Programming 101
- GRADES 3-4
- BEGINNER
- WEB IPAD
- 15 LESSONS
-
Voiceovers
Answer Key
Module 11: Go to the Gems

Module 14: Quiz
1.
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X = 682, Y = 384 -
X = 0, Y = 0 -
X = -384, Y = 682 -
X = -682, Y = -384
2.
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{"func":"blockMotionGoTo","values":[{"type":"number","value":"0"},{"type":"number","value":"0"}]}
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{"func":"blockMotionMove","values":[{"type":"number","value":"10"}]}
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{"func":"blockMotionPointTowards","values":[{"type":"string","value":"self"}]}
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{"func":"blockMotionGoTo","values":[{"type":"number","value":"300"},{"type":"number","value":"200"}]}
3.
{"func":"blockMotionGoTo","values":[{"type":"number","value":"0"},{"type":"number","value":"0"}]}
{"func":"blockMotionGlide","values":[{"type":"number","value":"5"},{"type":"number","value":"0"},{"type":"number","value":"0"}]}
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just moves the Actor to the X and Y coordinate immediately while{"func":"blockMotionGoTo","values":[{"type":"number","value":"0"},{"type":"number","value":"0"}]}
makes the Actor move more slowly{"func":"blockMotionGlide","values":[{"type":"number","value":"5"},{"type":"number","value":"0"},{"type":"number","value":"0"}]}
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only moves left-right, not up-down{"func":"blockMotionGlide","values":[{"type":"number","value":"5"},{"type":"number","value":"0"},{"type":"number","value":"0"}]}
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always moves the Actors to the middle of the Stage{"func":"blockMotionGoTo","values":[{"type":"number","value":"0"},{"type":"number","value":"0"}]}
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just moves the Actor to the X and Y coordinate immediately while{"func":"blockMotionGlide","values":[{"type":"number","value":"5"},{"type":"number","value":"0"},{"type":"number","value":"0"}]}
makes the Actor move there more slowly{"func":"blockMotionGoTo","values":[{"type":"number","value":"0"},{"type":"number","value":"0"}]}
4.
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X value -
Y value
5.
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Horizontal position (left-right) -
Vertical position (up-down)
6.
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{"func":"blockMotionGlide","values":[{"type":"number","value":"5"},{"type":"number","value":"0"},{"type":"number","value":"-200"}]}
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{"func":"blockMotionPointTowards","values":[{"type":"string","value":"bottom edge"}]}
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{"func":"blockMotionMove","values":[{"type":"number","value":"10"}]}
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{"func":"blockMotionGoTo","values":[{"type":"number","value":"0"},{"type":"number","value":"0"}]}
7.
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{"func":"registerFlagTrigger","next":{"func":"blockMotionGoTo","values":[{"type":"number","value":"0"},{"type":"number","value":"0"}]}}
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{"func":"registerFlagTrigger","next":{"func":"blockMotionGlide","values":[{"type":"number","value":"5"},{"type":"number","value":"10"},{"type":"number","value":"10"}]}}
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{"func":"registerFlagTrigger","next":{"func":"blockMotionMove","values":[{"type":"number","value":"-10"}]}}
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{"func":"registerFlagTrigger","next":{"func":"blockMotionPointDirection","values":[{"type":"string","value":"0"}]}}
8.
code block do?
{"func":"blockMotionChangeYBy","values":[{"type":"number","value":"100"}]}
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Make the Actor go up -
Make the Actor go down -
Make the Actor go right -
Make the Actor go left
9.
code block do?
{"func":"blockMotionChangeXBy","values":[{"type":"number","value":"-100"}]}
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Make the Actor go up -
Make the Actor go down -
Make the Actor go right -
Make the Actor go left
U.S. Standards
- CCSS-Math: 3.NBT.A.2, MP.1
- CCSS-ELA: RF.3.4.A, RF.4.4.A
- CSTA: 1B-AP-11, 1B-AP-12, 1B-AP-15
- CS CA: 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
- ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 7.c
U.K. Standards
Key stage 2
Pupils should be taught to:- design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
- use sequence, selection, and repetition in programs; work with variables and various forms of input and output
- use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
- understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
- use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
- select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
- use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Lesson 10: Positioning Actors
Course: | iPad Web
Description
An easy introduction to programming for beginners in lower elementary grades. Familiarize your class with visual programming techniques. Students progress through the lessons learning concepts in a game-like interface. To complete each lesson, students typically go through a concept review, solve a puzzle, run through a tutorial, build their own project, and take a quiz. They create interactive stories, animations, and mini-games to help Professor Ada battle the evil Dr. Glitch! After completing this lesson plan, students will be able to build a wide variety of simple programs with events, loops, and some conditional logic.
Topics
- Sequencing
- Repetition
- Events
- Conditional logic
- Animation
- Pen drawing
- Drawing shapes and patterns
- Playing musical notes
- Sending and receiving messages
- Handling user input
- Color detection
What Students Learn
- Design animated characters
- Create interactive scenes
- Make animated birthday cards
- Write cartoon stories
- Create a music machine
- Experiment with math art
- Design and build small games
- Troubleshoot and debug simple programs
Technical Requirements
* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.
* Tablet courses require an iPad (iOS 10+) with Tynker or Tynker Junior app installed and Internet access