Programming 101
- GRADES 3-4
- BEGINNER
- WEB IPAD
- 15 LESSONS
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Voiceovers
Answer Key
Module 10: Dreaming of Candy

Module 13: Quiz
1.
{"func":"blockSensingAskChoices","values":[{"type":"string","value":""},{"type":"string","value":""}]}
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Allows you to ask a question that has multiple choice answers -
Asks a question where the user just types in the answer -
Creates an entire quiz for you, with random questions -
Is the exact same as a
block{"func":"blockLooksSay","values":[{"type":"string","value":""}]}
2.
{"func":"registerTrigger","values":[{"type":"wrapper","func":"valueSensingTouchingSprite","values":[{"type":"string","value":"Flower"}]}],"next":{"func":"blockLooksSay","values":[{"type":"string","value":"Hooray!"}]}}
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Each time it touches the flower -
All the time -
Never -
While it is not touching the flower
3.
block like a split in the road?
{"func":"blockControlIfElse","values":[{"type":"boolean","value":""}],"containers":[null,null]}
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If one thing happens, you go one way; if another thing happens, you go a different way -
You should use it when your Actors are walking on a path -
There is only one option for what could happen -
It makes Actors move like they are walking on a path
4.
block is the 'true' path, and the second part is the 'false' path.
{"func":"blockControlIfElse","values":[{"type":"boolean","value":"true"}],"containers":[null,null]}
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True -
False
5.
block stores the questions of your quiz.
{"type":"wrapper","func":"valueSensingAnswer"}
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True -
False
6.
{"func":"blockControlIfElse","values":[{"type":"wrapper","func":"valueVar","name":"isSunny?"}],"containers":[{"func":"blockControlCall","cat":"functions","name":"Go To Beach","label":"Go To Beach"},{"func":"blockControlCall","cat":"functions","name":"Stay Home","label":"Stay Home"}]}
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Stay home -
Go to the beach -
Go to the beach and stay home -
Neither
7.
block useful for making quizzes?
{"func":"blockControlIfElse","values":[{"type":"boolean","value":"true"}],"containers":[null,null]}
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You can use it to do one thing if the user got the answer right and a different thing if the user got the answer wrong -
It automatically generates a lot of questions for you -
It stores the user's answer for you -
It writes out your questions on the Stage
8.
code block return?
{"type":"wrapper","func":"valueSensingTouchingSprite","values":[{"type":"string","value":""}]}
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True or false, depending on whether your Actor is touching the parameter -
The name of the Actor your Actor is touching -
It doesn't return anything; it makes your Actor go touch the Actor in the parameter -
It returns the number of Actors that your Actor is touching
9.
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{"func":"registerTrigger","values":[{"type":"boolean","value":""}]}
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{"func":"blockControlIfElse","values":[{"type":"boolean","value":""}],"containers":[null,null]}
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{"type":"wrapper","func":"valueSensingTouchingSprite","values":[{"type":"string","value":""}]}
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{"func":"blockControlRepeat","values":[{"type":"number","value":""}],"containers":[null]}
10.
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{"func":"blockSensingAskAndWait","values":[{"type":"string","value":"What is"},{"type":"wrapper","func":"valueOpRandom","values":[{"type":"number","value":"1"},{"type":"number","value":"10"}]},{"type":"string","value":"+"},{"type":"wrapper","func":"valueOpRandom","values":[{"type":"number","value":"1"},{"type":"number","value":"10"}]},{"type":"string","value":"?"}]}
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{"func":"blockLooksSay","values":[{"type":"wrapper","func":"valueOpRandom","values":[{"type":"number","value":"1"},{"type":"number","value":"10"}]}]}
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{"func":"blockSensingAskAndWait","values":[{"type":"string","value":"What is"},{"type":"string","value":"2"},{"type":"string","value":"+"},{"type":"string","value":"2"},{"type":"string","value":"?"}]}
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None of the above
U.S. Standards
- CCSS-Math: 3.NBT.A.2, 4.NBT.A.2, MP.1, MP.2, MP.4
- CCSS-ELA: RF.3.4.A, RF.4.4.A
- CSTA: 1B-AP-10, 1B-AP-11, 1B-AP-12, 1B-AP-13, 1B-AP-15
- CS CA: 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
- ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 7.c
U.K. Standards
Key stage 2
Pupils should be taught to:- design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- use sequence, selection, and repetition in programs; work with variables and various forms of input and output
- use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
- understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
- use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
- select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
- use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Description
An easy introduction to programming for beginners in lower elementary grades. Familiarize your class with visual programming techniques. Students progress through the lessons learning concepts in a game-like interface. To complete each lesson, students typically go through a concept review, solve a puzzle, run through a tutorial, build their own project, and take a quiz. They create interactive stories, animations, and mini-games to help Professor Ada battle the evil Dr. Glitch! After completing this lesson plan, students will be able to build a wide variety of simple programs with events, loops, and some conditional logic.
Topics
- Sequencing
- Repetition
- Events
- Conditional logic
- Animation
- Pen drawing
- Drawing shapes and patterns
- Playing musical notes
- Sending and receiving messages
- Handling user input
- Color detection
What Students Learn
- Design animated characters
- Create interactive scenes
- Make animated birthday cards
- Write cartoon stories
- Create a music machine
- Experiment with math art
- Design and build small games
- Troubleshoot and debug simple programs
Technical Requirements
* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.
* Tablet courses require an iPad (iOS 10+) with Tynker or Tynker Junior app installed and Internet access