Answer Key
Module 6: Destroy the Enemy Tanks
Module 7: Quiz
1.
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{"func":"blockControlForever","containers":[null]}
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{"func":"blockSoundPlay","values":[{"type":"string","value":""}]}
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{"func":"blockControlWait","values":[{"type":"number","value":"1"}]}
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{"func":"blockLooksSwitchCostume","values":[{"type":"string","value":""}]}
2.
{"func":"registerFlagTrigger","next":{"func":"blockLooksShow","next":{"func":"blockControlWaitUntil","values":[{"type":"wrapper","func":"valueSensingTouchingSprite","values":[{"type":"string","value":"knight"}]}],"next":{"func":"blockLooksHide"}}}}
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If the knight touches the Actor, the Actor will disappear -
If the knight touches the Actor, the knight will disappear -
When the Play button is pressed, the Actor will show for a second or two before hiding -
When the Play button is pressed, the Actor will disappear, then reappear when the knight touches the Actor
3.
{"func":"registerFlagTrigger","next":{"func":"blockControlWaitUntil","values":[{"type":"wrapper","func":"valueSensingTouchingSprite","values":[{"type":"string","value":"knight"}]}],"next":{"func":"blockControlForever","containers":[{"func":"blockMotionGoTo","values":[{"type":"wrapper","func":"valueSensingSpriteProperty","values":[{"type":"choice","value":"x position"},{"type":"string","value":"knight"}]},{"type":"wrapper","func":"valueOpAdd","values":[{"type":"wrapper","func":"valueSensingSpriteProperty","values":[{"type":"choice","value":"y position"},{"type":"string","value":"knight"}]},{"type":"number","value":"200"}]}]}]}}}
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When the knight touches the Actor, the Actor will follow the knight around, hovering over the knight's head -
When the knight touches the Actor, the Actor will follow the knight around, following behind the knight -
When the knight touches the Actor, the knight will follow the Actor around, hovering over the Actor -
When the knight touches the Actor, the knight will follow the Actor around, following behind the Actor
4.
-
{"func":"registerFlagTrigger","next":{"func":"blockControlWaitUntil","values":[{"type":"wrapper","func":"valueSensingTouchingSprite","values":[{"type":"string","value":"valkyrie"}]}],"next":{"func":"blockMotionGoTo","values":[{"type":"number","value":"-500"},{"type":"number","value":"300"}]}}}
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{"func":"registerFlagTrigger","next":{"func":"blockControlWaitUntil","values":[{"type":"wrapper","func":"valueSensingTouchingSprite","values":[{"type":"string","value":"gem"}]}],"next":{"func":"blockMotionGoTo","values":[{"type":"number","value":"-500"},{"type":"number","value":"300"}]}}}
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{"func":"registerFlagTrigger","next":{"func":"blockControlWaitUntil","values":[{"type":"wrapper","func":"valueSensingTouchingSprite","values":[{"type":"string","value":"valkyrie"}]}],"next":{"func":"blockMotionGoTo","values":[{"type":"number","value":"-500"},{"type":"number","value":"-300"}]}}}
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{"func":"registerFlagTrigger","next":{"func":"blockControlWaitUntil","values":[{"type":"wrapper","func":"valueSensingTouchingSprite","values":[{"type":"string","value":"valkyrie"}]}],"next":{"func":"blockLooksHide"}}}
5.
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{"func":"blockControlWaitUntil","values":[{"type":"wrapper","func":"valueSensingTouchingSprite","values":[{"type":"string","value":"runner1"}]}]}
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{"func":"blockControlWaitUntil","values":[{"type":"wrapper","func":"valueSensingTouchingSprite","values":[{"type":"string","value":"runner2"}]}]}
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{"func":"blockControlWait","values":[{"type":"number","value":"1"}]}
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{"func":"blockLooksSwitchCostume","values":[{"type":"string","value":"runner1"}]}
6.
