High School course

Gears of Time

  • ALL GRADES
  • INTERMEDIATE
  • WEB
  • 10 LESSONS

Answer Key

Module 3: 2.1 Novice Pass-Coder

Module 5: 2.2 Intermediate Pass-Coder

Module 7: 2.3 Expert Pass-Coder

Module 9: 2.4 Happy Little Flowers

Module 11: 2.5 Passcode Sensei

Module 13: 2.6 Way of the Ninja

Module 15: 2.7 Block Breaker

Module 17: 2.8 Final Trial

U.S. Standards

  • CCSS-Math: MP.1
  • CCSS-ELA: RF.2.4.A, RF.3.4.A, RF.4.4.A, RF.5.4.A, 6-8.RST.3, 6-8.RST.4, Literacy.RI.6.3, Literacy.RI.6.7, Literacy.RI.7.4, Literacy.RI.8.4, RI.9-10.6, RI.11-12.4
  • CSTA: 1A-AP-09, 1A-AP-10, 1A-AP-11, 1A-AP-14, 1A-AP-15, 1B-AP-11, 1B-AP-12, 1B-AP-15, 2-AP-11, 2-AP-13, 2-AP-17, 3A-AP-14, 3A-AP-17, 3B-AP-11
  • CS CA: K-2.AP.10, K-2.AP.12, K-2.AP.13, 3-5.AP.10, 3-5.AP.11, 3-5.AP.13, 3-5.AP.14, 3-5.AP.17, 6-8.AP.11, 6-8.AP.13, 9-12.AP.13, 9-12.AP.16
  • ISTE: 1.c, 1.d, 4.d, 5.c, 5.d, 6.b

U.K. Standards

Key stage 2
Pupils should be taught to:
  • design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • understand computer networks, including the internet; how they can provide multiple services, such as the World Wide Web, and the opportunities they offer for communication and collaboration
  • use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact
Key stage 3
Pupils should be taught to:
  • design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
  • create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
  • understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns

Lesson 2: Zone 2: Rainbow Ninja

Course: | Web

  • World 2 Concept
  • 2.1 Code
  • 2.1 Novice Pass-Coder
  • 2.2 Code
  • 2.2 Intermediate Pass-Coder
  • 2.3 Code
  • 2.3 Expert Pass-Coder
  • 2.4 Code
  • 2.4 Happy Little Flowers
  • 2.5 Code
  • 2.5 Passcode Sensei
  • 2.6 Code
  • 2.6 Way of the Ninja
  • 2.7 Code
  • 2.7 Block Breaker
  • 2.8 Code
  • 2.8 Final Trial

Description

Can you find the gears and save the day? Travel through time and complete the coding challenges in this block-building adventure.

What Students Learn

  • Navigate through 6 fun Minecraft worlds
  • Complete 48 coding challenges to unlock mini-games
  • Play 4 multi-player mini-games

Technical Requirements

* Online courses require a modern desktop computer, laptop computer, Chromebook, or Netbook with Internet access and a Chrome (29+), Firefox (30+), Safari (7+), or Edge (20+) browser. No downloads required.

Lesson 2 : Zone 2: Rainbow Ninja
Gears of Time: A Minecraft Adventure

Time: 60+ minutes

Introduction

Tynker Blocks Introduced

Vocabulary

Objectives

Materials

Warm-Up (5 minutes)

Activities (45 minutes)

Facilitate as students complete all Zone 2: Rainbow Ninja modules on their own:

1. World 2 Concept (Concept)
2. Code (Access Code)
3. Novice Pass-Coder (Puzzle)
4. Code (Access Code)
5. Intermediate Pass-Coder (Puzzle)
6. Code (Access Code)
7. Expert Pass-Coder (Puzzle)
8. Code (Access Code)
9. Happy Little Flowers (Puzzle)
10. Code (Access Code)
11. Passcode Sensei (Puzzle)
12. Code (Access Code)
13. Way of the Ninja (Puzzle)
14. Code (Access Code)
15. Block Breaker (Puzzle)
16. Code (Access Code)
17. Final Trial (Puzzle)

Extended Activities (10 minutes)