Answer Key
Module 6: Dodge the Castles


Module 9: Quiz
1.
{"func":"registerSpriteTrigger","next":{"func":"blockMotionGoTo","values":[{"type":"number","value":"0"},{"type":"number","value":"0"}]}}
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When the Actor is clicked, the Actor will appear in the middle of the screen -
When the Actor is clicked, the Actor will appear on the right side of the screen -
When the project plays, the Actor will appear in the middle of the screen -
When the project plays, the Actor will appear on the right side of the screen
2.
{"func":"registerSpriteTrigger","next":{"func":"blockLooksHide"}}
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When the Actor is clicked, the Actor will disappear from the screen -
When the Actor is clicked, the Actor will appear in the middle of the screen -
When the Actor is clicked, the Actor will play a sound -
When the Actor is clicked, the Actor will appear on the screen
3.
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She should use {"func":"registerFlagTrigger","next":{"func":"blockLooksShow"}}
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She should use {"func":"registerFlagTrigger","next":{"func":"blockMotionGoTo","values":[{"type":"number","value":"0"},{"type":"number","value":"0"}]}}
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She should use {"func":"registerSpriteTrigger","next":{"func":"blockLooksShow"}}
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She should use {"func":"registerSpriteTrigger","next":{"func":"blockMotionGoTo","values":[{"type":"number","value":"0"},{"type":"number","value":"0"}]}}
4.
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{"func":"registerFlagTrigger","next":{"func":"blockMotionGoTo","values":[{"type":"wrapper","func":"valueOpRandom","values":[{"type":"number","value":"300"},{"type":"number","value":"300"}]},{"type":"wrapper","func":"valueOpRandom","values":[{"type":"number","value":"-200"},{"type":"number","value":"200"}]}]}}
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{"func":"registerFlagTrigger","next":{"func":"blockLooksHide"}}
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{"func":"registerFlagTrigger","next":{"func":"blockMotionGoTo","values":[{"type":"number","value":"0"},{"type":"number","value":"0"}]}}
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{"func":"registerFlagTrigger","next":{"func":"blockLooksNextCostume"}}
5.
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{"func":"registerSpriteTrigger","next":{"func":"blockControlRepeat","values":[{"type":"wrapper","func":"valueOpRandom","values":[{"type":"number","value":"1"},{"type":"number","value":"5"}]}],"containers":[{"func":"blockLooksSayFor","values":[{"type":"string","value":"Boo!"},{"type":"number","value":"1"}],"next":{"func":"blockControlWait","values":[{"type":"number","value":".1"}]}}]}}
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{"func":"registerSpriteTrigger","next":{"func":"blockControlRepeat","values":[{"type":"number","value":"5"}],"containers":[{"func":"blockLooksSayFor","values":[{"type":"string","value":"Boo!"},{"type":"wrapper","func":"valueOpRandom","values":[{"type":"number","value":"1"},{"type":"number","value":"5"}]}],"next":{"func":"blockControlWait","values":[{"type":"number","value":".1"}]}}]}}
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{"func":"registerSpriteTrigger","next":{"func":"blockControlRepeat","values":[{"type":"number","value":"5"}],"containers":[{"func":"blockLooksSayFor","values":[{"type":"string","value":"Boo!"},{"type":"number","value":"1"}],"next":{"func":"blockControlWait","values":[{"type":"number","value":".1"}]}}]}}
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{"func":"registerSpriteTrigger","next":{"func":"blockControlRepeat","values":[{"type":"number","value":"5"}],"containers":[{"func":"blockLooksSayFor","values":[{"type":"string","value":"Boo!"},{"type":"number","value":"1"}],"next":{"func":"blockControlWait","values":[{"type":"wrapper","func":"valueOpRandom","values":[{"type":"number","value":"1"},{"type":"number","value":"5"}]}]}}]}}
6.
-
True -
False
7.
{"func":"blockMotionPointDirection","values":[{"type":"string","value":"90"}],"next":{"func":"blockMotionMove","values":[{"type":"number","value":"10"}],"next":{"func":"blockMotionPointDirection","values":[{"type":"string","value":"-90"}],"next":{"func":"blockMotionMove","values":[{"type":"number","value":"10"}]}}}}
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It would move the Actor to the right and back to where it started -
It would move the Actor right twice -
It would move the Actor left twice -
It would move the Actor to the left and back to where it started
8.
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He should put the Play Sound Until Done block in a Forever loop, like this: {"func":"registerFlagTrigger","next":{"func":"blockControlForever","containers":[{"func":"blockSoundPlayUntilDone","values":[{"type":"string","value":"bg music"}]}]}}
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He should put the Play Sound Until Done block in a Repeat loop, like this: {"func":"registerFlagTrigger","next":{"func":"blockControlRepeat","values":[{"type":"number","value":"10"}],"containers":[{"func":"blockSoundPlayUntilDone","values":[{"type":"string","value":"bg music"}]}]}}
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He needs to add the sound to the Stage, and it should automatically loop forever -
He should put the Play Sound Until Done block under a When Actor Clicked block, like this {"func":"registerSpriteTrigger","next":{"func":"blockSoundPlayUntilDone","values":[{"type":"string","value":"bg music"}]}}
9.
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{"func":"blockLooksHide"}
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{"func":"blockLooksShow"}
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{"func":"blockControlForever","containers":[null]}
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{"type":"wrapper","func":"valueSensingTouchingColor","values":[{"type":"color","value":"#00ff00"}]}
10.
will stop all code blocks from that Actor.
