Elementary School course

Icon Coding 10-Course Pack

  • PRE-K TO GRADE 2
  • BEGINNER
  • IPAD
  • 38 LESSONS
  • Voiceovers

Answer Key

Module 2: Jigsaw Coding - Puzzle 1 (Gillie the Goldfish)

Module 3: Jigsaw Coding - Puzzle 2 (Jules the Jellyfish)

Module 4: Jigsaw Coding - Puzzle 3 (Clarence the Crab)

Module 5: Jigsaw Coding - Puzzle 4 (Suzie the Squid)

Module 6: Jigsaw Coding - Puzzle 5 (Bert the Butterflyfish)

Module 7: Jigsaw Coding - Puzzle 6 (Tara the Turtle)

Module 8: Jigsaw Coding - Puzzle 7 (Percy the Pufferfish)

Module 9: Jigsaw Coding - Puzzle 8 (Stella the Starfish)

Module 10: Jigsaw Coding - Puzzle 9 (Seymour the Seahorse)

Module 11: Jigsaw Coding - Puzzle 10 (Sergio the Surgeonfish)

U.S. Standards

  • CCSS.Math: MP.1
  • CSTA: 1A-AP-09, 1A-AP-11, 1A-CS-01
  • CS CA: K-2.AP.13, K-2.AP.17
  • ISTE: 1c, 2b, 5c

U.K. Standards

Key stage 1
Pupils should be taught to:
  • use logical reasoning to predict the behaviour of simple programs
  • use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies

Lesson 1: Underwater Coding

Course: | iPad

Description

The Tynker Junior icon programming course collection, comprised of 7 different adventures, helps early readers develop foundational programming skills. To use these courses in your classroom, you must download the Tynker Junior app from the App Store. As they progress through the coding icon adventures, students learn about sequencing, parameters, events, loops, conditional logic, and nested loops that help to establish foundational coding skills. Then they apply their coding skills in free-form coding studios where they build their own projects with art, music and animation.

Tynker Junior is designed specifically for young children aged 5-7 — who have limited motor skills and are still developing hand-eye coordination — to help them learn to code using big blocks, pictures, voiceovers and tap-tap-tap interactions, without words or drag-and-drop or any other actions they may find too tedious or overwhelming.

Tynker Junior currently includes 5 adventure courses, 5 studio courses—with over 200 coding challenges:

1. Ocean Odyssey
4 lessons, 41 activities
This fun underwater adventure introduces learn sequencing and coding concepts with as students help Gillie the goldfish collect coins!
Topics Covered: Cause and effect, Sequencing, Scene creation, Path finding

2. Robots
4 lessons, 40 activities
As they bring wacky robots to life and fix the programming in a robot factory, students learn about events and parameters.
Topics Covered: Parameter usage, Flexible sequencing, Tilt and tap events, Build a simple game

3. Wild Rumble
4 lessons, 40 activities
While helping eight endangered animals traverse a jungle path with dangers, students learn counting loops, delays, and parameters.
Topics Covered: Pattern recognition, Wait commands, Number parameters, Numerical loops

4. Puffball Panic
4 lessons, 39 activities
Guiding adorable dust bunnies, students learn to use conditional loops to navigate a dynamic environment while hunting for socks!
Topics Covered: Conditional loops, Loop nesting, Pattern recognition, Explore a physics sandbox, Debugging

5. Super Squad
4 lessons, 45 activities
Partnering with the Super Squad, students retrieve stolen museum treasure from super villains using conditional logic to handle changing situations.
Topics Covered: Conditional statements, Conditional loops, Coding multiple actors, Advanced sequencing, Debugging

6. Art Studio
4 lessons, 4 activities
A collection of free-form sandbox coding environments where students write code to generate math-inspired art.
Activities: Wild Tracks, Seabed Scribbler, Starfish Spirals, Puff Paint

7. Music Studio
4 lessons, 4 activities
A collection of free-form sandbox coding environments where students write code to compose music.
Activities: Octodrum, Pocket Band, Jelly Bash, Barbershop Bayou

8. Animation Studio
4 lessons, 4 activities
A collection of free-form sandbox coding environments where students make interactive animations and tell stories using code.
Activities: Day in the Park, Squad Pose, RoboDance, Emoji Chat

9. Greeting Studio
3 lessons, 3 activities
A collection of free-form sandbox coding environments where students design interactive greeting cards with code.
Activities: Birthday Card, Valentine's Day Card, Mother's Day Card

10. Game Studio
3 lessons, 3 activities
A collection of free-form sandbox environments where students design and hack minigames with code.
Activities: Deep Sea Salvage, Whack 'Em, Training Mode

Topics

  • Sequencing
  • Flexible sequencing
  • Repetition
  • Conditional loops
  • Debugging
  • Pattern recognition
  • Conditional Logic
  • Event Handling

What Students Learn

  • Introduction to basic programming
  • Sequencing tasks
  • Flexible sequencing
  • Critical thinking
  • Debugging programs
  • Recognizing patterns
  • Using loops for repetition
  • Conditional loops
  • Using nested loops
  • Problem solving

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.
* Tablet courses require an iPad (iOS 10+) with Tynker or Tynker Junior app installed and Internet access

Lesson 1 : Underwater Coding
Pre-Reader Course Collection

Time: 45+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (15 minutes)

Activities (30 minutes)

Extended Activities (10 minutes)