Piglin Minecraft Mob
Minecraft MobA piglin is a neutral mob found in the Nether. They become hostile unless the player is equipped with at least one piece of golden armor. Players can use gold ingots to barter with them for various items. Piglins spawn in groups of 2-4 in nether wastes and crimson forest biomes, and within...
Piglin
Health points | 16 × 8 |
Behavior | Neutral (adult) Passive (baby, or in peaceful difficulty) |
Attack strength | Ranged in Java Edition: Easy and Normal: 2 to 5 Hard: 3 to 5 Ranged in Bedrock Edition: Easy and Normal: 2 to 4 Hard: 2 to 5 Melee in Java Edition: Easy: 5 Normal: 8 Hard: 12 × 6 Melee in Bedrock Edition: Easy: 5 Normal: 9 Hard: 13 × 6.5 Melee attack without weapon (If crossbow is broken): Easy: 3 Normal: 5 Hard: 7 |
Hitbox size | In Java Edition: Height: 1.95 Blocks Width: 0.6 Blocks In Bedrock Edition: Height: 1.9 Blocks Width: 0.6 Blocks |
Spawn | Nether Wastes Crimson Forest Bastion remnant |
Natural equipment | Golden Sword Crossbow Golden Helmet (occasionally) Golden Chestplate (occasionally) Golden Leggings (occasionally) Golden Boots (occasionally) |
Usable items | Gold Ingot |
Spawning
Piglins spawn in groups of 2-4 in nether wastes and crimson forest biomes, and within bastion remnants upon generation, at a light level of 11 or less in Java Edition, or 7 or less in Bedrock Edition on most blocks other than nether wart blocks or magma blocks. In Bedrock Edition, they can naturally spawn even in Peaceful difficulty. Each piglin has a 20%[Java Edition only] or 5%[Bedrock Edition only] chance of spawning as a baby.
Piglins have a 50%[verify] chance of spawning with either a sword or a crossbow. They also have a 40% chance[verify] of spawning with any armor piece.
Drops
Adults have an 8.5% chance of dropping the held item (a golden sword or crossbow with random durability). Each Looting level increases this chance by 1%.
Babies spawn without equipment.
In Java Edition, a picked-up item always drops with the same durability as when picked up. In Bedrock Edition, armor picked up by piglins can lose durability and even break depending on how much damage the piglin takes. Piglins do not drop gold ingots, raw porkchops, or cooked porkchops that they have earlier picked up.
Armor
Adults sometimes spawn with 1-4 normal or enchanted pieces of armor, which may be:
- Golden Helmet
- Golden Chestplate
- Golden Leggings
- Golden Boots
Experience
Adults drop 5 and an additional 1–3 per armor piece if killed by a player or tamed wolf. Baby piglins drop 1.
Behavior
Piglins snort enviously while watching players holding a gold-related item.
Like villagers, piglins can open and close wooden doors but cannot open fence gates, all trapdoors, and iron doors.
Piglins cannot swim and can drown if submerged; this is intentional behavior.[1] They are not naturally immune to fire or lava.
Piglins pick up raw porkchops and cooked porkchops that are within 1 block from them, unless they've done so within the last 10 seconds.
Idle piglins retreat from zombified piglins, zoglins, soul fire, soul torches, soul lanterns, and lit soul campfires. Piglins ignore soul fire items when pursuing the player, but still run from zombified piglins and zoglins. Baby piglins additionally retreat from wither skeletons and withers.
Crossbow piglins do not reload their crossbows when spawned, unlike pillagers. They reload only when provoked.
Baby piglins are passive and play with baby hoglins, running around and riding upon them. Up to 3 baby piglins may stack on top of each other while riding a baby hoglin.
Baby piglins can be given gold, but they do not give anything in return and run away. Baby piglins can also pick up and wear armor as well as hold gold tools or weapons. However, they are unable to pick up leather.
