"blockLooksSwitchCostume","values":[{"type":"string","value":"costume 2"}]}}}}
-
The left arrow key -
The space bar -
The right arrow key -
The return key
8.
{"func":"registerKeyTrigger","values":[{"type":"choice","value":"left arrow"}],"next":{"func":"blockLooksNextCostume","next":{"func":"blockControlWait","values":[{"type":"number","value":".5"}],"next":{"func":"blockLooksSwitchCostume","values":[{"type":"string","value":"costume 2"}]}}}}
-
The actor would change costumes too quickly to see -
The actor would change costumes slowly -
The actor would not change costumes -
The actor would change costumes three times
9.
-
{"func":"blockLooksSwitchCostume","values":[{"type":"string","value":""}]}
-
{"func":"blockLooksNextCostume"}
-
{"func":"blockSoundPlay","values":[{"type":"string","value":""}]}
-
{"func":"registerFlagTrigger"}
10.
-
True -
False
11.
block if they only have one costume
{"func":"blockLooksSwitchCostume","values":[{"type":"string","value":""}]}
-
True -
False
12.
-
{"func":"blockLooksSwitchCostume","values":[{"type":"string","value":""}]}
-
{"func":"blockLooksNextCostume"}
-
{"func":"blockLooksHide"}
-
{"func":"registerFlagTrigger"}
13.
{"func":"registerKeyTrigger","values":[{"type":"choice","value":"up arrow"}],"next":{"func":"blockMotionMove","values":[{"type":"number","value":"5"}]}}
-
{"func":"registerFlagTrigger","next":{"func":"blockControlForeverIf","values":[{"type":"wrapper","func":"valueSensingKeyPressed","values":[{"type":"choice","value":"up arrow"}]}],"containers":[{"func":"blockMotionMove","values":[{"type":"number","value":"5"}]}]}}
-
{"func":"registerTrigger","values":[{"type":"wrapper","func":"valueSensingKeyPressed","values":[{"type":"choice","value":"up arrow"}]}],"next":{"func":"blockControlRepeat","values":[{"type":"number","value":"10"}],"containers":[{"func":"blockMotionMove","values":[{"type":"number","value":"5"}]}]}}
-
{"func":"registerFlagTrigger","next":{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueSensingKeyPressed","values":[{"type":"choice","value":"up arrow"}]}],"containers":[{"func":"blockMotionMove","values":[{"type":"number","value":"5"}]}]}}
-
{"func":"registerTrigger","values":[{"type":"wrapper","func":"valueSensingKeyPressed","values":[{"type":"choice","value":"up arrow"}]}],"next":{"func":"blockMotionMove","values":[{"type":"number","value":"5"}]}}
14.
{"func":"registerFlagTrigger","next":{"func":"blockControlForeverIf","values":[{"type":"wrapper","func":"valueSensingTouchingSprite","values":[{"type":"string","value":"mouse-pointer"}]}],"containers":[{"func":"blockMotionMove","values":[{"type":"number","value":"10"}]}]}}
-
It would make the actor move forward whenever it is touching the mouse -
It would make the actor turn whenever it is touching the mouse -
It would make the actor flip whenever it is touching the mouse -
It would make the actor change costumes whenever it is touching the mouse
15.
block from this code block? {"func":"blockLooksSwitchCostume","values":[{"type":"string","value":"jump 1"}]}
{"func":"registerFlagTrigger","next":{"func":"blockControlForeverIf","values":[{"type":"wrapper","func":"valueSensingKeyPressed","values":[{"type":"choice","value":"space"}]}],"containers":[{"func":"blockLooksSwitchCostume","values":[{"type":"string","value":"jump 1"}]}]}}
-
The actor will not change at all when space is pressed -
The actor will change to the first jump costume when space is pressed -
The actor will change to the next costume when space is pressed -
The actor will disappear when space is pressed
U.S. Standards
- CCSS-Math: MP.1
- CCSS-ELA: RI.7.4, RI.8.4, 6-8.RST.3, 6-8.RST.4, 6-8.RST.7
- CSTA: 2-AP-10, 2-AP-12, 2-AP-13, 2-AP-15, 2-AP-16, 2-AP-17
- CS CA: 6-8.AP.12, 6-8.AP.13, 6-8.AP.15, 6-8.AP.16, 6-8.AP.17
- ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b
U.K. Standards
Key stage 3
Pupils should be taught to:- design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
- understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem
- undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
- create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
- understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns
Key stage 4
All pupils must have the opportunity to study aspects of information technology and computer science at sufficient depth to allow them to progress to higher levels of study or to a professional career. Pupils should be taught to:- develop their capability, creativity and knowledge in computer science, digital media and information technology
- develop and apply their analytic, problem-solving, design, and computational thinking skills
- understand how changes in technology affect safety, including new ways to protect their online privacy and identity, and how to report a range of concerns
Description
An advanced introduction to programming for middle school. Introduce programming fundamentals to your class as they build two arcade-inspired games from start to finish. The Adventure Game features a knight who has to defeat enemies to reach treasure. Students program arrow keys, fluid motion, hero and enemy behavior, and winning conditions. In Dragon Attack, they define multiple levels and lives, and program a boss enemy, while learning about variables and cloning.
Topics
- Events
- Keyboard and mouse interaction
- Conditional loops
- Nested loops
- Sending and receiving messages
- Fluid motion
- Parallax scrolling
- Local and global variables
- Functions
- Object cloning
What Students Learn
- Build complex multi-level games
- Use variables to keep score
- Use cloning to create actors programmatically
- Build algorithms using complex conditional logic
- Understand parallelism with multiple scripts
- Program different behaviors for different actors
- Publish projects to the Web
- Troubleshoot and debug programs
Technical Requirements
* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.