Learn to code with using Tynker
Taught
Enrolled
Course
Lesson 1
Welcome to Tynker
Learn how to use the Tynker Workshop by watching the video. Create your first project: An interactive scene in a park. ...
Lesson 2
Storytelling
Use actors and speech bubbles to tell a story.
Lesson 3
Drawing with Tynker
Learn to use the Drawing Tool to draw your own vector Backgrounds, Actors and other objects
Lesson 4
Keyboard Controls
Learn to make your program react to keyboard events. Use the arrow keys and spacebar to control an Actor.
Lesson 5
Animation and Motion
You can create animations using multiple Costumes for an Actor and cycling through them in a loop. The timing can be adjusted...
Lesson 6
My Aquarium
Only some of the fish in the aquarium are moving. Can you review the code for the Jellyfish and the all the other moving fish...
Lesson 7
Welcome to Tynker
Use Tynker Workshop with guided tutorials, training videos and then build a simple game.
Lesson 8
Candy Quest
Design you own candy troll character and go on a quest for candy using the character you made.
Lesson 9
Animated Card Creator
Create an interactive greeting card. Make it unique with special effects and animated characters.
Lesson 10
Dragon Dash
Go on an epic quest for treasure with your own custom dragon. Defeat knights and solve mazes!
Lesson 11
Comic Creator
Learn to create a comic.
Lesson 12
Pattern Maker
Draw shapes, flowers, butterflies, fractals, spirals and make your own fun mathematical patterns.
Learning to Code using Tynker
Students will be introduced to the principles of programming using Tynker, an online learning platform created specifically for kids. Fundamental concepts used by professional programmers are taught through fun and easy-to-understand activities. As students create programming projects, they develop important design and problem-solving skills, while learning to think creatively and work collaboratively. We will showcase the class work here during the class.
Learning Objectives
- Programming concepts. After completing this course, students will have a strong understanding of fundamental programming concepts, like events, user interactions, messaging, finite and infinite loops, conditionals, delays, keyboard and mouse control, pen drawing, visual effects, turning, directionality and motion.
- Computational thinking and reasoning. Programming is inherently a very systematic and logical way of providing instructions. Through the course students' develop and significantly hone these thinking skills.
- Enhanced understanding of Common Core subjects. Working on Tynker projects reinforces student's understanding of math and science concepts.
- Become a maker. Every lesson encourages students to create. By the end of the course they would have learnt to build original games, digital comics, animations, make music, and create algorithmic art.
- Design thinking. Through the course students will be faced with challenges, and steered through thinking of a solution. This teaches them 'design thinking' - that is, work through strategies, choose and use tools, develop prototypes and evolve an optimal solution to the challenge.
Concepts Learned
simple sound playing, simple events, delays, input/output, direction and turning, simple motion, simple costume handling, screen bounds, simple loops, advanced costume handling, advanced animation, layers, advanced motion, simple messaging, visibility, resize actor, sequencing, pattern recognition, conditional loops, negative logic, simple conditionals, geometric shapes and angles, simple drawing, pen color, pen size, pen shade, drawing actors, shape drawing, fill color