Answer Key
Module 6: Collect the Stars



Module 8: Quiz
1.
-
{"func":"blockMotionTurnCW","values":[{"type":"string","value":"180"}]}
-
{"func":"blockMotionTurnCCW","values":[{"type":"string","value":"180"}]}
-
{"func":"blockMotionTurnCW","values":[{"type":"string","value":"90"}]}
-
{"func":"blockMotionTurnCCW","values":[{"type":"string","value":"90"}]}
2.
and {"func":"blockMotionTurnCW","values":[{"type":"string","value":"90"}]}
blocks?
{"func":"blockMotionPointDirection","values":[{"type":"string","value":"90"}]}
-
The
block changes the actor relative to its current direction, while the{"func":"blockMotionTurnCW","values":[{"type":"string","value":"90"}]}
block is not dependent on the current direction of the actor{"func":"blockMotionPointDirection","values":[{"type":"string","value":"90"}]}
-
The
block is not dependent on the current direction of the actor, while the{"func":"blockMotionTurnCW","values":[{"type":"string","value":"90"}]}
block changes the actor relative to its current direction{"func":"blockMotionPointDirection","values":[{"type":"string","value":"90"}]}
-
Both the
and{"func":"blockMotionTurnCW","values":[{"type":"string","value":"90"}]}
blocks change the actor relative to its current direction{"func":"blockMotionPointDirection","values":[{"type":"string","value":"90"}]}
-
Both the
and{"func":"blockMotionTurnCW","values":[{"type":"string","value":"90"}]}
blocks are not dependent on the current direction of the actor{"func":"blockMotionPointDirection","values":[{"type":"string","value":"90"}]}
3.
{"func":"registerFlagTrigger","next":{"func":"blockMotionGoTo","values":[{"type":"number","value":"0"},{"type":"number","value":"0"}],"next":{"func":"blockMotionPointDirection","values":[{"type":"wrapper","func":"valueOpRandom","values":[{"type":"number","value":"1"},{"type":"number","value":"360"}]}],"next":{"func":"blockControlForever","containers":[{"func":"blockMotionMove","values":[{"type":"number","value":"10"}],"next":{"func":"blockControlWait","values":[{"type":"number","value":".5"}]}}]}}}}
-
The Actor will start off in the center of the screen and move forever in a random direction -
The Actor will start off in the center of the screen and move to the right forever -
The Actor will start in a random location and move forever in a random direction -
The Actor will start off in the center of the screen and not move
4.
-
{"func":"registerFlagTrigger","next":{"func":"blockControlForever","containers":[{"func":"blockMotionPointDirection","values":[{"type":"wrapper","func":"valueOpRandom","values":[{"type":"number","value":"1"},{"type":"number","value":"360"}]}],"next":{"func":"blockMotionMove","values":[{"type":"number","value":"10"}],"next":{"func":"blockControlWait","values":[{"type":"number","value":".5"}],"next":{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueSensingTouchingSprite","values":[{"type":"string","value":"wall"}]}],"containers":[{"func":"blockMotionTurnCCW","values":[{"type":"string","value":"180"}]}]}}}}]}}
-
{"func":"registerFlagTrigger","next":{"func":"blockControlForeverIf","values":[{"type":"wrapper","func":"valueSensingTouchingSprite","values":[{"type":"string","value":"wall"}]}],"containers":[{"func":"blockMotionPointDirection","values":[{"type":"wrapper","func":"valueOpRandom","values":[{"type":"number","value":"1"},{"type":"number","value":"360"}]}],"next":{"func":"blockMotionMove","values":[{"type":"number","value":"10"}],"next":{"func":"blockControlWait","values":[{"type":"number","value":".5"}],"next":{"func":"blockMotionTurnCCW","values":[{"type":"string","value":"180"}]}}}}]}}
-
{"func":"registerFlagTrigger","next":{"func":"blockControlForever","containers":[{"func":"blockMotionPointDirection","values":[{"type":"wrapper","func":"valueOpRandom","values":[{"type":"number","value":"1"},{"type":"number","value":"360"}]}],"next":{"func":"blockMotionMove","values":[{"type":"number","value":"10"}],"next":{"func":"blockControlWait","values":[{"type":"number","value":".5"}],"next":{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueSensingTouchingSprite","values":[{"type":"string","value":"wall"}]}],"containers":[{"func":"blockMotionTurnCCW","values":[{"type":"string","value":"0"}]}]}}}}]}}
-
{"func":"registerFlagTrigger","next":{"func":"blockControlForever","containers":[{"func":"blockMotionPointDirection","values":[{"type":"string","value":"90"}],"next":{"func":"blockMotionMove","values":[{"type":"number","value":"10"}],"next":{"func":"blockControlWait","values":[{"type":"number","value":".5"}],"next":{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueSensingTouchingSprite","values":[{"type":"string","value":"wall"}]}],"containers":[{"func":"blockMotionTurnCCW","values":[{"type":"string","value":"180"}]}]}}}}]}}
5.
