Elementary School course

Programming 101

  • GRADES 3-4
  • BEGINNER
  • WEB IPAD
  • 15 LESSONS
  • Voiceovers
Slide: 1 of 34

Answer Key

Module 3: Stamp Machine

Module 5: Stamp Machine 2

Module 7: Pattern Maker

Module 9: Drawing Machine

Module 11: Pen Color and Shade

Module 13: Drawing Machine Deluxe

Module 14: Colored Lines

Module 16: Quiz

1. What is one way to make a still copy of an Actor?

  • {"func":"blockPenStamp"}
  • {"func":"registerSpriteTrigger","next":{"func":"blockLooksShow"}}
  • {"func":"blockControlForever","containers":[{"func":"blockLooksShow"}]}
  • {"func":"blockMotionPointTowards","values":[{"type":"string","value":"self"}],"next":{"func":"blockMotionMove","values":[{"type":"number","value":"10"}]}}

2. David wants to make a stamp machine program. He has an Actor with two Costumes. When the user clicks on the Actor, he wants the Actor's Costume to change. When the user presses the spacebar, he wants the Actor to stamp on the Stage. He should use the ___ event block for changing Costumes and the ___ event block for stamping.

  • {"func":"registerSpriteTrigger"}, {"func":"registerKeyTrigger","values":[{"type":"choice","value":"space"}]}
  • {"func":"registerFlagTrigger"}, {"func":"registerSpriteTrigger"}
  • {"func":"registerBroadcastTrigger","values":[{"type":"string","value":""}]}, {"func":"registerFlagTrigger"}
  • {"func":"registerKeyTrigger","values":[{"type":"choice","value":"space"}]}, {"func":"registerKeyTrigger","values":[{"type":"choice","value":"space"}]}

3. Megan is making a stamp machine program like the one you just made. She has a Smiley Face Actor with two Costumes: one for a normal smiley face, one for when the smiley face is being stamped down. What two blocks should go below {"func":"registerSpriteTrigger"} so that she both stamps an image of the Actor on the Stage and changes the Actor's Costume?

  • {"func":"blockPenStamp","next":{"func":"blockLooksNextCostume"}}
  • {"func":"blockPenStamp","next":{"func":"blockMotionMove","values":[{"type":"number","value":"10"}]}}
  • {"func":"blockLooksNextCostume","next":{"func":"blockLooksShow"}}
  • {"func":"blockLooksNextCostume","next":{"func":"blockLooksHide"}}

4. What does dragging code blocks into your backpack do?

  • Lets you save the blocks to use in other programs
  • Deletes the blocks
  • Nothing, there is no backpack
  • Makes the code blocks run

5. True or False: Colors can be represented by numbers, like #FF8844.

  • True
  • False

6. Which of the following blocks is not a loop block?

  • {"func":"blockPenStamp"}
  • {"func":"blockControlForever","containers":[null]}
  • {"func":"blockControlRepeat","values":[{"type":"number","value":"10"}],"containers":[null]}
  • {"func":"blockControlRepeat","values":[{"type":"number","value":"20"}],"containers":[null]}

7. Jenny has added the code shown below. What happens if you change the parameter of the 'Repeat' block to 20 instead of 10?
{"func":"blockControlRepeat","values":[{"type":"number","value":"10"}],"containers":[{"func":"blockPenStamp"}]}

  • You will now stamp 20 times instead of 10
  • Nothing changes
  • You will not stamp anymore
  • You will never stop stamping

8. To start drawing, which of the following blocks do you need?

  • {"func":"blockPenDown"}
  • {"func":"blockPenSetFont","values":[{"type":"choice","value":""},{"type":"choice","value":""},{"type":"choice","value":""}]}
  • {"func":"blockMotionMove","values":[{"type":"number","value":""}]}
  • {"func":"blockControlForever","containers":[null]}

9. True or False: The {"func":"blockPenDown"} block makes the pen trace the path of the current Actor.

  • True
  • False

10. Megan is making a stamp machine program like the one you just made. She has a Smiley Face Actor with two Costumes: one for a normal smiley face, one for when the smiley face is being stamped down. What two blocks should go below {"func":"registerSpriteTrigger"} so that she both stamps an image of the Actor on the Stage and changes the Actor's Costume?

  • {"func":"blockPenStamp","next":{"func":"blockLooksNextCostume"}}
  • {"func":"blockPenStamp","next":{"func":"blockMotionMove","values":[{"type":"number","value":"10"}]}}
  • {"func":"blockLooksNextCostume","next":{"func":"blockLooksShow"}}
  • {"func":"blockLooksNextCostume","next":{"func":"blockLooksHide"}}

U.S. Standards

  • CCSS-Math: 3.NBT.A.2, MP.1
  • CCSS-ELA: RF.3.4.A, RF.4.4.A
  • CSTA: 1B-AP-11, 1B-AP-12, 1B-AP-15
  • CS CA: 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 7.c

U.K. Standards

Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Lesson 11: Pen Drawing

Course: | iPad Web

  • Dr. Glitch's STAMPede
  • Stamp Machine Example
  • Stamp Machine
  • Stamp Machine 2 Example
  • Stamp Machine 2
  • Pattern Maker Example
  • Pattern Maker
  • Drawing Machine Example
  • Drawing Machine
  • Pen Color and Shade Example
  • Pen Color and Shade
  • Drawing Machine Deluxe Example
  • Drawing Machine Deluxe
  • Colored Lines
  • Dr. Glitch Has Made a Mess
  • Quiz

Description

An easy introduction to programming for beginners in lower elementary grades. Familiarize your class with visual programming techniques. Students progress through the lessons learning concepts in a game-like interface. To complete each lesson, students typically go through a concept review, solve a puzzle, run through a tutorial, build their own project, and take a quiz. They create interactive stories, animations, and mini-games to help Professor Ada battle the evil Dr. Glitch! After completing this lesson plan, students will be able to build a wide variety of simple programs with events, loops, and some conditional logic.

Topics

  • Sequencing
  • Repetition
  • Events
  • Conditional logic
  • Animation
  • Pen drawing
  • Drawing shapes and patterns
  • Playing musical notes
  • Sending and receiving messages
  • Handling user input
  • Color detection

What Students Learn

  • Design animated characters
  • Create interactive scenes
  • Make animated birthday cards
  • Write cartoon stories
  • Create a music machine
  • Experiment with math art
  • Design and build small games
  • Troubleshoot and debug simple programs

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.
* Tablet courses require an iPad (iOS 10+) with Tynker or Tynker Junior app installed and Internet access