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{"func":"registerFlagTrigger","next":{"func":"blockLooksShow","next":{"func":"blockControlWaitUntil","values":[{"type":"wrapper","func":"valueSensingTouchingSprite","values":[{"type":"string","value":"knight"}]}],"next":{"func":"blockLooksHide"}}}}
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{"func":"registerFlagTrigger","next":{"func":"blockLooksShow","next":{"func":"blockControlWaitUntil","values":[{"type":"wrapper","func":"valueSensingTouchingSprite","values":[{"type":"string","value":"mouse-pointer"}]}],"next":{"func":"blockLooksHide"}}}}
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{"func":"registerFlagTrigger","next":{"func":"blockLooksShow","next":{"func":"blockControlWaitUntil","values":[{"type":"wrapper","func":"valueSensingTouchingSprite","values":[{"type":"string","value":"edge"}]}],"next":{"func":"blockLooksHide"}}}}
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{"func":"registerFlagTrigger","next":{"func":"blockLooksShow","next":{"func":"blockControlWait","values":[{"type":"number","value":"1"}],"next":{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueSensingTouchingSprite","values":[{"type":"string","value":"knight"}]}],"containers":[{"func":"blockLooksHide"}]}}}}
7.
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{"func":"registerFlagTrigger","next":{"func":"blockControlForever","containers":[{"func":"blockControlRepeat","values":[{"type":"number","value":"10"}],"containers":[{"func":"blockSoundPlay","values":[{"type":"string","value":"beep"}]}]}]}}
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{"func":"registerFlagTrigger","next":{"func":"blockControlForever","containers":[{"func":"blockControlIf","values":[{"type":"wrapper","func":"valueSensingKeyPressed","values":[{"type":"choice","value":"up arrow"}]}],"containers":[{"func":"blockSoundPlay","values":[{"type":"string","value":"beep"}]}]}]}}
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{"func":"registerKeyTrigger","values":[{"type":"choice","value":"up arrow"}],"next":{"func":"blockSoundPlay","values":[{"type":"string","value":"beep"}]}}
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{"func":"registerSpriteTrigger","next":{"func":"blockSoundPlay","values":[{"type":"string","value":"beep"}]}}
8.
block from this code block?{"func":"blockControlWaitUntil","values":[{"type":"wrapper","func":"valueSensingKeyPressed","values":[{"type":"choice","value":"space"}]}]}
{"func":"registerFlagTrigger","next":{"func":"blockControlWaitUntil","values":[{"type":"wrapper","func":"valueSensingKeyPressed","values":[{"type":"choice","value":"space"}]}],"next":{"func":"blockLooksNextCostume"}}}
-
The Actor would change Costumes as soon as the program started -
The Actor would change Costumes when space was pressed -
The Actor would change Costumes when the mouse was clicked -
The Actor would never change Costumes
9.
and {"func":"blockControlWait","values":[{"type":"number","value":""}]}
blocks?
{"func":"blockControlWaitUntil","values":[{"type":"boolean","value":""}]}
-
The
block waits for a specified amount of time, while the{"func":"blockControlWait","values":[{"type":"number","value":""}]}
block waits for a condition to be fulfilled.{"func":"blockControlWaitUntil","values":[{"type":"boolean","value":""}]}
-
The
block waits for a condition to be fulfilled, while the{"func":"blockControlWait","values":[{"type":"number","value":""}]}
block waits for a specified amount of time.{"func":"blockControlWaitUntil","values":[{"type":"boolean","value":""}]}
-
The
and{"func":"blockControlWait","values":[{"type":"number","value":""}]}
blocks both wait for a condition to be fulfilled.{"func":"blockControlWaitUntil","values":[{"type":"boolean","value":""}]}
-
The
and{"func":"blockControlWait","values":[{"type":"number","value":""}]}
blocks both wait for a specified amount of time.{"func":"blockControlWaitUntil","values":[{"type":"boolean","value":""}]}
10.
