Stray Minecraft Mob
Minecraft MobStrays are variants of skeletons that spawn only in frozen, ice, or snowy biomes. 80% of skeletons spawned directly under the sky in Snowy Plains, Ice Spikes, Frozen River, Frozen Ocean,[BE only] Deep Frozen Ocean[BE only] and Legacy Frozen Ocean[BE only] biomes spawn as strays. Strays do not...
Stray
Health points | 20 × 10 |
Behavior | Hostile |
Classification | Undead |
Attack strength | Bow: 3 to 5[JE only] (Varies with proximity)[BE only] Tipped Arrows: Slowness for 30 seconds Melee (only without bow): Easy: 2 Normal: 2 Hard: 3 |
Hitbox size | In Java Edition: Height: 1.99 Blocks Width: 0.6 Blocks In Bedrock Edition: Height: 1.9 Blocks Width: 0.6 Blocks |
Spawn | Frozen River Snowy Plains Ice Spikes Frozen Ocean[BE only] Deep Frozen Ocean[BE only] |
Natural equipment | Bow (right hand: 89%; left hand: 11%) Jack o'Lantern (Head) Carved Pumpkin (Head) |
Spawning
80% of skeletons spawned directly under the sky in Snowy Plains, Ice Spikes, Frozen River, Frozen Ocean,[BE only] Deep Frozen Ocean[BE only] and Legacy Frozen Ocean[BE only] biomes spawn as strays.
Strays do not spawn naturally from monster spawners in Java Edition. In Bedrock Edition, 1% of spiders and cave spiders can spawn as a spider jockey with 80% chance to be a stray spider jockey or stray cave spider jockey.
The stray has its own spawn egg in the creative inventory.
Naturally
80% of skeletons spawned directly under the sky in Snowy Plains, Ice Spikes, Frozen River, Frozen Ocean,[BE only] Deep Frozen Ocean[BE only] and Legacy Frozen Ocean[BE only] biomes spawn as strays.
Strays do not spawn naturally from monster spawners in Java Edition. In Bedrock Edition, 1% of spiders and cave spiders can spawn as a spider jockey with 80% chance to be a stray spider jockey or stray cave spider jockey.
The stray has its own spawn egg in the creative inventory.
Conversion
When a skeleton is kept inside powder snow for 7 seconds (140 game ticks), it begins shaking. After another 15 seconds (300 game ticks) it becomes a stray. The stray appears with full health even if the previous skeleton did not. Items being held or worn by a skeleton when it becomes a stray remain unchanged.
Drops
Strays drop:
- 0–2 bones. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 bones with Looting III.
- 0–2 arrows. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III.
- 0–1 arrow of Slowness (if stray was killed by the Player or tamed wolf). Each level of Looting increases the chance of this drop by 50% of the previous chance, resulting in a maximum of 93.75% with Looting III.
- Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.
- Any naturally spawned equipment (including the bow) has an 8.5% chance of dropping (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III). It is usually badly damaged and has a chance of being enchanted.
- Strays drop 5 when killed by a player or tamed wolf, and an extra 1–3, if the stray has equipment.
Behavior
Strays behave the same as normal skeletons, however, they shoot tipped arrows that inflict Slowness for 30 seconds on any target that they hit. When strays are underwater, they do not shoot arrows. Instead, they use melee attacks that inflict Slowness. Strays themselves are not immune to Slowness inflicted on them.
Strays make similar noises to skeletons, with an echoing effect.
Strays don’t take damage from freezing in powder snow.
Sounds
Java Edition:
Data values
Java Edition:
ID
Java Edition:
Entity data
Strays have entity data associated with them that contains various properties.
Java Edition:
Advancements
Issues relating to "Stray" are maintained on the bug tracker. Report issues there.
History
Issues relating to "Stray" are maintained on the bug tracker. Report issues there.
Issues
Issues relating to "Stray" are maintained on the bug tracker. Report issues there.
Trivia
- When explaining the origin of the stray, Jeb stated, "They’re based on a concept that emerged from a game jam the Bellevue team had, where they were just adding a bunch of stuff to Minecraft - whatever they wanted. Jason Major made a bunch of cool mobs and I thought these particular ones fitted [sic] really well with what we were already planning."[2]
- Strays and other variants of a skeleton do not know how to use a crossbow, despite the same using method as a bow.
- In their texture, strays appear to be wearing a diamond pendant around their neck, but they do not currently drop diamonds.
- According to the official Minecraft website, slowness arrows are actually ice-tipped arrows that freeze on impact.[2]
- The stray's fourth ambient sound is the skeleton's second ambient sound but partly edited.
Gallery
- A stray standing next to a normal skeleton.
- One of the first images of strays, as tweeted by Jeb.
- Two strays, one in full gold armor. Note the old texture.
- A stray aiming.
- A sitting stray.
- Stray wearing a pumpkin on Halloween.
- Stray without a bow.
- A stray in a superflat world.
Screenshots
- A stray standing next to a normal skeleton.
- One of the first images of strays, as tweeted by Jeb.
- Two strays, one in full gold armor. Note the old texture.
- A stray aiming.
- A sitting stray.
- Stray wearing a pumpkin on Halloween.
- Stray without a bow.
- A stray in a superflat world.
In other media
- Lego Minecraft Stray.
See also
- Skeleton
Some text from Minecraft Wiki used under Creative Commons Attribution-Share Alike License 3.0