-
{"func":"blockMotionTurnCW","values":[{"type":"string","value":"60"}]}
-
{"func":"blockMotionTurnCCW","values":[{"type":"string","value":"300"}]}
-
{"func":"blockMotionTurnCW","values":[{"type":"string","value":"180"}]}
-
{"func":"blockMotionTurnCCW","values":[{"type":"string","value":"0"}]}
6.
{"func":"blockPenSetColor","values":[{"type":"color","value":"#ffffff"}]}
-
True -
False
7.
-
{"func":"blockPenSetColor","values":[{"type":"color","value":"#ffffff"}]}
-
{"func":"blockPenUp"}
-
{"func":"blockPenDown"}
-
{"type":"wrapper","func":"valueSensingMouseDown"}
8.
-
{"func":"blockPenChangeHue","values":[{"type":"number","value":"10"}]}
-
{"func":"blockPenUp"}
-
{"func":"blockPenDown"}
-
{"func":"blockPenClear"}
9.
-
{"func":"blockMotionPointTowards","values":[{"type":"string","value":"hero"}]}
-
{"func":"blockMotionTurnCW","values":[{"type":"wrapper","func":"valueSensingSpriteProperty","values":[{"type":"choice","value":"direction"},{"type":"string","value":"hero"}]}]}
-
{"func":"blockMotionGoTowards","values":[{"type":"wrapper","func":"valueSensingSpriteProperty","values":[{"type":"choice","value":"direction"},{"type":"string","value":"hero"}]}]}
-
{"func":"blockMotionBounceOnEdge"}
10.
-
{"func":"blockControlForever","containers":[{"func":"blockMotionTurnCW","values":[{"type":"string","value":"5"}],"next":{"func":"blockControlWait","values":[{"type":"number","value":"1"}]}}]}
-
{"func":"blockControlForever","containers":[{"func":"blockMotionTurnCW","values":[{"type":"string","value":"6"}],"next":{"func":"blockControlWait","values":[{"type":"number","value":"1"}]}}]}
-
{"func":"blockControlForever","containers":[{"func":"blockMotionTurnCW","values":[{"type":"string","value":"10"}],"next":{"func":"blockControlWait","values":[{"type":"number","value":"1"}]}}]}
-
{"func":"blockControlForever","containers":[{"func":"blockMotionTurnCW","values":[{"type":"string","value":"15"}],"next":{"func":"blockControlWait","values":[{"type":"number","value":"1"}]}}]}
11.
{"func":"registerSpriteTrigger","next":{"func":"blockMotionPointDirection","values":[{"type":"string","value":"45"}],"next":{"func":"blockMotionMove","values":[{"type":"number","value":"100"}],"next":{"func":"blockMotionTurnCW","values":[{"type":"string","value":"180"}],"next":{"func":"blockMotionMove","values":[{"type":"number","value":"100"}]}}}}}
-
The ball moves 100 pixels towards the top right corner, then turns in a different direction and moves 100 pixels. -
The ball moves 100 pixels towards the bottom right corner, then turns in a different direction and moves 100 pixels. -
The ball moves 100 pixels towards the top left corner, then turns in a different direction and moves 100 pixels. -
Nothing happens
12.
{"func":"registerFlagTrigger","next":{"func":"blockPenUp","next":{"func":"blockControlRepeat","values":[{"type":"number","value":"4"}],"containers":[{"func":"blockMotionMove","values":[{"type":"number","value":"100"}],"next":{"func":"blockMotionTurnCW","values":[{"type":"string","value":90}]}}]}}}
-
A triangle -
A rectangle -
A square -
It does not draw anything
13.
