High School course

Gears of Time

  • ALL GRADES
  • INTERMEDIATE
  • WEB
  • 10 LESSONS

Answer Key

Module 3: 5.1 Pillar Repair

Module 5: 5.2 Gardening Pro

Module 7: 5.3 Simple Swim

Module 9: 5.4 Triathlon Champion!

Module 11: 5.5 Apple of Your Eye

Module 13: 5.6 How Bout Them Apples?

Module 15: 5.7 Eat the Beet

Module 17: 5.8 Colosseum Champion!

U.S. Standards

  • CCSS-Math: MP.1
  • CCSS-ELA: RF.2.4.A, RF.3.4.A, RF.4.4.A, RF.5.4.A, 6-8.RST.3, 6-8.RST.4, Literacy.RI.6.3, Literacy.RI.6.7, Literacy.RI.7.4, Literacy.RI.8.4, RI.9-10.6, RI.11-12.4
  • CSTA: 1A-AP-09, 1A-AP-10, 1A-AP-11, 1A-AP-14, 1A-AP-15, 1B-AP-11, 1B-AP-12, 1B-AP-15, 2-AP-13, 2-AP-17, 3A-AP-17, 3B-AP-11
  • CS CA: K-2.AP.10, K-2.AP.12, K-2.AP.13,3-5.AP.10, 3-5.AP.13, 3-5.AP.14, 3-5.AP.17, 6-8.AP.13, 9-12.AP.16
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Key stage 3
Pupils should be taught to:
  • design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns

Lesson 5: Zone 5: Ancient Greece

Course: | Web

  • World 5 Concept
  • 5.1 Code
  • 5.1 Pillar Repair
  • 5.2 Code
  • 5.2 Gardening Pro
  • 5.3 Code
  • 5.3 Simple Swim
  • 5.4 Code
  • 5.4 Triathlon Champion!
  • 5.5 Code
  • 5.5 Apple of Your Eye
  • 5.6 Code
  • 5.6 How Bout Them Apples?
  • 5.7 Code
  • 5.7 Eat the Beet
  • 5.8 Code
  • 5.8 Colosseum Champion!

Description

Can you find the gears and save the day? Travel through time and complete the coding challenges in this block-building adventure.

What Students Learn

  • Navigate through 6 fun Minecraft worlds
  • Complete 48 coding challenges to unlock mini-games
  • Play 4 multi-player mini-games

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.

Lesson 5 : Zone 5: Ancient Greece
Gears of Time: A Minecraft Adventure

Time: 60+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (5 minutes)

Activities (45 minutes)

Facilitate as students complete all Zone 5: Ancient Greece modules on their own:

1. World 5 Concept (Concept)
2. Code (Access Code)
3. Pillar Repair (Puzzle)
4. Code (Access Code)
5. Gardening Pro (Puzzle)
6. Code (Access Code)
7. Simple Swim (Puzzle)
8. Code (Access Code)
9. Triathlon Champion! (Puzzle)
10. Code (Access Code)
11. Apple of Your Eye (Puzzle)
12. Code (Access Code)
13. How Bout Them Apples? (Puzzle)
14. Code (Access Code)
15. Eat the Beet (Puzzle)
16. Code (Access Code)
17. Colosseum Champion! (Puzzle)

Extended Activities (10 minutes)