Baby piglins never grow up; this is intentional behavior.[2]
Aggravation
Adult piglins are neutral if the player is wearing at least one piece of golden armor. Piglins are provoked by any player who:
- Is not wearing any piece of gold armor. Short range, light aggravation
- Short range, light aggravation
- Attacks a piglin or piglin brute, regardless if the player kills it in one hit or not. Long range, heavy aggravation to damaged piglin, medium aggravation to other piglins
- Long range, heavy aggravation to damaged piglin, medium aggravation to other piglins
- Opens or breaks a chest, trapped chest, ender chest,[3] shulker box,[4] barrel, minecart with chest, minecart with hopper[5], or boat with chest. Opening is short range, medium aggravation Breaking is mid range, medium aggravation
- Opening is short range, medium aggravation
- Breaking is mid range, medium aggravation
- Breaks a block of gold, gold ore, gilded blackstone, nether gold ore, block of raw gold or deepslate gold ore. Mid range, medium aggravation
- Mid range, medium aggravation
- Short range: When a piglin has been aggravated by a player not wearing gold armor, or opening a container, piglins from up to around 15 blocks centered around the player become aggravated by the player if there is a straight line of sight to the player.
- Mid range: When a piglin has been aggravated by a player breaking a golden block or a container, piglins from up to 16 blocks from the player’s feet become aggravated. No line of sight is required.
- Long range: When a piglin has been aggravated by a player damaging a piglin or piglin brute, piglins from up to 16 blocks from the damaged piglin (rather than the player) become aggravated. No line of sight is required.
Attacking
When a piglin is attacking, it holds its dominant arm and sword in front of it, similar to a vindicator.
Adult piglins are hostile toward wither skeletons and withers.
Adult piglins congregate within 16 blocks and attack in hordes.
When attacking with a crossbow, piglins shoot arrows every 2 seconds. In Java Edition, they walk backward (stopping if at the edge of a drop) as soon as the target is close. Their crossbows can break if it runs out of durability, making the piglins use their fists. Unlike mobs armed with bows, they do not strafe from left to right while shooting. Piglins with swords and other items rush at the player.
If a group of piglins successfully defeat their target, they gather at the site of their target's demise and emit "celebration sounds". However, piglins do not have a chance of dancing unless their target was a hoglin.
When a mob attacks a piglin or piglin brute with no AI, the piglin around that no AI piglin or piglin brute do not attack the mob that attacked it.
Iron golems attack both adult and baby piglins; however, piglins do not attack iron golems without provocation.
Bartering
Adult piglins can trade gold ingots for certain items, when a gold ingot is dropped near them or the player uses it while looking at them. The piglin "examines" the ingot for six[JE only] or eight[BE only][8] seconds, then drops a random item from the chart. However, baby piglins examine the ingot and then run away without dropping an item. Piglins can also pick up items dropped by a dispenser or dropper. The pool for what piglins can barter may be modified in a Data Pack[JE only].
Piglins can still barter while riding another mob.
Picking up items
Piglins can pick up and equip any items they come across, preferring gold-related items, which they actively seek out. A piglin inspects any gold-related item before equipping, holding or putting that item in its inventory for six seconds after picking it up. However, items not related to gold are held or equipped (if the piglin does not have any gold equipment) instantly. Piglins do not pick up any items if the MobGriefing gamerule is set to false.
Piglins have eight hidden inventory slots in which they can stack items. Piglins with full inventories do not attempt to pick up gold-related items, except gold ingots. Baby piglins attempt to pick up any item and do not give the player any items in exchange for gold ingots. Adult piglins can pick up gold nuggets (which do not help to obtain better items from bartering but are immediately placed in their inventory), porkchops, and cooked porkchops (they do not actively seek out and contemplate porkchops). Piglins drop any of these items upon death aside from gold ingots, raw porkchops, and cooked porkchops.
If a piglin is killed in one hit while admiring a gold ingot, the ingot does get dropped upon the piglin’s death.
When a piglin is admiring a gold ingot while bartering, it does not run away from nearby zoglins or nearby zombified piglins.
Piglins with crossbows can pick up normal or enchanted crossbows and equip them.