{"func":"registerFlagTrigger","next":{"func":"blockControlWaitUntil","values":[{"type":"wrapper","func":"valueSensingKeyPressed","values":[{"type":"choice","value":"space"}]}],"next":{"func":"blockControlWaitUntil","values":[{"type":"wrapper","func":"valueSensingKeyPressed","values":[{"type":"choice","value":"space"}]}],"next":{"func":"blockControlWaitUntil","values":[{"type":"wrapper","func":"valueSensingKeyPressed","values":[{"type":"choice","value":"space"}]}],"next":{"func":"blockSoundPlay","values":[{"type":"string","value":"beep"}]}}}}}
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You would need to press space three times -
You would need to press space once -
You would need to click with the mouse once -
You would need to press the up arrow key
11.
-
At least one loop inside of another loop -
One loop placed after another loop -
At least one If statement inside of a loop -
At least one Wait statement inside of a loop
12.
{"func":"registerFlagTrigger","next":{"func":"blockControlRepeat","values":[{"type":"number","value":"10"}],"containers":[{"func":"blockMotionMove","values":[{"type":"number","value":"10"}]}],"next":{"func":"blockControlForever","containers":[{"func":"blockLooksNextCostume"}]}}}
-
True -
False
13.
{"func":"registerFlagTrigger","next":{"func":"blockControlWaitUntil","values":[{"type":"wrapper","func":"valueSensingKeyPressed","values":[{"type":"choice","value":"space"}]}],"next":{"func":"blockSoundPlay","values":[{"type":"string","value":"beep"}]}}}
-
True -
False
14.
-
True -
False
15.
-
True -
False
16.
block from this code block?{"func":"blockControlWaitUntil","values":[{"type":"wrapper","func":"valueSensingMouseDown"}]}
{"func":"registerFlagTrigger","next":{"func":"blockControlWaitUntil","values":[{"type":"wrapper","func":"valueSensingMouseDown"}],"next":{"func":"blockLooksNextCostume"}}}
-
The Actor would change Costumes as soon as the program started -
The Actor would change Costumes when the device was tilted forward -
The Actor would change Costumes when the screen was touched -
The Actor would never change Costumes
17.
{"func":"registerFlagTrigger","next":{"func":"blockControlWaitUntil","values":[{"type":"wrapper","func":"valueSensingMouseDown"}],"next":{"func":"blockSoundPlay","values":[{"type":"string","value":"beep"}]}}}
-
True -
False
U.S. Standards
- CCSS-Math: 3.NBT.A.2, MP.1
- CCSS-ELA: RF.3.4.A, RF.4.4.A
- CSTA: 1B-AP-10, 1B-AP-11, 1B-AP-12, 1B-AP-13, 1B-AP-15
- CS CA: 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
- ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 7.c
U.K. Standards
Key stage 2
Pupils should be taught to:- design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- use sequence, selection, and repetition in programs; work with variables and various forms of input and output
- use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
- understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
- use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
- select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
- use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Description
Advance your class to intermediate level programming concepts using a wider set of visual blocks. In Snowball Siege, students learn about layering, Actor visibiliy, motion, and collisions. Then, in Star Runner, they use line drawing commands and program math art. They build several mini-games while understanding how to create more complex programs. After completing this lesson plan, students will be able to build a wide variety of school projects and their own comprehensive games.
Topics
- Animation sequences
- Motion
- Game design basics
- Built-in animation commands
- Advanced keyboard and mouse control
- Sending and receiving messages
- Actor layering
- Advanced events
- Math operators
- Functions
What Students Learn
- Gain confidence in building a variety of programs
- Apply programming concepts to build your own games
- Design characters with multiple animation sequences
- Write interactive stories with multiple scenes
- Make an image editor using drawing primitives
- Define more advanced keyboard and mouse interaction
- Program special effects and explosions
- Troubleshoot and debug programs
Technical Requirements
* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.
* Tablet courses require an iPad (iOS 10+) with Tynker or Tynker Junior app installed and Internet access