Elementary School course

Programming 101

  • GRADES 3-4
  • BEGINNER
  • WEB IPAD
  • 15 LESSONS
  • Voiceovers
Slide: 1 of 26

Answer Key

Module 6: Building the Lab

Module 8: Change the Events

Module 9: Click to Eat

Module 11: Your First Project

Module 12: Quiz

1. What is an Actor?

  • The background in your program
  • Any object in your program that can have its own code
  • The Costumes that objects in your programs wear
  • The code blocks in your program

2. How do you make Codey look like he's eating?

  • Switch his Costumes
  • Play a sound
  • Codey doesn't move

3. True or False: Professor Ada is an Actor, and so is Codey.

  • True
  • False

4. True or False: You can use the Media Library to find things like pre-drawn Actors, Costumes, and sounds.

  • True
  • False

5. True or False: You can only add one Costume to each Actor.

  • True
  • False

6. What is a Costume?

  • A "look" or picture that an Actor can have
  • A type of Actor
  • A type of code block
  • The background of your program

7. When does the {"func":"registerFlagTrigger"} block become activated?

  • When the program starts running
  • Never
  • When you click on an Actor
  • Any time something happens in the program

8. True or False: You can change an Actor's Costume with code.

  • True
  • False

9. Which of the following code blocks will play a sound?

  • {"func":"blockSoundPlay","values":[{"type":"string","value":""}]}
  • {"func":"blockLooksNextCostume"}
  • {"func":"registerFlagTrigger"}
  • {"func":"blockControlWait","values":[{"type":"number","value":"1"}]}

U.S. Standards

  • CCSS-Math: MP.1
  • CCSS-ELA: RF.3.4.A, RF.4.4.A
  • CSTA: 1B-AP-11, 1B-AP-12, 1B-AP-15
  • CS CA: 3-5.AP.13, 3-5.AP.14, 3-5.AP.17
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 7.c

U.K. Standards

Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact

Lesson 2: Tynker Workshop

Course: | iPad Web

  • Story
  • Ada Escapes
  • Introduction
  • Concepts
  • Building the Lab Example
  • Building the Lab
  • Forever Giggling Example
  • Change the Events
  • Click to Eat
  • Create a Scene Example
  • Your First Project
  • Quiz

Description

An easy introduction to programming for beginners in lower elementary grades. Familiarize your class with visual programming techniques. Students progress through the lessons learning concepts in a game-like interface. To complete each lesson, students typically go through a concept review, solve a puzzle, run through a tutorial, build their own project, and take a quiz. They create interactive stories, animations, and mini-games to help Professor Ada battle the evil Dr. Glitch! After completing this lesson plan, students will be able to build a wide variety of simple programs with events, loops, and some conditional logic.

Topics

  • Sequencing
  • Repetition
  • Events
  • Conditional logic
  • Animation
  • Pen drawing
  • Drawing shapes and patterns
  • Playing musical notes
  • Sending and receiving messages
  • Handling user input
  • Color detection

What Students Learn

  • Design animated characters
  • Create interactive scenes
  • Make animated birthday cards
  • Write cartoon stories
  • Create a music machine
  • Experiment with math art
  • Design and build small games
  • Troubleshoot and debug simple programs

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.
* Tablet courses require an iPad (iOS 10+) with Tynker or Tynker Junior app installed and Internet access