Like other mobs capable of picking up items, piglins pick up armor and weapons. Piglins pick up armor that is better than the armor they are already wearing, although they prefer gold over stronger armor. For example, a piglin does not pick up leather boots if it is already wearing diamond boots, but may discard a netherite chestplate to pick up a golden chestplate. However, they cannot unequip and discard armor with Curse of Binding.
Piglins that spawned in a bastion remnant during world generation, or that have picked up items or equipment do not despawn naturally.
Items picked up by a piglin do not drop when the piglin is killed.
Items that piglins want are listed in the name:data/minecraft/tags/items/piglin_loved.json with the exception of gold nuggets, which piglins pick up instantly to trigger the advancement/achievement "O(oo)h Shiny!" Piglins do not want any other items, even if they are related to gold in some way.
Zombification
When in the Overworld or the End, piglins transform into zombified piglins after 15 seconds, retaining their armor, held items and their name. However, they cannot shoot a crossbow, using it instead as a melee weapon. Upon transformation, the spawned zombified piglin has the Nausea effect for 10 seconds; this is just a cosmetic effect. When a piglin transforms into a zombified piglin, it drops anything except equipped weapons and armor in its inventory; other items in its inventory disappear. In Bedrock Edition, if the game is set to Peaceful difficulty, the piglin despawns instead of transforming because hostile mobs do not exist in Peaceful difficulty. A piglin that returns to the Nether before 15 seconds remain unchanged, although the 15-second portal cooldown usually prevents them from returning during that time.
Piglins summoned in the Overworld or the End with no AI do not zombify, nor do they pick up armor, weapons, or gold items.
In Java Edition, if a piglin is inspecting/admiring a gold ingot or a gold-related item and then gets zombified while inspecting, it drops the gold ingot or the gold-related item.
Sounds
Java Edition:
Data values
Java Edition:
ID
Java Edition:
Entity data
Piglins have entity data associated with them that contains various properties.
Java Edition:
Achievements
Issues relating to "Piglin" are maintained on the bug tracker. Report issues there.
Advancements
Issues relating to "Piglin" are maintained on the bug tracker. Report issues there.
History
Issues relating to "Piglin" are maintained on the bug tracker. Report issues there.
Issues
Issues relating to "Piglin" are maintained on the bug tracker. Report issues there.
Trivia
- In the banner pattern "snout", there is a piglin snout. This is the same in the chiseled blackstone.
- In Bedrock Edition, baby piglins make angry noises when any piglin gets angry.[17]
- Piglin sounds were made by blending sounds of a Swedish domestic pig known as a "Linderödssvin".[18]
- In Bedrock Edition, a baby piglin can be made to wear armor and wield a sword, but not a gold sword.
Gallery
- A fully armored piglin.
- A baby piglin riding a baby hoglin.
- Multiple baby piglins climbing a baby hoglin.
- A piglin loading up a crossbow.
- A Sitting Piglin
Renders
- A fully armored piglin.
- A baby piglin riding a baby hoglin.
- Multiple baby piglins climbing a baby hoglin.
- A piglin loading up a crossbow.
- A Sitting Piglin
Other
- Piglins attacking wither skeletons.
- Piglins.
- A preview showing two piglins fighting a hoglin in a crimson forest.
- A render error causing the enchantment glint to cover the snout, fixed in 20w18a.
- A piglin chasing a hoglin.
- An example of a baby piglin holding a lava bucket.
- An example of a baby piglin riding a baby hoglin.
- A fully armored piglin examining a clock.
- A preview of a piglin next to a hoglin in the crimson forest.
- All of the pig-like mobs in the brand-new 1.16 Nether Update.
Artwork
- Piglins in promotional artwork for the Nether Update.
- Official artwork of the piglin standing next to a fire.
- Animated artwork GIF of a piglin standing next to a fire.
- Official artwork of a piglin.
- Official artwork of two piglins.
- Official artwork of four piglins.
- Piglin Spirit from Super Smash Bros. Ultimate.
- Lego Minecraft Piglin.
References
- Zombified Piglin
- Bartering
- Piglin Brute
See also
- Zombified Piglin
- Bartering
- Piglin Brute
Some text from Minecraft Wiki used under Creative Commons Attribution-Share Alike License 3.0