{"func":"registerFlagTrigger","next":{"func":"blockMotionGoTo","values":[{"type":"number","value":"0"},{"type":"number","value":"0"}],"next":{"func":"blockPenDown","next":{"func":"blockPenSetColor","values":[{"type":"color","value":"#00ff00"}],"next":{"func":"blockControlRepeat","values":[{"type":"number","value":"20"}],"containers":[{"func":"blockPenChangeHue","values":[{"type":"number","value":"100"}],"next":{"func":"blockMotionMove","values":[{"type":"number","value":"10"}],"next":{"func":"blockPenChangeHue","values":[{"type":"number","value":"-100"}]}}}]}}}}}
-
A dashed line with alternating colors of length 200 is drawn. -
A never ending green line is drawn. -
The Actor moves but nothing is drawn. -
A green line of length 200 pixels is drawn.
14.
-
{"func":"blockPenSetColor","values":[{"type":"color","value":"#ff00ff"}]}
-
{"func":"blockPenChangeHue","values":[{"type":"number","value":"10"}]}
-
{"func":"blockPenSetHue","values":[{"type":"wrapper","func":"valueOpRandom","values":[{"type":"number","value":"1000"},{"type":"number","value":"10000"}]}]}
-
{"func":"blockLooksChangeEffect","values":[{"type":"choice","value":"color"},{"type":"number","value":"10"}]}
15.
Script A Script B
{"func":"blockControlForever","containers":[{"func":"blockMotionTurnCW","values":[{"type":"string","value":"1"}],"next":{"func":"blockControlWait","values":[{"type":"number","value":".01"}]}}]}
{"func":"blockControlForever","containers":[{"func":"blockMotionTurnCW","values":[{"type":"string","value":"10"}],"next":{"func":"blockControlWait","values":[{"type":"number","value":".01"}]}}]}
-
Use Script A for the slow propeller and Script B for the fast propeller. -
Use Script A for the fast propeller and Script B for the slow propeller. -
Use script A for both propellers. -
Use script B for both propellers.
16.
{"func":"registerSpriteTrigger","next":{"func":"blockMotionPointDirection","values":[{"type":"string","value":"45"}],"next":{"func":"blockMotionMove","values":[{"type":"number","value":"100"}],"next":{"func":"blockMotionTurnCW","values":[{"type":"string","value":"180"}],"next":{"func":"blockMotionMove","values":[{"type":"number","value":"100"}]}}}}}
-
The ball moves 100 pixels towards the top right corner, then turns in a different direction and moves 100 pixels. -
The ball moves 100 pixels towards the bottom right corner, then turns in a different direction and moves 100 pixels. -
The ball moves 100 pixels towards the top left corner, then turns in a different direction and moves 100 pixels. -
Nothing happens
U.S. Standards
- CCSS-Math: 3.NBT.A.2, MP.1
- CCSS-ELA: RF.3.4.A, RF.4.4.A
- CSTA: 1B-AP-11, 1B-AP-12, 1B-AP-15
- CS CA: 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
- ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 7.c
U.K. Standards
Key stage 2
Pupils should be taught to:- design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- use sequence, selection, and repetition in programs; work with variables and various forms of input and output
- use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
- understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
- use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
- select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
- use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Description
Advance your class to intermediate level programming concepts using a wider set of visual blocks. In Snowball Siege, students learn about layering, Actor visibiliy, motion, and collisions. Then, in Star Runner, they use line drawing commands and program math art. They build several mini-games while understanding how to create more complex programs. After completing this lesson plan, students will be able to build a wide variety of school projects and their own comprehensive games.
Topics
- Animation sequences
- Motion
- Game design basics
- Built-in animation commands
- Advanced keyboard and mouse control
- Sending and receiving messages
- Actor layering
- Advanced events
- Math operators
- Functions
What Students Learn
- Gain confidence in building a variety of programs
- Apply programming concepts to build your own games
- Design characters with multiple animation sequences
- Write interactive stories with multiple scenes
- Make an image editor using drawing primitives
- Define more advanced keyboard and mouse interaction
- Program special effects and explosions
- Troubleshoot and debug programs
Technical Requirements
* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.
* Tablet courses require an iPad (iOS 10+) with Tynker or Tynker Junior app installed and Internet access