Elementary School course

Programming 1B

  • GRADES 1-2
  • BEGINNER
  • WEB
  • 14 LESSONS
  • Voiceovers
Slide: 1 of

Answer Key

Module 2: Scare the Enemies

Module 3: Mighty Roar

Module 4: Scared Codey

Module 5: Create a Scene

Module 6: Quiz

1. When you press Play in your program, what is the first block that runs?

  • {"func":"registerFlagTrigger"}
  • {"func":"registerSpriteTrigger"}
  • {"func":"blockSoundPlay","values":[{"type":"string","value":""}]}
  • {"func":"blockLooksNextCostume"}

2. To change an Actor's costume when the program starts, which code would you use?

  • {"func":"registerFlagTrigger","next":{"func":"blockLooksNextCostume"}}
  • {"func":"blockLooksNextCostume"}
  • {"func":"registerSpriteTrigger","next":{"func":"blockLooksNextCostume"}}
  • {"func":"registerFlagTrigger","next":{"func":"blockSoundPlay","values":[{"type":"string","value":""}]}}

3. Which of the following code blocks would play a drum sound?

  • {"func":"registerFlagTrigger"}
  • {"func":"blockLooksNextCostume"}
  • {"func":"blockSoundPlay","values":[{"type":"string","value":"drum"}]}
  • {"func":"registerSpriteTrigger"}

4. To make an Actor play a guitar sound when clicked, which code blocks would you use?

  • {"func":"registerFlagTrigger","next":{"func":"blockSoundPlay","values":[{"type":"string","value":"guitar"}]}}
  • {"func":"registerSpriteTrigger","next":{"func":"blockSoundPlay","values":[{"type":"string","value":"guitar"}]}}
  • {"func":"registerSpriteTrigger","next":{"func":"blockLooksNextCostume"}}
  • {"func":"blockSoundPlay","values":[{"type":"string","value":"guitar"}]}

5. Which of these will make code run when an Actor is clicked?

  • {"func":"registerFlagTrigger"}
  • {"func":"registerSpriteTrigger"}
  • {"func":"blockLooksNextCostume"}
  • {"func":"blockSoundPlay","values":[{"type":"string","value":""}]}

6. How would you change an Actor's costume when it is clicked?

  • {"func":"registerFlagTrigger","next":{"func":"blockLooksNextCostume"}}
  • {"func":"registerSpriteTrigger","next":{"func":"blockLooksNextCostume"}}
  • {"func":"blockLooksNextCostume"}
  • {"func":"registerSpriteTrigger","next":{"func":"blockSoundPlay","values":[{"type":"string","value":""}]}}

7. What will the following code blocks do to an Actor?
{"func":"registerFlagTrigger","next":{"func":"blockLooksNextCostume"}}

  • The Actor will change costumes each time the program starts
  • The Actor will change costumes each time it is clicked
  • The Actor will play an animation
  • Nothing will happen to the Actor

8. What will the following code blocks do to an Actor?
{"func":"registerSpriteTrigger","next":{"func":"blockSoundPlay","values":[{"type":"string","value":"moo"}]}}

  • The Actor will change costumes when clicked
  • The Actor will make a moo sound when clicked
  • The Actor will make a moo sound when the program starts
  • Nothing will happen to the Actor

9. Which of the following statements is true?

  • The {"func":"blockSoundPlay","values":[{"type":"string","value":""}]} block can be used to play music.
  • The {"func":"blockLooksNextCostume"} block can be used to play music.
  • The {"func":"blockSoundPlay","values":[{"type":"string","value":""}]} block can be used to change how an Actor looks.
  • The {"func":"registerFlagTrigger"} block can be used to change how an Actor looks.

10. To make an Actor play a guitar sound when tapped, which code blocks would you use?

  • {"func":"registerFlagTrigger","next":{"func":"blockSoundPlay","values":[{"type":"string","value":"guitar"}]}}
  • {"func":"registerSpriteTrigger","next":{"func":"blockSoundPlay","values":[{"type":"string","value":"guitar"}]}}
  • {"func":"registerSpriteTrigger","next":{"func":"blockLooksNextCostume"}}
  • {"func":"blockSoundPlay","values":[{"type":"string","value":"guitar"}]}

11. Which of these will make code run when an Actor is tapped?

  • {"func":"registerFlagTrigger"}
  • {"func":"registerSpriteTrigger"}
  • {"func":"blockLooksNextCostume"}
  • {"func":"blockSoundPlay","values":[{"type":"string","value":""}]}

12. How would you change an Actor's costume when it is tapped?

  • {"func":"registerFlagTrigger","next":{"func":"blockLooksNextCostume"}}
  • {"func":"registerSpriteTrigger","next":{"func":"blockLooksNextCostume"}}
  • {"func":"blockLooksNextCostume"}
  • {"func":"registerSpriteTrigger","next":{"func":"blockSoundPlay","values":[{"type":"string","value":""}]}}

13. What will the following code blocks do to an Actor?
{"func":"registerFlagTrigger","next":{"func":"blockLooksNextCostume"}}

  • The Actor will change costumes each time the program starts
  • The Actor will change costumes each time it is clicked
  • The Actor will play an animation
  • Nothing will happen to the Actor

U.S. Standards

  • CCSS-ELA: RI.1.1, RI.1.6, RI.1.10, RF.1.4, RF.1.4.A, RF.1.1, SL.1.1, SL.1.2, SL.1.3, RI.2.1, RF.2.4, RF.2.4.A, RI.2.6, SL.2.1, SL.2.2, SL.2.3
  • CCSS-Math: MP.1, 2.OA.B.2
  • CSTA: 1A-AP-09, 1A-AP-11, 1A-AP-15
  • CS CA: K-2.AP.10, K-2.AP.13, K-2.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 7.c

U.K. Standards

Key stage 1
Pupils should be taught to:
  • understand what algorithms are, how they are implemented as programs on digital devices, and that programs execute by following precise and unambiguous instructions
  • create and debug simple programs
  • use logical reasoning to predict the behaviour of simple programs
  • use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies
Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Lesson 4: Animation and Sound

Course: | Web

  • Concepts
  • Scare the Enemies
  • Mighty Roar
  • Scared Codey
  • Create a Scene
  • Quiz

Description

Solve more challenging puzzles and build simple projects. This lesson plan contains more puzzles and also includes several lessons where students use Tynker Workshop to create their first working programs. There are about 80 puzzles from fun adventures such as Codey's Quest, Lost in Space, Lazer Racer and Dragon Journey. Students that complete this lesson plan will be able to solve problems, build interactive scenes, use keyboard and mouse actions, play sounds and music, use speech bubbles, and move objects on the screen.

Topics

  • Sequencing
  • Repetition
  • Conditional logic
  • Keyboard and mouse events
  • Playing sounds
  • Simple motion
  • Animation

What Students Learn

  • Sequencing tasks
  • Recognizing patterns
  • Using automation
  • Using loops for repetition
  • Conditional logic
  • Debugging programs
  • Create simple programs
  • Program simple animation and motion
  • Problem solving

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.