Middle School course

Math 201

  • GRADES 6-8
  • INTERMEDIATE
  • WEB IPAD
  • 11 LESSONS
Slide: 1 of 21

Answer Key

Module 3: Percents and Money

Module 4: Quiz

1. Joe ate a quarter of a pizza. What percentage of the pizza did Joe eat?

  • 50%
  • 100%
  • 25%

2. Brian only has $5. If an 8-slice pizza costs $16, what is the maximum number of pizza slices Brian can buy?

  • 1 slice
  • 2 slices
  • 4 slices
  • 5 slices

3. 10 friends shared a large meal together. It came out to be $50. If they split the bill equally, what percentage does each person pay?

  • 25%
  • 15%
  • 10%
  • 12.5%

4. Jim wants to grab lunch with 4 friends. Jim and his friends want to split the bill evenly. What percentage does each person need to pay?

  • 10%
  • 15%
  • 20%
  • 25%

5. A whole pizza costs $16 and there are 8 slices on the pizza. How much does each pizza slice cost?

  • $8
  • $2
  • $4

U.S. Standards

  • CCSS-Math: MP1, 6.RP.A.3.C, 7.RP.A.3
  • CCSS-ELA: SL.6.1, SL.7.1, SL.8.1
  • CSTA: 2-AP-13, 2-AP-16, 2-AP-17
  • CS CA: 6-8.AP.11, 6-8.AP.13, 6-8.AP.16, 6-8.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key stage 3
Pupils should be taught to:
  • design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns

Lesson 6: Percents and Money

Course: | iPad Web

  • Introduction
  • Percents and Money Example
  • Percents and Money
  • Quiz

Description

Once your students have completed at least five lessons of Programming 101 or equivalent coding experience, you can assign these CCSS-aligned projects to complement your teaching on topics in geometry, measurement units, fractions, probability, and more. For example, if you’re teaching a lesson on probability, you can assign the Dice Rolls project. Your students will use coding to create a simulation of dice being rolled, then explore the probability of different outcomes by programmatically rolling a die hundreds or thousands of times.

With this collection of math projects, you can easily integrate coding and project-based learning into your curriculum. Each STEM lesson walks students through how to make a project about something they’re learning in school with step-by-step instructions. At each step, it encourages them to make their project unique and interesting, emphasizing that coding is a creative medium much like writing or drawing.

We’re constantly updating our STEM courses with new projects, so if there’s something you’d like us to add, send us a message at support@tynker.com.

What Students Learn

  • Use programming for math projects
  • Build a slide show on a topic
  • Build a quiz game
  • Make an interactive chart
  • Use animation to illustrate
  • Narrate using your own voice
  • Use the physics engine to model
  • Troubleshoot and debug programs

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.
* Tablet courses require an iPad (iOS 10+) with Tynker or Tynker Junior app installed and Internet access