{"func":"blockLooksHide"}
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True -
False
11.
{"func":"registerSpriteTrigger","next":{"func":"blockMotionGoTo","values":[{"type":"number","value":"0"},{"type":"number","value":"0"}]}}
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When the Actor is tapped, the Actor will appear in the middle of the screen -
When the Actor is tapped, the Actor will appear on the right side of the screen -
When the project plays, the Actor will appear in the middle of the screen -
When the project plays, the Actor will appear on the right side of the screen
12.
{"func":"registerSpriteTrigger","next":{"func":"blockLooksHide"}}
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When the Actor is tapped, the Actor will disappear from the screen -
When the Actor is tapped, the Actor will appear in the middle of the screen -
When the Actor is tapped, the Actor will play a sound -
When the Actor is tapped, the Actor will appear on the screen
13.
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She should use {"func":"registerFlagTrigger","next":{"func":"blockLooksShow"}}
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She should use {"func":"registerFlagTrigger","next":{"func":"blockMotionGoTo","values":[{"type":"number","value":"0"},{"type":"number","value":"0"}]}}
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She should use {"func":"registerSpriteTrigger","next":{"func":"blockLooksShow"}}
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She should use {"func":"registerSpriteTrigger","next":{"func":"blockMotionGoTo","values":[{"type":"number","value":"0"},{"type":"number","value":"0"}]}}
14.
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{"func":"registerSpriteTrigger","next":{"func":"blockControlRepeat","values":[{"type":"wrapper","func":"valueOpRandom","values":[{"type":"number","value":"1"},{"type":"number","value":"5"}]}],"containers":[{"func":"blockLooksSayFor","values":[{"type":"string","value":"Boo!"},{"type":"number","value":"1"}],"next":{"func":"blockControlWait","values":[{"type":"number","value":".1"}]}}]}}
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{"func":"registerSpriteTrigger","next":{"func":"blockControlRepeat","values":[{"type":"number","value":"5"}],"containers":[{"func":"blockLooksSayFor","values":[{"type":"string","value":"Boo!"},{"type":"wrapper","func":"valueOpRandom","values":[{"type":"number","value":"1"},{"type":"number","value":"5"}]}],"next":{"func":"blockControlWait","values":[{"type":"number","value":".1"}]}}]}}
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{"func":"registerSpriteTrigger","next":{"func":"blockControlRepeat","values":[{"type":"number","value":"5"}],"containers":[{"func":"blockLooksSayFor","values":[{"type":"string","value":"Boo!"},{"type":"number","value":"1"}],"next":{"func":"blockControlWait","values":[{"type":"number","value":".1"}]}}]}}
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{"func":"registerSpriteTrigger","next":{"func":"blockControlRepeat","values":[{"type":"number","value":"5"}],"containers":[{"func":"blockLooksSayFor","values":[{"type":"string","value":"Boo!"},{"type":"number","value":"1"}],"next":{"func":"blockControlWait","values":[{"type":"wrapper","func":"valueOpRandom","values":[{"type":"number","value":"1"},{"type":"number","value":"5"}]}]}}]}}
15.
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He should put the Play Sound Until Done block in a Forever loop, like this: {"func":"registerFlagTrigger","next":{"func":"blockControlForever","containers":[{"func":"blockSoundPlayUntilDone","values":[{"type":"string","value":"bg music"}]}]}}
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He should put the Play Sound Until Done block in a Repeat loop, like this: {"func":"registerFlagTrigger","next":{"func":"blockControlRepeat","values":[{"type":"number","value":"10"}],"containers":[{"func":"blockSoundPlayUntilDone","values":[{"type":"string","value":"bg music"}]}]}}
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He needs to add the sound to the Stage, and it should automatically loop forever -
He should put the Play Sound Until Done block under a When Actor Touched block, like this {"func":"registerSpriteTrigger","next":{"func":"blockSoundPlayUntilDone","values":[{"type":"string","value":"bg music"}]}}
U.S. Standards
- CCSS-Math: 3.NBT.A.2, 4.NBT.A.2, MP.1
- CCSS-ELA: RF.3.4.A, RF.4.4.A
- CSTA: 1B-AP-10, 1B-AP-11, 1B-AP-12, 1B-AP-15
- CS CA: 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
- ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 7.c
U.K. Standards
Key stage 2
Pupils should be taught to:- design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- use sequence, selection, and repetition in programs; work with variables and various forms of input and output
- use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
- understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
- use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
- select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
- use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Description
Advance your class to intermediate level programming concepts using a wider set of visual blocks. In Snowball Siege, students learn about layering, Actor visibiliy, motion, and collisions. Then, in Star Runner, they use line drawing commands and program math art. They build several mini-games while understanding how to create more complex programs. After completing this lesson plan, students will be able to build a wide variety of school projects and their own comprehensive games.
Topics
- Animation sequences
- Motion
- Game design basics
- Built-in animation commands
- Advanced keyboard and mouse control
- Sending and receiving messages
- Actor layering
- Advanced events
- Math operators
- Functions
What Students Learn
- Gain confidence in building a variety of programs
- Apply programming concepts to build your own games
- Design characters with multiple animation sequences
- Write interactive stories with multiple scenes
- Make an image editor using drawing primitives
- Define more advanced keyboard and mouse interaction
- Program special effects and explosions
- Troubleshoot and debug programs
Technical Requirements
* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.
* Tablet courses require an iPad (iOS 10+) with Tynker or Tynker Junior app installed and Internet access