Learn to code with using Tynker
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Taught
Enrolled
7_21 Sylvan Coding Showcase (18 projects)
Coding projects from the whole week of Sylvan Coding Camp
My First Animated Scene
Connor S.Exercise: Create a Funny Conversation
Connor S.Exercise: Create a Question/Answer Quiz
Connor S.
Course
Lesson 1
Welcome to your Coding Adventure!
Students learn what "coding" or "programming" is and why they should learn to code. They get started on their first coding ad...
Lesson 2
Animated Scenes
Students start using the Tynker Workshop to write their first programs using visual programming. Through the built-in tutoria...
Lesson 3
Storytelling
Students learn to use speech bubbles to tell a story using Tynker. They use the Say blocks to add speech bubbles to Actors. U...
Lesson 4
Question and Answer
Students learn how to make Actors ask questions with user input blocks. They learn to make Actors respond to a right answer a...
Lesson 5
Computer Drawing
Students learn that they can use code blocks to draw on the Stage. They solve the Sketch Racer coding puzzles where they make...
Lesson 6
Motion Art
Students learn to make Actors move on the Stage, and then use pen drawing commands to draw while moving and animating. They ...
Lesson 7
The Obstacle Game
Students learn about X,Y positions, cardinal directions and turning. In the Running Man lesson, they make an interactive runn...
Lesson 8
Adding Game Effects to your Obstacle Game
Students learn to use special effects and set rules to make their games cool. They learn to show and hide Actors, create fad...
Lesson 9
Final Project
Using all the concepts covered in previous lessons, students will have the option of completing several options of games or c...
Learning to Code using Tynker
Students will be introduced to the principles of programming using Tynker, an online learning platform created specifically for kids. Fundamental concepts used by professional programmers are taught through fun and easy-to-understand activities. As students create programming projects, they develop important design and problem-solving skills, while learning to think creatively and work collaboratively. We will showcase the class work here during the class.
Learning Objectives
- Programming concepts. After completing this course, students will have a strong understanding of fundamental programming concepts, like events, user interactions, messaging, finite and infinite loops, conditionals, delays, keyboard and mouse control, pen drawing, visual effects, turning, directionality and motion.
- Computational thinking and reasoning. Programming is inherently a very systematic and logical way of providing instructions. Through the course students' develop and significantly hone these thinking skills.
- Enhanced understanding of Common Core subjects. Working on Tynker projects reinforces student's understanding of math and science concepts.
- Become a maker. Every lesson encourages students to create. By the end of the course they would have learnt to build original games, digital comics, animations, make music, and create algorithmic art.
- Design thinking. Through the course students will be faced with challenges, and steered through thinking of a solution. This teaches them 'design thinking' - that is, work through strategies, choose and use tools, develop prototypes and evolve an optimal solution to the challenge.
Concepts Learned
simple sound playing, simple events, simple loops, simple costume handling, delays, input/output, direction and turning, conditional loops, basic math, simple conditionals, simple motion, screen bounds, simple drawing, pen size, pen color, advanced motion, advanced events, color detection, advanced costume handling, advanced math, detect conditions, graphic effects, visibility, layers, simple messaging, resize actor, advanced messaging, simple variables